Files
FastCarPlay/src/application.cpp
T
Niellune 9624ee7964 Fix
2026-03-28 01:23:13 +02:00

511 lines
15 KiB
C++

#include "application.h"
#include <SDL2/SDL_ttf.h>
#include <cstdio>
#include <sstream>
#include <chrono>
#include <thread>
#include "struct/video_buffer.h"
#include "common/logger.h"
#include "settings.h"
#include "interface.h"
#include "decoder.h"
#include "pcm_audio.h"
#define MAX_REDRAW_PER_FRAME 4
static KeySetting<int> *keyMap[] = {
&Settings::keySiri,
&Settings::keyNightOn,
&Settings::keyNightOff,
&Settings::keyLeft,
&Settings::keyRight,
&Settings::keyEnter,
&Settings::keyEnterUp,
&Settings::keyBack,
&Settings::keyUp,
&Settings::keyDown,
&Settings::keyHome,
&Settings::keyPlay,
&Settings::keyPause,
&Settings::keyPlayPause,
&Settings::keyNext,
&Settings::keyPrev,
&Settings::keyAccept,
&Settings::keyReject,
&Settings::keyVideoFocus,
&Settings::keyVideoRelease,
&Settings::keyNavFocus,
&Settings::keyNavRelease};
static constexpr size_t keyMapSize = sizeof(keyMap) / sizeof(keyMap[0]);
Application::Application(/* args */) : _window(nullptr),
_renderer(nullptr),
_active(true)
{
log_v("Creating");
_debug = Settings::debugOverlay;
if (!setAudioDriver())
throw std::runtime_error("Unsupported audio driver " + std::string(Settings::audioDriver.value));
if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_TIMER | SDL_INIT_AUDIO) != 0)
throw std::runtime_error(std::string("SDL initialisation failed > ") + SDL_GetError());
if (TTF_Init() != 0)
{
SDL_Quit();
throw std::runtime_error(std::string("TTF initialisation failed > ") + TTF_GetError());
}
if (SDL_GetCurrentDisplayMode(0, &_displayMode) != 0)
{
TTF_Quit();
SDL_Quit();
throw std::runtime_error(std::string("SDL get display mode failed > ") + SDL_GetError());
}
log_i("SDL screen %dx%d@%d, audio driver %s", _displayMode.w, _displayMode.h, _displayMode.refresh_rate, SDL_GetCurrentAudioDriver());
}
Application::~Application()
{
log_v("Destroying");
if (_renderer != nullptr)
SDL_DestroyRenderer(_renderer);
if (_window != nullptr)
SDL_DestroyWindow(_window);
TTF_Quit();
SDL_Quit();
log_d("Finished");
}
void Application::start(const char *title)
{
log_d("Initialising");
// Create SDL window centered on screen
SDL_SetHint(SDL_HINT_RENDER_SCALE_QUALITY, Settings::fastScale ? "nearest" : "best");
// Prepare window, show it in headless to avoid blinking, otherwise hidden untill iniailised
bool fullsize = Settings::isFullscreen() || Settings::isHeadless();
_width = fullsize ? _displayMode.w : Settings::width;
_height = fullsize ? _displayMode.h : Settings::height;
_window = SDL_CreateWindow(title,
SDL_WINDOWPOS_CENTERED,
SDL_WINDOWPOS_CENTERED,
_width,
_height,
SDL_WINDOW_RESIZABLE | (Settings::isHeadless() ? 0 : SDL_WINDOW_HIDDEN));
if (!_window)
throw std::runtime_error(std::string("SDL can't create window > ") + SDL_GetError());
if (!Settings::cursor)
SDL_ShowCursor(SDL_DISABLE);
// Create accelerated renderer for the window
Uint32 flags = SDL_RENDERER_ACCELERATED;
if (Settings::vsync)
flags |= SDL_RENDERER_PRESENTVSYNC;
SDL_SetHint(SDL_HINT_RENDER_DRIVER, Settings::renderDriver.value.c_str());
_renderer = SDL_CreateRenderer(_window, -1, flags);
if (!_renderer)
throw std::runtime_error(std::string("SDL can't create renderer > ") + SDL_GetError());
SDL_RendererInfo rendererInfo{};
if (SDL_GetRendererInfo(_renderer, &rendererInfo) == 0)
{
log_i("Renderer %s (%s, %s)", rendererInfo.name,
((rendererInfo.flags & SDL_RENDERER_ACCELERATED) ? "accelerated" : "software"),
((rendererInfo.flags & SDL_RENDERER_PRESENTVSYNC) ? "vsync" : "no-vsync"));
}
log_v("Starting");
loop();
log_v("Stopped");
}
bool Application::setAudioDriver()
{
if (Settings::audioDriver.value.length() < 2)
return true;
for (int i = 0; i < SDL_GetNumAudioDrivers(); ++i)
{
if (SDL_GetAudioDriver(i) == Settings::audioDriver.value)
{
SDL_setenv("SDL_AUDIODRIVER", Settings::audioDriver.value.c_str(), 1);
return true;
}
}
return false;
}
