mirror of
https://github.com/niellun/FastCarPlay.git
synced 2026-06-11 02:47:47 +02:00
411 lines
12 KiB
C++
411 lines
12 KiB
C++
#include "application.h"
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#include <SDL2/SDL_ttf.h>
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#include "struct/video_buffer.h"
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#include "settings.h"
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#include "interface.h"
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#include "decoder.h"
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#include "pcm_audio.h"
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#include "pipe_listener.h"
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#define EVT_STATUS_OFFSET 0
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#define EVT_PHONE_OFFSET 1
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static KeySetting<int> *keyMap[] = {
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&Settings::keySiri,
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&Settings::keyNightOn,
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&Settings::keyNightOff,
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&Settings::keyLeft,
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&Settings::keyRight,
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&Settings::keyEnter,
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&Settings::keyEnterUp,
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&Settings::keyBack,
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&Settings::keyUp,
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&Settings::keyDown,
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&Settings::keyHome,
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&Settings::keyPlay,
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&Settings::keyPause,
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&Settings::keyPlayPause,
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&Settings::keyNext,
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&Settings::keyPrev,
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&Settings::keyAccept,
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&Settings::keyReject,
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&Settings::keyVideoFocus,
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&Settings::keyVideoRelease,
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&Settings::keyNavFocus,
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&Settings::keyNavRelease};
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static constexpr size_t keyMapSize = sizeof(keyMap) / sizeof(keyMap[0]);
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Application::Application(/* args */) : _window(nullptr),
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_renderer(nullptr),
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_active(true)
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{
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std::cout << "[App] Creating" << std::endl;
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if (!setAudioDriver())
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throw std::runtime_error("Unsupported audio driver " + std::string(Settings::audioDriver.value));
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if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO) != 0)
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throw std::runtime_error(std::string("SDL initialisation failed > ") + SDL_GetError());
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if (TTF_Init() != 0)
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{
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SDL_Quit();
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throw std::runtime_error(std::string("TTF initialisation failed > ") + TTF_GetError());
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}
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if (SDL_GetCurrentDisplayMode(0, &_displayMode) != 0)
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{
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TTF_Quit();
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SDL_Quit();
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throw std::runtime_error(std::string("SDL get display mode failed > ") + SDL_GetError());
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}
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std::cout << "[App] SDL screen: "
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<< _displayMode.w << "x" << _displayMode.h << "@" << _displayMode.refresh_rate
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<< ", audio: " << SDL_GetCurrentAudioDriver() << std::endl;
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}
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Application::~Application()
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{
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std::cout << "[App] Destroying" << std::endl;
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if (_renderer != nullptr)
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SDL_DestroyRenderer(_renderer);
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if (_window != nullptr)
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SDL_DestroyWindow(_window);
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TTF_Quit();
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SDL_Quit();
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std::cout << "[App] Finished" << std::endl;
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}
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void Application::start(const char *title)
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{
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std::cout << "[App] Initialising" << std::endl;
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// Create SDL window centered on screen
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SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, Settings::fastScale ? "nearest" : "best");
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// Prepare window, show it in headless to avoid blinking, otherwise hidden untill iniailised
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bool fullsize = Settings::isFullscreen() || Settings::isHeadless();
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_width = fullsize ? _displayMode.w : Settings::width;
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_height = fullsize ? _displayMode.h : Settings::height;
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_window = SDL_CreateWindow(title,
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SDL_WINDOWPOS_CENTERED,
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SDL_WINDOWPOS_CENTERED,
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_width,
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_height,
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SDL_WINDOW_RESIZABLE | (Settings::isHeadless() ? 0 : SDL_WINDOW_HIDDEN));
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if (!_window)
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throw std::runtime_error(std::string("SDL can't create window > ") + SDL_GetError());
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if (!Settings::cursor)
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SDL_ShowCursor(SDL_DISABLE);
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// Create accelerated renderer for the window
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Uint32 flags = SDL_RENDERER_ACCELERATED;
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if (Settings::vsync)
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flags |= SDL_RENDERER_PRESENTVSYNC;
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SDL_SetHint(SDL_HINT_RENDER_DRIVER, Settings::renderDriver.value.c_str());
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_renderer = SDL_CreateRenderer(_window, -1, flags);
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if (!_renderer)
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throw std::runtime_error(std::string("SDL can't create renderer > ") + SDL_GetError());
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SDL_RendererInfo rendererInfo{};
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if (SDL_GetRendererInfo(_renderer, &rendererInfo) == 0)
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{
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std::cout << "[App] Renderer: " << rendererInfo.name
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<< " (" << ((rendererInfo.flags & SDL_RENDERER_ACCELERATED) ? "accelerated" : "software")
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<< ", " << ((rendererInfo.flags & SDL_RENDERER_PRESENTVSYNC) ? "vsync" : "no-vsync")
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<< ")" << std::endl;
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}
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// Register additional events
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_evtBase = SDL_RegisterEvents(2);
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if (_evtBase == (Uint32)-1)
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throw std::runtime_error(std::string("Can't register custom events > ") + SDL_GetError());
