mirror of
https://github.com/niellun/FastCarPlay.git
synced 2026-06-07 09:38:25 +02:00
New UX, More settings, reorganise code
This commit is contained in:
+117
-168
@@ -12,100 +12,44 @@ extern "C"
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#include <libavutil/imgutils.h> // FFmpeg utility functions for image handling
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}
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#include "resource/background.h"
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#include "resource/font.h"
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#include "helper/functions.h"
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#include "helper/ufont.h"
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#include "helper/uimage.h"
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#include "helper/protocol_const.h"
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#include "struct/video_buffer.h"
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#include "protocol.h"
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#include "decoder.h"
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#include "pcm_audio.h"
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#include "renderer.h"
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#include "interface.h"
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static const char *title = "Fast Car Play v0.2";
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#define FRAME_DELAY_INACTIVE 200
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static const char *title = "Fast Car Play v0.3";
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static SDL_Window *window = nullptr;
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static SDL_Renderer *renderer = nullptr;
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bool active = false;
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Uint32 evtStatus = (Uint32)-1;
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Uint32 evtConnected = (Uint32)-1;
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bool active = true;
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static SDL_Texture *textTexture = nullptr;
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static std::string textureText = "";
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static SDL_Texture *imgTexture = nullptr;
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static bool mouseDown = false;
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static bool fullscreen = false;
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std::mutex statusMutex;
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std::string statusText;
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void onStatus(const char *status)
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struct RunParams
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{
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std::lock_guard<std::mutex> lock(statusMutex);
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statusText = status;
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}
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bool connected;
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bool videoRendered;
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bool dirty;
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bool fullscreen;
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bool mouseDown;
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uint8_t deviceStatus;
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uint32_t frameDelay;
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int activeDelay;
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};
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void DrawText(UFont &font, std::string text)
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{
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if (!textTexture || textureText.compare(text) != 0)
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{
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if (textTexture)
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SDL_DestroyTexture(textTexture);
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textTexture = font.GetText(renderer, text.c_str(), {255, 255, 255, 255});
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textureText = text;
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}
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if (!textTexture)
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return;
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int textW, textH;
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SDL_QueryTexture(textTexture, nullptr, nullptr, &textW, &textH);
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int windowW, windowH;
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SDL_GetRendererOutputSize(renderer, &windowW, &windowH);
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// Center text
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SDL_Rect dstRect = {
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(windowW - textW) / 2,
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(windowH - textH) * 9 / 10,
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textW,
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textH};
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SDL_RenderCopy(renderer, textTexture, nullptr, &dstRect);
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}
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void DrawImage(UImage &img)
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{
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if (!imgTexture)
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imgTexture = img.GetImage(renderer);
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if (!imgTexture)
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return;
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int windowW, windowH;
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SDL_GetRendererOutputSize(renderer, &windowW, &windowH);
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// Compute destination rectangle to center image
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SDL_Rect dst = {
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(windowW - img.Width) / 2, // x: center horizontally
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(windowH - img.Height) / 2, // y: center vertically
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img.Width, // width: original image width
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img.Height // height: original image height
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};
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SDL_RenderCopy(renderer, imgTexture, nullptr, &dst);
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}
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void processKey(Protocol &protocol, SDL_Keysym key)
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void processKey(Protocol &protocol, SDL_Keysym key, RunParams ¶ms)
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{
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switch (key.sym)
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{
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case SDLK_f:
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fullscreen = !fullscreen; // Toggle fullscreen mode
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SDL_SetWindowFullscreen(window, fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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SDL_SetWindowBordered(window, fullscreen ? SDL_FALSE : SDL_TRUE);
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params.fullscreen = !params.fullscreen; // Toggle fullscreen mode
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SDL_SetWindowFullscreen(window, params.fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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SDL_SetWindowBordered(window, params.fullscreen ? SDL_FALSE : SDL_TRUE);
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break;
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case SDLK_q:
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@@ -131,7 +75,7 @@ void processKey(Protocol &protocol, SDL_Keysym key)
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}
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}
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void processEvents(Protocol &protocol, bool processMouse)
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void processEvents(Protocol &protocol, RunParams ¶ms, VideoBuffer &vb)
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{
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SDL_Event e;
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int motionX = -1;
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@@ -140,6 +84,7 @@ void processEvents(Protocol &protocol, bool processMouse)
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int downY = -1;
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int upX = -1;
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int upY = -1;
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while (SDL_PollEvent(&e))
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{
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switch (e.type)
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@@ -148,9 +93,16 @@ void processEvents(Protocol &protocol, bool processMouse)
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active = false;
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break;
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case SDL_WINDOWEVENT:
