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CVEs-PoC/2020/CVE-2020-6016.md
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2024-05-25 21:48:12 +02:00

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CVE-2020-6016

Description

Valve's Game Networking Sockets prior to version v1.2.0 improperly handles unreliable segments with negative offsets in function SNP_ReceiveUnreliableSegment(), leading to a Heap-Based Buffer Underflow and a free() of memory not from the heap, resulting in a memory corruption and probably even a remote code execution.

POC

Reference

No PoCs from references.

Github