Files
FastCarPlay/src/application.cpp
T
2026-03-13 06:28:06 +02:00

411 lines
12 KiB
C++

#include "application.h"
#include <SDL2/SDL_ttf.h>
#include "struct/video_buffer.h"
#include "settings.h"
#include "interface.h"
#include "decoder.h"
#include "pcm_audio.h"
#include "pipe_listener.h"
#define EVT_STATUS_OFFSET 0
#define EVT_PHONE_OFFSET 1
static KeySetting<int> *keyMap[] = {
&Settings::keySiri,
&Settings::keyNightOn,
&Settings::keyNightOff,
&Settings::keyLeft,
&Settings::keyRight,
&Settings::keyEnter,
&Settings::keyEnterUp,
&Settings::keyBack,
&Settings::keyUp,
&Settings::keyDown,
&Settings::keyHome,
&Settings::keyPlay,
&Settings::keyPause,
&Settings::keyPlayPause,
&Settings::keyNext,
&Settings::keyPrev,
&Settings::keyAccept,
&Settings::keyReject,
&Settings::keyVideoFocus,
&Settings::keyVideoRelease,
&Settings::keyNavFocus,
&Settings::keyNavRelease};
static constexpr size_t keyMapSize = sizeof(keyMap) / sizeof(keyMap[0]);
Application::Application(/* args */) : _window(nullptr),
_renderer(nullptr),
_active(true)
{
std::cout << "[App] Creating" << std::endl;
if (!setAudioDriver())
throw std::runtime_error("Unsupported audio driver " + std::string(Settings::audioDriver.value));
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO) != 0)
throw std::runtime_error(std::string("SDL initialisation failed > ") + SDL_GetError());
if (TTF_Init() != 0)
{
SDL_Quit();
throw std::runtime_error(std::string("TTF initialisation failed > ") + TTF_GetError());
}
if (SDL_GetCurrentDisplayMode(0, &_displayMode) != 0)
{
TTF_Quit();
SDL_Quit();
throw std::runtime_error(std::string("SDL get display mode failed > ") + SDL_GetError());
}
std::cout << "[App] SDL screen: "
<< _displayMode.w << "x" << _displayMode.h << "@" << _displayMode.refresh_rate
<< ", audio: " << SDL_GetCurrentAudioDriver() << std::endl;
}
Application::~Application()
{
std::cout << "[App] Destroying" << std::endl;
if (_renderer != nullptr)
SDL_DestroyRenderer(_renderer);
if (_window != nullptr)
SDL_DestroyWindow(_window);
TTF_Quit();
SDL_Quit();
std::cout << "[App] Finished" << std::endl;
}
void Application::start(const char *title)
{
std::cout << "[App] Initialising" << std::endl;
// Create SDL window centered on screen
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, Settings::fastScale ? "nearest" : "best");
// Prepare window, show it in headless to avoid blinking, otherwise hidden untill iniailised
bool fullsize = Settings::isFullscreen() || Settings::isHeadless();
_width = fullsize ? _displayMode.w : Settings::width;
_height = fullsize ? _displayMode.h : Settings::height;
_window = SDL_CreateWindow(title,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
_width,
_height,
SDL_WINDOW_RESIZABLE | (Settings::isHeadless() ? 0 : SDL_WINDOW_HIDDEN));
if (!_window)
throw std::runtime_error(std::string("SDL can't create window > ") + SDL_GetError());
if (!Settings::cursor)
SDL_ShowCursor(SDL_DISABLE);
// Create accelerated renderer for the window
Uint32 flags = SDL_RENDERER_ACCELERATED;
if (Settings::vsync)
flags |= SDL_RENDERER_PRESENTVSYNC;
SDL_SetHint(SDL_HINT_RENDER_DRIVER, Settings::renderDriver.value.c_str());
_renderer = SDL_CreateRenderer(_window, -1, flags);
if (!_renderer)