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if (e.window.event == SDL_WINDOWEVENT_RESIZED)
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{
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params.dirty = true;
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}
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break;
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case SDL_MOUSEBUTTONDOWN:
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{
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mouseDown = true;
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params.mouseDown = true;
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downX = e.button.x;
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downY = e.button.y;
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break;
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@@ -158,14 +110,14 @@ void processEvents(Protocol &protocol, bool processMouse)
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case SDL_MOUSEBUTTONUP:
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{
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mouseDown = false;
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params.mouseDown = false;
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upX = e.button.x;
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upY = e.button.y;
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break;
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}
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case SDL_MOUSEMOTION:
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{
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if (!mouseDown)
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if (!params.mouseDown)
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break;
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motionX = e.motion.x;
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motionY = e.motion.y;
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@@ -173,13 +125,30 @@ void processEvents(Protocol &protocol, bool processMouse)
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}
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case SDL_KEYDOWN:
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{
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processKey(protocol, e.key.keysym);
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processKey(protocol, e.key.keysym, params);
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break;
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}
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default:
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{
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if (e.type == evtConnected)
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{
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printf("\nEvt connected %d\n", e.user.code);
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params.connected = e.user.code != 0;
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params.dirty = true;
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params.videoRendered = false;
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params.frameDelay = params.connected ? params.activeDelay : FRAME_DELAY_INACTIVE;
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if (!params.connected)
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vb.reset();
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}
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else if (e.type == evtStatus)
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{
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params.deviceStatus = e.user.code;
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}
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}
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}
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}
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if (processMouse && (downX >= 0 || upX >= 0 || motionX >= 0))
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if (params.videoRendered && (downX >= 0 || upX >= 0 || motionX >= 0))
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{
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int window_width, window_height;
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SDL_GetWindowSize(window, &window_width, &window_height);
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@@ -194,8 +163,17 @@ void processEvents(Protocol &protocol, bool processMouse)
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void application()
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{
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fullscreen = Settings::fullscreen;
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if (fullscreen)
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RunParams p;
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p.activeDelay = 1000 / Settings::fps;
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p.connected = false;
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p.deviceStatus = PROTOCOL_STATUS_INITIALISING;
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p.dirty = false;
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p.frameDelay = FRAME_DELAY_INACTIVE;
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p.videoRendered = false;
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p.fullscreen = Settings::fullscreen;
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p.mouseDown = false;
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if (p.fullscreen)
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{
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SDL_SetWindowFullscreen(window, SDL_WINDOW_FULLSCREEN);
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SDL_SetWindowBordered(window, SDL_FALSE);
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@@ -212,90 +190,46 @@ void application()
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decoder.start(&protocol.videoData, &videoBuffer, AV_CODEC_ID_H264);
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audioMain.start(&protocol.audioStreamMain);
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audioAux.start(&protocol.audioStreamAux, &audioMain);
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protocol.start(onStatus);
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UFont textFont(font, font_len, Settings::fontSize);
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std::string status = "Initialising";
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DrawText(textFont, status);
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SDL_RenderPresent(renderer);
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UImage image(background, background_len);
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SDL_RenderClear(renderer);
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DrawImage(image);
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DrawText(textFont, status);
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SDL_RenderPresent(renderer);
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protocol.start(evtStatus, evtConnected);
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Interface interface(renderer);
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std::cout << "[Main] Loop" << std::endl;
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Renderer videoRenderer(renderer);
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bool dirty = true;
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bool connected = false;
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bool videoPrepared = false;
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const int activeDelay = 1000 / Settings::fps;
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const int inactiveDelay = 1000 / 5; // 5FPS
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uint32_t frameDelay = inactiveDelay;
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active = true;
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uint32_t latestid = 0;
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Uint32 frameStart = SDL_GetTicks();
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while (active)
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{
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processEvents(protocol, videoPrepared);
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processEvents(protocol, p, videoBuffer);
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if (connected != protocol.phoneConnected)
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{
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connected = protocol.phoneConnected;
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SDL_RenderClear(renderer);
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DrawImage(image);
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SDL_RenderPresent(renderer);
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dirty = true;
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videoPrepared = false;
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frameDelay = connected ? activeDelay : inactiveDelay;
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}
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if (connected)
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if (p.connected)
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{
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AVFrame *frame = nullptr;
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uint32_t frameid = 0;
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if (videoBuffer.latest(&frame, &frameid) && frameid != latestid && frame)
