mirror of
https://github.com/Ed1s0nZ/CyberStrikeAI.git
synced 2026-09-17 15:12:24 +02:00
103 lines
2.2 KiB
Go
103 lines
2.2 KiB
Go
package security
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import (
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"context"
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"os/exec"
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"sync"
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"time"
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)
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// ShellSession caches the process group while its command is alive. Signals
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// and Wait completion synchronize to avoid signalling already-released sessions.
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type ShellSession struct {
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Cmd *exec.Cmd
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rootPID int
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scope *ProcessScope
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done chan struct{}
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waitOnce sync.Once
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waitErr error
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signalMu sync.Mutex
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finished bool
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waited bool
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}
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func StartShellSession(cmd *exec.Cmd) (*ShellSession, error) {
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return StartShellSessionContext(context.Background(), cmd)
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}
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func StartShellSessionContext(ctx context.Context, cmd *exec.Cmd) (*ShellSession, error) {
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return startShellSessionContext(ctx, cmd, cmd.Start)
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}
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func (s *ShellSession) Wait() error {
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if s == nil || s.Cmd == nil {
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return nil
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}
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s.waitOnce.Do(func() {
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s.waitErr = s.Cmd.Wait()
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s.signalMu.Lock()
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s.waited = true
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terminateProcessGroup(s.rootPID, s.Cmd)
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s.signalMu.Unlock()
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// Usually the group disappears immediately. Retain ownership if the
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// kernel cannot confirm exit; task cleanup will retry and report it.
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deadline := time.Now().Add(time.Second)
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for !s.tryComplete() && time.Now().Before(deadline) {
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time.Sleep(10 * time.Millisecond)
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}
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})
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return s.waitErr
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}
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func (s *ShellSession) signal(force bool) {
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if s == nil {
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return
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}
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s.signalMu.Lock()
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defer s.signalMu.Unlock()
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if s.finished {
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return
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}
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if force {
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terminateProcessGroup(s.rootPID, s.Cmd)
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} else {
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stopProcessGroup(s.rootPID, s.Cmd)
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}
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}
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func (s *ShellSession) Terminate() { s.signal(true) }
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func TerminateShellSession(session *ShellSession) {
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if session != nil {
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session.Terminate()
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}
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}
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// tryComplete confirms group exit after Wait reaped the direct child. Never
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// release ownership merely because a signal was sent successfully.
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func (s *ShellSession) tryComplete() bool {
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s.signalMu.Lock()
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defer s.signalMu.Unlock()
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if s.finished {
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return true
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}
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if !s.waited || processGroupExists(s.rootPID) {
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return false
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}
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s.finished = true
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if s.scope != nil {
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s.scope.mu.Lock()
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if s.scope.guard != nil {
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if err := s.scope.guard.Release(s.rootPID); err != nil {
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s.scope.mu.Unlock()
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s.finished = false
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return false
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}
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}
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delete(s.scope.sessions, s)
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s.scope.mu.Unlock()
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}
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close(s.done)
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return true
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}
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