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std::cout << "[App] Starting" << std::endl;
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loop();
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std::cout << "[App] Stopped" << std::endl;
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}
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bool Application::setAudioDriver()
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{
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if (Settings::audioDriver.value.length() < 2)
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return true;
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for (int i = 0; i < SDL_GetNumAudioDrivers(); ++i)
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{
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if (SDL_GetAudioDriver(i) == Settings::audioDriver.value)
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{
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SDL_setenv("SDL_AUDIODRIVER", Settings::audioDriver.value.c_str(), 1);
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return true;
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}
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}
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return false;
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}
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int Application::processKey(SDL_Keysym key)
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{
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for (uint8_t i = 0; i < keyMapSize; i++)
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{
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if (keyMap[i]->value == key.sym)
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{
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return keyMap[i]->key;
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}
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}
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std::cout << "[App] Unmapped key " << key.sym << std::endl;
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return 0;
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}
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bool Application::processSystemEvent(const SDL_Event &e)
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{
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if (e.type == SDL_QUIT)
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{
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_active = false;
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return true;
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}
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if (e.type == SDL_WINDOWEVENT)
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{
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if (e.window.event == SDL_WINDOWEVENT_RESIZED)
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{
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SDL_GetWindowSize(_window, &_width, &_height);
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_state.dirty = true;
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}
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return true;
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}
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if (e.type == SDL_KEYDOWN)
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{
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switch (e.key.keysym.sym)
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{
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case SDLK_f:
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{
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if (Settings::isHeadless())
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return true;
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_state.fullscreen = !_state.fullscreen; // Toggle fullscreen mode
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SDL_SetWindowFullscreen(_window, _state.fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
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SDL_SetWindowBordered(_window, _state.fullscreen ? SDL_FALSE : SDL_TRUE);
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return true;
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}
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case SDLK_q:
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{
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_active = false;
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return true;
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}
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}
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}
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if (e.type == (_evtBase + EVT_STATUS_OFFSET))
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{
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_state.deviceStatus = e.user.code;
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return true;
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}
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if (e.type == (_evtBase + EVT_PHONE_OFFSET))
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{
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_state.connected = e.user.code != 0;
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_state.frameRendered = false;
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_state.dirty = true;
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_state.requestFrame = 0;
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_state.flushBuffers = _state.connected;
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return true;
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}
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return false;
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}
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bool Application::processFrameEvents(Protocol &protocol, Renderer &renderer)
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{
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bool result = false;
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SDL_Event e;
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int motionX = -1;
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int motionY = -1;
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int downX = -1;
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int downY = -1;
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int upX = -1;
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int upY = -1;
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while (SDL_PollEvent(&e))
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{
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if (processSystemEvent(e))
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continue;
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switch (e.type)
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{
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case SDL_MOUSEBUTTONDOWN:
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{
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_state.mouseDown = true;
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downX = e.button.x;
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downY = e.button.y;
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break;
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}
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case SDL_MOUSEBUTTONUP:
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{
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_state.mouseDown = false;
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upX = e.button.x;
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upY = e.button.y;
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result = true;
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break;
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}
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case SDL_MOUSEMOTION:
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{
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if (!_state.mouseDown)
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break;
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motionX = e.motion.x;
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motionY = e.motion.y;
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break;
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}
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case SDL_KEYDOWN:
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{
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int key = processKey(e.key.keysym);
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if (key > 0)
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{
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protocol.send(Command::Control(key));
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result = true;
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}
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break;
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}
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case SDL_KEYUP:
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{
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if (e.key.keysym.sym == Settings::keyEnter)
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{