throw std::runtime_error(std::string("SDL can't create renderer > ") + SDL_GetError());
SDL_RendererInfo rendererInfo{};
if (SDL_GetRendererInfo(_renderer, &rendererInfo) == 0)
{
std::cout << "[App] Renderer: " << rendererInfo.name
<< " (" << ((rendererInfo.flags & SDL_RENDERER_ACCELERATED) ? "accelerated" : "software")
<< ", " << ((rendererInfo.flags & SDL_RENDERER_PRESENTVSYNC) ? "vsync" : "no-vsync")
<< ")" << std::endl;
}
// Register additional events
_evtBase = SDL_RegisterEvents(2);
if (_evtBase == (Uint32)-1)
throw std::runtime_error(std::string("Can't register custom events > ") + SDL_GetError());
std::cout << "[App] Starting" << std::endl;
loop();
std::cout << "[App] Stopped" << std::endl;
}
bool Application::setAudioDriver()
{
if (Settings::audioDriver.value.length() < 2)
return true;
for (int i = 0; i < SDL_GetNumAudioDrivers(); ++i)
{
if (SDL_GetAudioDriver(i) == Settings::audioDriver.value)
{
SDL_setenv("SDL_AUDIODRIVER", Settings::audioDriver.value.c_str(), 1);
return true;
}
}
return false;
}
int Application::processKey(SDL_Keysym key)
{
for (uint8_t i = 0; i < keyMapSize; i++)
{
if (keyMap[i]->value == key.sym)
{
return keyMap[i]->key;
}
}
std::cout << "[App] Unmapped key " << key.sym << std::endl;
return 0;
}
bool Application::processSystemEvent(const SDL_Event &e)
{
if (e.type == SDL_QUIT)
{
_active = false;
return true;
}
if (e.type == SDL_WINDOWEVENT)
{
if (e.window.event == SDL_WINDOWEVENT_RESIZED)
{
SDL_GetWindowSize(_window, &_width, &_height);
_state.dirty = true;
}
return true;
}
if (e.type == SDL_KEYDOWN)
{
switch (e.key.keysym.sym)
{
case SDLK_f:
{
if (Settings::isHeadless())
return true;
_state.fullscreen = !_state.fullscreen; // Toggle fullscreen mode
SDL_SetWindowFullscreen(_window, _state.fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
SDL_SetWindowBordered(_window, _state.fullscreen ? SDL_FALSE : SDL_TRUE);
return true;
}
case SDLK_q:
{
_active = false;
return true;
}
}
}
if (e.type == (_evtBase + EVT_STATUS_OFFSET))
{
_state.deviceStatus = e.user.code;
return true;
}
if (e.type == (_evtBase + EVT_PHONE_OFFSET))
{
_state.connected = e.user.code != 0;
_state.frameRendered = false;
_state.dirty = true;
_state.requestFrame = 0;
_state.flushBuffers = _state.connected;
return true;
}
return false;
}
bool Application::processFrameEvents(Protocol &protocol, Renderer &renderer)
{
bool result = false;
SDL_Event e;
int motionX = -1;
int motionY = -1;
int downX = -1;
int downY = -1;
int upX = -1;
int upY = -1;
while (SDL_PollEvent(&e))
{
if (processSystemEvent(e))
continue;
switch (e.type)
{
case SDL_MOUSEBUTTONDOWN:
{
_state.mouseDown = true;
downX = e.button.x;
downY = e.button.y;
break;
}
case SDL_MOUSEBUTTONUP:
{
_state.mouseDown = false;
upX = e.button.x;
upY = e.button.y;
result = true;
break;
}
case SDL_MOUSEMOTION:
{
if (!_state.mouseDown)
break;
motionX = e.motion.x;
motionY = e.motion.y;
break;
}
case SDL_KEYDOWN:
{
int key = processKey(e.key.keysym);
if (key > 0)
{
protocol.send(Command::Control(key));
result = true;
}
break;
}
case SDL_KEYUP:
{
if (e.key.keysym.sym == Settings::keyEnter)
{
protocol.send(Command::Control(Settings::keyEnterUp.key));
result = true;
}
break;
}
}
}
if (_state.frameRendered && (downX >= 0 || upX >= 0 || motionX >= 0))
