import sounddevice from io import BytesIO import os import time import folder_paths from scipy.io import wavfile from scipy.io.wavfile import write import subprocess import sounddevice import numpy as np import torchaudio from pydub import AudioSegment from .utils import get_audio audio_path = os.path.join(folder_paths.get_input_directory(),"audio") output_dir = os.path.join(folder_paths.get_output_directory(),"n-suite") YELLOW = '\33[33m' END = '\33[0m' class AudioData: def __init__(self, audio_file) -> None: # Extract the sample rate sample_rate = audio_file.frame_rate # Get the number of audio channels num_channels = audio_file.channels # Extract the audio data as a NumPy array audio_data = np.array(audio_file.get_array_of_samples()) self.audio_data = audio_data self.sample_rate = sample_rate self.num_channels = num_channels def get_channel_audio_data(self, channel: int): if channel < 0 or channel >= self.num_channels: raise IndexError(f"Channel '{channel}' out of range. total channels is '{self.num_channels}'.") return self.audio_data[channel::self.num_channels] def get_channel_fft(self, channel: int): audio_data = self.get_channel_audio_data(channel) return fft(audio_data) os.makedirs(output_dir,exist_ok=True) os.makedirs(os.path.join(output_dir,"videos"),exist_ok=True) class SaveAudio: @classmethod def INPUT_TYPES(s): #print(f"Temporary folder {frames_output_dir} has been emptied.") return {"required": {"audio": ("AUDIO", ), "start_time": ([str(i) for i in range(10000)],), "end_time": ([str(i) for i in range(10000)],), }, } RETURN_NAMES = ("AUDIO",) RETURN_TYPES = ("AUDIO",) FUNCTION = "save_audio" OUTPUT_NODE = True CATEGORY = "DeepFuze" def save_audio(self, audio,start_time,end_time): audio_path = folder_paths.get_input_directory() audio_root = os.path.basename(audio_path) file_path = os.path.join(audio_path,str(time.time()).replace(".","")+".wav") print(audio_path,file_path) outfile = os.path.join(audio_path,str(time.time()).replace(".","_")+".wav") torchaudio.save(file_path,audio["waveform"][0],audio["sample_rate"]) audio_name = file_path.split("/")[-1] audio = get_audio(file_path) print(audio) return {"ui": {"audio":[audio_name,audio_root]},"result" : [audio]} class PlayBackAudio: @classmethod def INPUT_TYPES(self): return { "required":{ "audio": ("AUDIO",) } } OUTPUT_NODE = True RETURN_NAMES = () RETURN_TYPES = () CATEGORY = "DeepFuze" FUNCTION = "play_audio" def play_audio(self,audio): file = os.path.join(folder_paths.get_input_directory(),str(time.time()).replace(".","")+".wav") torchaudio.save(file,audio["waveform"][0],audio["sample_rate"]) audio_file = AudioSegment.from_file(file, format="wav") audio = AudioData(audio_file) sounddevice.play(audio.audio_data,audio.sample_rate) return ()