int Application::processKey(SDL_Keysym key)
{
for (uint8_t i = 0; i < keyMapSize; i++)
{
if (keyMap[i]->value == key.sym)
{
return keyMap[i]->key;
}
}
log_w("Unmapped key %d", key.sym);
return 0;
}
bool Application::processSystemEvent(const SDL_Event &e)
{
if (e.type == SDL_QUIT)
{
_active = false;
return true;
}
if (e.type == SDL_WINDOWEVENT)
{
if (e.window.event == SDL_WINDOWEVENT_RESIZED)
{
SDL_GetWindowSize(_window, &_width, &_height);
_state.dirty = true;
}
return true;
}
if (e.type == SDL_KEYDOWN)
{
switch (e.key.keysym.sym)
{
case SDLK_f:
{
if (Settings::isHeadless())
return true;
_state.fullscreen = !_state.fullscreen; // Toggle fullscreen mode
SDL_SetWindowFullscreen(_window, _state.fullscreen ? SDL_WINDOW_FULLSCREEN_DESKTOP : 0);
SDL_SetWindowBordered(_window, _state.fullscreen ? SDL_FALSE : SDL_TRUE);
return true;
}
case SDLK_q:
{
_active = false;
return true;
}
case SDLK_d:
{
_debug = !_debug;
return true;
}
case SDLK_r:
{
_state.dirty = true;
_state.requestFrame = 1;
}
}
}
return false;
}
bool Application::processFrameEvents(AtomicQueue<Message> &queue, Renderer &renderer)
{
bool result = false;
SDL_Event e;
bool motion = false;
int motionX = 0;
int motionY = 0;
int downX = -1;
int downY = -1;
int upX = -1;
int upY = -1;
while (SDL_PollEvent(&e))
{
if (processSystemEvent(e))
continue;
switch (e.type)
{
case SDL_MOUSEBUTTONDOWN:
{
_state.mouseDown = true;
downX = e.button.x;
downY = e.button.y;
break;
}
case SDL_MOUSEBUTTONUP:
{
_state.mouseDown = false;
upX = e.button.x;
upY = e.button.y;
result = true;
break;
}
case SDL_MOUSEMOTION:
{
if (!_state.mouseDown)
break;
motionX = e.motion.x;
motionY = e.motion.y;
motion = true;
break;
}
case SDL_KEYDOWN:
{
int key = processKey(e.key.keysym);
if (key > 0)
{
queue.pushDiscard(Message::Control(key));
result = true;
}
break;
}
case SDL_KEYUP:
{
if (e.key.keysym.sym == Settings::keyEnter)
{
queue.pushDiscard(Message::Control(Settings::keyEnterUp.key));
result = true;
}
break;
}
}
}
if (_state.frameRendered && (downX >= 0 || upX >= 0 || motion))
{
if (downX >= 0)
queue.pushDiscard(Message::Click(renderer.xScale * downX / _width, renderer.yScale * downY / _height, true));
if (motion)
queue.pushDiscard(Message::Move(renderer.xScale * motionX / _width, renderer.yScale * motionY / _height));
if (upX >= 0)
queue.pushDiscard(Message::Click(renderer.xScale * upX / _width, renderer.yScale * upY / _height, false));
}
return result;
}
void Application::loop()
{
// Prepare home screen
Interface interface(_renderer);
interface.drawHome(true, PROTOCOL_STATUS_UNKNOWN, "");
// Process full screen, do not do this in headless to avoid blinking
if (Settings::isFullscreen())
{
_state.fullscreen = true;
SDL_SetWindowFullscreen(_window, SDL_WINDOW_FULLSCREEN);
SDL_SetWindowBordered(_window, SDL_FALSE);
}
// Show window, do not do this in headless to avoid blinking
if (!Settings::isHeadless())
SDL_ShowWindow(_window);
interface.drawHome(true, PROTOCOL_STATUS_UNKNOWN, "");
Connection protocol;
Decoder decoder;
PcmAudio audioMain("main"), audioAux("aux");
decoder.start(&protocol.videoStream, AV_CODEC_ID_H264);
audioMain.start(&protocol.audioStreamMain);
audioAux.start(&protocol.audioStreamAux, &audioMain);
protocol.start();
log_v("Loop");
std::chrono::steady_clock::time_point frameStart = std::chrono::steady_clock::now();
int32_t frameTime = 0;
int32_t frameDelay = 0;
const int32_t frameTarget = Settings::sourceFps > 0 ? 1000000 / Settings::sourceFps : 1000000;
AVFrame *frame = nullptr;
uint32_t frameId = 0;
uint32_t dropframes = 0;
int skipEvents = 0;
Uint32 debugLast = SDL_GetTicks();
int debugSpeed = 0;
int debugLastCount = 0;
while (_active)
{
bool newFrame = false;
if (protocol.state() != _state.latestState)
{
// On connect/disconnect
if (protocol.state() == PROTOCOL_STATUS_CONNECTED || _state.latestState == PROTOCOL_STATUS_CONNECTED)
{
_state.frameRendered = false;
_state.dirty = true;
_state.requestFrame = 0;
