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Optimise Android rendering
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@@ -24,6 +24,7 @@ public:
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void start(AtomicQueue<Message> *data, VideoBuffer *vb, AVCodecID codecId);
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void stop();
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void flush();
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private:
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void runner();
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@@ -31,6 +32,7 @@ private:
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static AVCodecContext *load_codec(AVCodecID codec_id);
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std::thread _thread;
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AVCodecContext* _context;
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AVCodecID _codecId;
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Error _status;
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