{
if (downX >= 0)
protocol.send(Command::Click(renderer.xScale * downX / _width, renderer.yScale * downY / _height, true));
if (motionX >= 0)
protocol.send(Command::Move(renderer.xScale * motionX / _width, renderer.yScale * motionY / _height));
if (upX >= 0)
protocol.send(Command::Click(renderer.xScale * upX / _width, renderer.yScale * upY / _height, false));
}
return result;
}
void Application::loop()
{
// Prepare home screen
Interface interface(_renderer);
interface.drawHome(true, PROTOCOL_STATUS_UNKNOWN);
// Process full screen, do not do this in headless to avoid blinking
if (Settings::isFullscreen())
{
_state.fullscreen = true;
SDL_SetWindowFullscreen(_window, SDL_WINDOW_FULLSCREEN);
SDL_SetWindowBordered(_window, SDL_FALSE);
}
// Show window, do not do this in headless to avoid blinking
if (!Settings::isHeadless())
SDL_ShowWindow(_window);
interface.drawHome(true, PROTOCOL_STATUS_UNKNOWN);
VideoBuffer videoBuffer;
Protocol protocol(Settings::width, Settings::height, Settings::sourceFps, AV_INPUT_BUFFER_PADDING_SIZE);
Decoder decoder;
PcmAudio audioMain("Main"), audioAux("Aux");
decoder.start(&protocol.videoData, &videoBuffer, AV_CODEC_ID_H264);
audioMain.start(&protocol.audioStreamMain);
audioAux.start(&protocol.audioStreamAux, &audioMain);
protocol.start(_evtBase + EVT_STATUS_OFFSET, _evtBase + EVT_PHONE_OFFSET);
std::cout << "[App] Loop" << std::endl;
Uint32 frameStart = SDL_GetTicks();
AVFrame *frame = nullptr;
uint32_t frameid = 0;
uint32_t latestFrameid = 0;
uint32_t frameTargetTime = Settings::fps > 0 ? 1000 / Settings::fps : 1000;
int frameDelay = 0;
while (_active)
{
if (_state.connected && _state.showVideo)
{
if (videoBuffer.latest(&frame, &frameid) && frame && (frameid != latestFrameid || _state.dirty))
{
if (interface.render(frame))
{
_state.frameRendered = true;
if (!_state.dirty && (frameid != latestFrameid + 1))
std::cout << "[App] Frame drop " << frameid - latestFrameid - 1 << " on " << frameid << std::endl;
latestFrameid = frameid;
_state.dirty = false;
}
videoBuffer.consume();
}
if (_state.requestFrame > 0 && Settings::forceRedraw > 0)
{
if (++_state.requestFrame % Settings::forceRedraw == 0)
{
std::cout << "[App] Request screen update" << std::endl;
protocol.send(Command::Control(BTN_SCREEN_REFRESH));
if (_state.requestFrame >= Settings::forceRedraw * 3)
_state.requestFrame = 0;
}
}
}
if (!_state.frameRendered || !_state.showVideo)
{
interface.drawHome(_state.dirty, _state.connected ? PROTOCOL_STATUS_CONNECTED : _state.deviceStatus);
_state.dirty = false;
SDL_Event e;
while (SDL_PollEvent(&e))
processSystemEvent(e);
}
else
{
if (processFrameEvents(protocol, interface) && Settings::forceRedraw > 0)
{
_state.requestFrame = 1;
}
}
if (_state.flushBuffers)
{
_state.flushBuffers = false;
decoder.flush();
videoBuffer.reset();
}
if (_active && !Settings::vsync)
{
Uint32 frameEnd = SDL_GetTicks();
frameDelay = frameTargetTime - (frameEnd - frameStart);
if (latestFrameid > 0 && latestFrameid != videoBuffer.latestId())
{
SDL_Delay(1);
frameStart = frameEnd;
}
else
{
SDL_Delay(frameDelay > 0 ? frameDelay : 1);
frameStart += frameTargetTime;
}
}
}
if (!Settings::isHeadless())
SDL_HideWindow(_window);
}