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if (videoBuffer.latest(&frame, &frameid) && (frameid != latestid || p.dirty) && frame)
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{
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if (!videoPrepared)
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videoPrepared = videoRenderer.prepare(frame, Settings::width, Settings::height, Settings::scaler);
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if (videoPrepared && videoRenderer.render(frame))
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if (interface.render(frame))
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{
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SDL_RenderClear(renderer);
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SDL_RenderCopy(renderer, videoRenderer.texture, nullptr, nullptr);
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SDL_RenderPresent(renderer);
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p.videoRendered = true;
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if (!p.dirty && (frameid != latestid + 1))
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std::cout << "[Main] Frame drop " << frameid - latestid - 1 << " on " << frameid << std::endl;
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latestid = frameid;
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p.dirty = false;
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}
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if (frameid != latestid + 1)
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std::cout << "[Main] Frame drop " << frameid - latestid - 1 << " on " << frameid << std::endl;
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latestid = frameid;
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videoBuffer.consume();
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}
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}
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else
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if (!p.videoRendered)
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{
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{
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std::lock_guard<std::mutex> lock(statusMutex);
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if (status != statusText)
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{
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status = statusText;
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dirty = true;
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}
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}
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if (dirty)
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{
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SDL_RenderClear(renderer);
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DrawImage(image);
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DrawText(textFont, status);
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SDL_RenderPresent(renderer);
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}
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interface.drawHome(p.dirty, p.connected ? PROTOCOL_STATUS_CONNECTED : p.deviceStatus);
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p.dirty = false;
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}
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Uint32 frameEnd = SDL_GetTicks();
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Uint32 frameTime = frameEnd - frameStart;
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if (frameTime < frameDelay)
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if (active && frameTime < p.frameDelay)
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{
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SDL_Delay(frameDelay - frameTime); // Sleep only the remaining time
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frameStart = frameStart + frameDelay;
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SDL_Delay(p.frameDelay - frameTime); // Sleep only the remaining time
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frameStart = frameStart + p.frameDelay;
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}
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else
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frameStart = frameEnd;
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@@ -304,20 +238,8 @@ void application()
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SDL_HideWindow(window);
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}
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int main(int argc, char **argv)
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int start()
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{
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std::cout << title << std::endl;
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if (argc > 2)
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{
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std::cerr << " Usage: " << argv[0] << " [settings_file]" << std::endl;
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return 1;
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}
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if (argc == 2)
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{
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Settings::load(argv[1]);
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}
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if (!Settings::logging)
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disable_cout();
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else
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@@ -370,9 +292,19 @@ int main(int argc, char **argv)
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renderer = SDL_CreateRenderer(window, -1, (Settings::vsync ? (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC) : SDL_RENDERER_ACCELERATED));
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if (renderer)
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{
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std::cout << "[Main] Started" << std::endl;
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application();
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std::cout << "[Main] Finish" << std::endl;
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evtStatus = SDL_RegisterEvents(2);
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if (evtStatus != (Uint32)-1)
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{
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evtConnected = evtStatus + 1;
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std::cout << "[Main] Started" << std::endl;
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application();
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std::cout << "[Main] Finish" << std::endl;
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}
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else
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{
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std::cerr << "[Main] Can't register custom events" << std::endl;
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}
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SDL_DestroyRenderer(renderer);
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}
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else
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@@ -380,12 +312,29 @@ int main(int argc, char **argv)
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std::cerr << "[Main] SDL can't create renderer: " << SDL_GetError() << std::endl;
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}
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if (textTexture)
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SDL_DestroyTexture(textTexture);
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if (imgTexture)
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SDL_DestroyTexture(imgTexture);
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SDL_DestroyWindow(window);
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TTF_Quit();
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SDL_Quit();
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return 0;
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}
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int main(int argc, char **argv)
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{
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std::cout << title << std::endl;
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if (argc > 2)
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{
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std::cerr << " Usage: " << argv[0] << " [settings_file]" << std::endl;
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return 0;
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}
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try
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{
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if (argc == 2)
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Settings::load(argv[1]);
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return start();
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}
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catch (const std::exception &e)
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{
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std::cerr << e.what() << std::endl;
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return 1;
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}
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}
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Block a user