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protocol.send(Command::Control(Settings::keyEnterUp.key));
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result = true;
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}
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break;
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}
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}
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}
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if (_state.frameRendered && (downX >= 0 || upX >= 0 || motionX >= 0))
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{
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if (downX >= 0)
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protocol.send(Command::Click(renderer.xScale * downX / _width, renderer.yScale * downY / _height, true));
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if (motionX >= 0)
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protocol.send(Command::Move(renderer.xScale * motionX / _width, renderer.yScale * motionY / _height));
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if (upX >= 0)
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protocol.send(Command::Click(renderer.xScale * upX / _width, renderer.yScale * upY / _height, false));
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}
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return result;
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}
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void Application::loop()
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{
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// Prepare home screen
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Interface interface(_renderer);
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interface.drawHome(true, PROTOCOL_STATUS_UNKNOWN);
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// Process full screen, do not do this in headless to avoid blinking
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if (Settings::isFullscreen())
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{
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_state.fullscreen = true;
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SDL_SetWindowFullscreen(_window, SDL_WINDOW_FULLSCREEN);
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SDL_SetWindowBordered(_window, SDL_FALSE);
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}
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// Show window, do not do this in headless to avoid blinking
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if (!Settings::isHeadless())
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SDL_ShowWindow(_window);
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interface.drawHome(true, PROTOCOL_STATUS_UNKNOWN);
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VideoBuffer videoBuffer;
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Protocol protocol(Settings::width, Settings::height, Settings::sourceFps, AV_INPUT_BUFFER_PADDING_SIZE);
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Decoder decoder;
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PcmAudio audioMain("Main"), audioAux("Aux");
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decoder.start(&protocol.videoData, &videoBuffer, AV_CODEC_ID_H264);
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audioMain.start(&protocol.audioStreamMain);
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audioAux.start(&protocol.audioStreamAux, &audioMain);
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protocol.start(_evtBase + EVT_STATUS_OFFSET, _evtBase + EVT_PHONE_OFFSET);
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std::cout << "[App] Loop" << std::endl;
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Uint32 frameStart = SDL_GetTicks();
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AVFrame *frame = nullptr;
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uint32_t frameid = 0;
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uint32_t latestFrameid = 0;
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uint32_t frameTargetTime = Settings::fps > 0 ? 1000 / Settings::fps : 1000;
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int frameDelay = 0;
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while (_active)
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{
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if (_state.connected && _state.showVideo)
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{
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if (videoBuffer.latest(&frame, &frameid) && frame && (frameid != latestFrameid || _state.dirty))
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{
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if (interface.render(frame))
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{
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_state.frameRendered = true;
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if (!_state.dirty && (frameid != latestFrameid + 1))
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std::cout << "[App] Frame drop " << frameid - latestFrameid - 1 << " on " << frameid << std::endl;
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latestFrameid = frameid;
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_state.dirty = false;
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}
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videoBuffer.consume();
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}
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if (_state.requestFrame > 0 && Settings::forceRedraw > 0)
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{
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if (++_state.requestFrame % Settings::forceRedraw == 0)
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{
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std::cout << "[App] Request screen update" << std::endl;
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protocol.send(Command::Control(BTN_SCREEN_REFRESH));
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if (_state.requestFrame >= Settings::forceRedraw * 3)
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_state.requestFrame = 0;
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}
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}
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}
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if (!_state.frameRendered || !_state.showVideo)
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{
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interface.drawHome(_state.dirty, _state.connected ? PROTOCOL_STATUS_CONNECTED : _state.deviceStatus);
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_state.dirty = false;
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SDL_Event e;
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while (SDL_PollEvent(&e))
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processSystemEvent(e);
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}
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else
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{
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if (processFrameEvents(protocol, interface) && Settings::forceRedraw > 0)
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{
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_state.requestFrame = 1;
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}
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}
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if (_state.flushBuffers)
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{
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_state.flushBuffers = false;
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decoder.flush();
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videoBuffer.reset();
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}
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if (_active && !Settings::vsync)
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{
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Uint32 frameEnd = SDL_GetTicks();
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frameDelay = frameTargetTime - (frameEnd - frameStart);
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if (latestFrameid > 0 && latestFrameid != videoBuffer.latestId())
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{
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SDL_Delay(1);
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frameStart = frameEnd;
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}
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else
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{
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SDL_Delay(frameDelay > 0 ? frameDelay : 1);
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frameStart += frameTargetTime;
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}
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}
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}
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if (!Settings::isHeadless())
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SDL_HideWindow(_window);
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}
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