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Week 4-IDA: IDA Pro — Resolve, Hack, and Patch the RP2350 (Raw .bin)


LEGAL DISCLAIMER: The information, tools, and code provided in this repository and course are strictly for educational, research, and defensive purposes only.

You are explicitly prohibited from using any materials contained herein to access, test, modify, or exploit any device, network, or system that you do not own 100% or for which you do not have explicit, documented, and legally binding authorization to interact with.

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What You'll Learn This Week

  • Build the two lesson projects with Release and get both an .elf and a raw .bin
  • Dump the ELF symbol map with arm-none-eabi-nm and use it as ground truth
  • Load the raw .bin into IDA at 0x10000000
  • Resolve the functions in the IDA GUI using the ELF symbol map
  • Patch the bytes that control the behavior, export the image, and export it

How This Guide Works

The build produces two files for each project:

File What it is How we use it
.elf The linked image with a full symbol table Ground truth for every function address and name
.bin The raw flash image, no headers, no symbols The image we load into IDA and reverse

The .bin is built from the .elf, so the ELF tells you exactly what is at every address. We use the ELF symbol map to resolve functions in IDA, and we reverse-engineer the raw .bin the way a real extracted firmware image is reversed.

Build Release, not Debug. Every address in this guide matches the Week 4 lesson, and the Week 4 lesson is a Release build. Release optimizes the code the same way the original lesson was built: it folds age = 42 away in Project 1 and inlines blink_and_print into main in Project 2. If you build Debug, the SDK function addresses move and Project 2 keeps a separate blink_and_print, so nothing lines up. Always build Release for this lesson.

The workflow is static-only: import the raw image, recover the code, decompile it, and patch the artifact:

d prove what the code does. ge. 3. Resolve the functions in IDA using the ELF symbol map. 4. Patch the bytes, export, convert and export.

Project Prints Also does The hack
0x0005_intro-to-variables age: 43 loops on printf change 43 to 70
0x0008_uninitialized-variables age: 0 blinks the red LED on GPIO 16 change 0 to 66, move the LED to GPIO 17

Addresses come from your build. Every address here is from the Release build produced in Step 3. Confirm against your own .elf with the command in Step 4.


Part 1: Build and Get the Symbol Map

Step 1: Install the toolchain

Windows x64

  • Install the Raspberry Pi Pico extension in VS Code. It installs the ARM GNU toolchain, CMake, Ninja, and the Pico SDK.
  • Install IDA Pro and complete its license activation.
  • Install PuTTY for the serial monitor.

macOS Apple Silicon

All must report arm64. If any is x86_64, put the Apple Silicon prefix first for the session and check again:

Glossary

Term Definition
.bss Section for uninitialized global variables; zeroed by startup code
.data Section for initialized global variables; copied from flash to SRAM at boot
.elf Linked image with the symbol table; the ground truth for addresses and names
.rodata Read-only section for constants and string literals; stays in flash
GPIO General Purpose Input/Output — controllable pins on the microcontroller
ly flash
Inlining The optimizer replacing a function call with the function body; why blink_and_print disappears in Release
Literal pool A block of 32-bit constants that Thumb-2 code reaches with PC-relative ldr
MMIO Memory-mapped I/O — hardware registers accessed as memory addresses
SIO Single-cycle I/O — the fast GPIO block in the RP2350, at 0xd0000000
Thumb bit Bit 0 of a Cortex-M function pointer; selects Thumb instruction mode
UF2 USB Flashing Format — the file format the Pico 2 bootloader accepts
Vector table The first words of flash: initial stack pointer and exception vectors

Remember: the ELF tells you what every address is, and the .bin is what you actually patch. Verify the static behavior from the recovered instructions.