}
// On connect
if (protocol.state() == PROTOCOL_STATUS_CONNECTED)
{
decoder.flush();
decoder.buffer.reset();
}
_state.latestState = protocol.state();
}
if (_state.latestState == PROTOCOL_STATUS_CONNECTED)
{
uint32_t latestFrameId = 0;
if (decoder.buffer.consume(&frame, &latestFrameId))
{
newFrame = latestFrameId != frameId;
if (newFrame || _state.dirty)
{
if (interface.render(frame))
{
_state.frameRendered = true;
_state.dirty = false;
if (frameId > 0 && latestFrameId - frameId > 1)
{
dropframes += latestFrameId - frameId - 1;
log_d("Frame drop %d on %d total %d", latestFrameId - frameId - 1, latestFrameId, dropframes);
}
frameId = latestFrameId;
}
}
}
if (_state.requestFrame > 0 && Settings::forceRedraw > 0 && _state.requestFrame++ % Settings::forceRedrawTimeout == 0)
{
log_d("Request screen update");
protocol.send(Message::Control(BTN_SCREEN_REFRESH));
if (_state.requestFrame > Settings::forceRedrawTimeout*2)
_state.requestFrame = 0;
}
}
if (!_state.frameRendered)
{
interface.drawHome(_state.dirty, _state.latestState, protocol.phoneName());
_state.dirty = false;
SDL_Event e;
while (SDL_PollEvent(&e))
processSystemEvent(e);
}
else
{
if (newFrame || ++skipEvents > Settings::eventsSkip)
{
if (processFrameEvents(protocol.writeQueue, interface) && Settings::forceRedraw > 0)
{
_state.requestFrame = 1;
}
skipEvents = 0;
}
}
if (_debug)
{
if (SDL_GetTicks() - debugLast >= 1000)
{
debugSpeed = (protocol.transfered() - debugLastCount) / (SDL_GetTicks() - debugLast);
debugLastCount = protocol.transfered();
debugLast = SDL_GetTicks();
}
char debugBuffer[2048];
std::snprintf(debugBuffer, sizeof(debugBuffer),
"%s\n"
"FRAME: %u / %u [%d] dropped: %d render: %uus / %uus\n"
"USB: %s ~%dKB/s\n"
"BUFF: video [%u] audio[main %u aux %u] out [%u]",
status().c_str(),
frameId,
decoder.buffer.latestId(),
decoder.buffer.latestId() - frameId,
dropframes,
frameTime,
frameDelay,
protocol.status().c_str(),
debugSpeed,
protocol.videoStream.count(),
protocol.audioStreamMain.count(),
protocol.audioStreamAux.count(),
protocol.writeQueue.count());
interface.debug(debugBuffer);
}
if (_active && !Settings::vsync && !_state.dirty)
{
std::chrono::steady_clock::time_point now = std::chrono::steady_clock::now();
frameTime = (int32_t)std::chrono::duration_cast<std::chrono::microseconds>(now - frameStart).count();
frameDelay = (frameTarget - frameTime) * ((decoder.buffer.latestId() == frameId) ? 1.0 : 0.9);
frameStart = now;
if (frameDelay > 0)
{
std::this_thread::sleep_for(std::chrono::microseconds(frameDelay));
frameStart += std::chrono::microseconds(frameDelay);
}
}
}
if (!Settings::isHeadless())
SDL_HideWindow(_window);
}
const std::string Application::status() const
{
std::ostringstream out;
SDL_version compiled{};
SDL_VERSION(&compiled);
SDL_version linked{};
SDL_GetVersion(&linked);
out << "SDL: v"
<< static_cast<int>(compiled.major) << '.'
<< static_cast<int>(compiled.minor) << '.'
<< static_cast<int>(compiled.patch) << " "
<< SDL_GetCurrentVideoDriver();
SDL_Window *window = SDL_GetKeyboardFocus();
if (window)
{
int width = 0;
int height = 0;
SDL_GetWindowSize(window, &width, &height);
out << " " << width << 'x' << height;
SDL_Renderer *renderer = SDL_GetRenderer(window);
if (renderer)
{
SDL_RendererInfo info{};
if (SDL_GetRendererInfo(renderer, &info) == 0)
{
out << " " << info.name
<< ((info.flags & SDL_RENDERER_ACCELERATED) != 0 ? " accelerated" : "")
<< ((info.flags & SDL_RENDERER_PRESENTVSYNC) != 0 ? " vsync" : "");
}
}
}
out << " " << SDL_GetCurrentAudioDriver();
int displayIndex = SDL_GetWindowDisplayIndex(window);
if (displayIndex >= 0)
{
out << "\nSCREEN:";
SDL_Rect bounds{};
SDL_DisplayMode mode{};
SDL_GetDisplayBounds(displayIndex, &bounds);
if (SDL_GetCurrentDisplayMode(displayIndex, &mode) == 0)
{
out << " [" << displayIndex << "] "
<< bounds.w << 'x' << bounds.h
<< '@' << mode.refresh_rate
<< " " << SDL_GetPixelFormatName(mode.format);
}
}
return out.str();
}