Option for hiding cursor pointer

This commit is contained in:
Niellune
2025-11-30 15:25:33 +02:00
parent 40836c7411
commit 85e2357400
5 changed files with 9 additions and 3 deletions
-1
View File
@@ -150,7 +150,6 @@ void Decoder::loop(AVCodecContext *context, AVCodecParserContext *parser, AVPack
uint32_t counter = 0;
// Main decoding loop; runs until global_quit flag is set
;
while (_data->wait(_active))
{
// Get raw data segment from queue
+3
View File
@@ -355,6 +355,9 @@ int start()
return 1;
}
if(!Settings::cursor)
SDL_ShowCursor(SDL_DISABLE);
// Create accelerated renderer for the window
renderer = SDL_CreateRenderer(window, -1, (Settings::vsync ? (SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC) : SDL_RENDERER_ACCELERATED));
if (renderer)
+1
View File
@@ -15,6 +15,7 @@ public:
static inline Setting<int> sourceFps{"source-fps", 50};
static inline Setting<int> fps{"fps", 50};
static inline Setting<bool> fullscreen{"fullscreen", true};
static inline Setting<bool> cursor{"cursor", false};
static inline Setting<bool> logging{"logging", false};
// Device configurations section