Thread priority, better debug overlay

This commit is contained in:
Niellune
2026-03-24 18:08:01 +02:00
parent 6001a0eb96
commit 929b613ab8
5 changed files with 187 additions and 17 deletions
+20 -2
View File
@@ -24,7 +24,7 @@ Interface::~Interface()
bool Interface::render(AVFrame *frame)
{
if(!frame)
if (!frame)
return false;
if (_render == nullptr || frame->width != _textureWidth || frame->height != _textureHeight)
@@ -91,7 +91,14 @@ void Interface::drawDebug()
constexpr int padding = 8;
constexpr int lineSpacing = 2;
const SDL_Color debugColor = {255, 0, 255, 255};
const SDL_Color debugColor = {0, 255, 255, 255};
SDL_BlendMode previousBlendMode;
Uint8 previousR, previousG, previousB, previousA;
SDL_GetRenderDrawBlendMode(_renderer, &previousBlendMode);
SDL_GetRenderDrawColor(_renderer, &previousR, &previousG, &previousB, &previousA);
SDL_SetRenderDrawBlendMode(_renderer, SDL_BLENDMODE_BLEND);
SDL_SetRenderDrawColor(_renderer, 0, 0, 0, 150);
size_t lineStart = 0;
int y = padding;
@@ -100,7 +107,15 @@ void Interface::drawDebug()
size_t lineEnd = _debugText.find('\n', lineStart);
std::string line = _debugText.substr(lineStart, lineEnd - lineStart);
if (_textDebug.prepare(_renderer, line, debugColor))
{
SDL_Rect backgroundRect = {
0,
y,
static_cast<int>(_textDebug.width * Settings::aspectCorrection) + padding * 2,
_textDebug.height};
SDL_RenderFillRect(_renderer, &backgroundRect);
_textDebug.draw(_renderer, padding, y);
}
y += _textDebug.height + lineSpacing;
if (lineEnd == std::string::npos)
@@ -108,4 +123,7 @@ void Interface::drawDebug()
lineStart = lineEnd + 1;
}
SDL_SetRenderDrawColor(_renderer, previousR, previousG, previousB, previousA);
SDL_SetRenderDrawBlendMode(_renderer, previousBlendMode);
}