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GLEGram-iOS/submodules/LegacyComponents/Sources/POPSpringAnimation.mm
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Leeksov 4647310322 GLEGram 12.5 — Initial public release
Based on Swiftgram 12.5 (Telegram iOS 12.5).
All GLEGram features ported and organized in GLEGram/ folder.

Features: Ghost Mode, Saved Deleted Messages, Content Protection Bypass,
Font Replacement, Fake Profile, Chat Export, Plugin System, and more.

See CHANGELOG_12.5.md for full details.
2026-04-06 09:48:12 +03:00

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/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPSpringAnimationInternal.h"
@implementation POPSpringAnimation
#pragma mark - Lifecycle
#undef __state
#define __state ((POPSpringAnimationState *)_state)
+ (instancetype)animation
{
return [[self alloc] init];
}
+ (instancetype)animationWithPropertyNamed:(NSString *)aName
{
POPSpringAnimation *anim = [self animation];
anim.property = [POPAnimatableProperty propertyWithName:aName];
return anim;
}
- (void)_initState
{
_state = new POPSpringAnimationState(self);
}
- (id)init
{
self = [super _init];
if (nil != self) {
__state->solver = new SpringSolver4d(1, 1, 1);
__state->updatedDynamicsThreshold();
__state->updatedBouncinessAndSpeed();
}
return self;
}
- (void)dealloc
{
if (__state) {
delete __state->solver;
__state->solver = NULL;
}
}
#pragma mark - Properties
- (id)velocity
{
return POPBox(__state->velocityVec, __state->valueType);
}
- (void)setVelocity:(id)aValue
{
POPPropertyAnimationState *s = __state;
VectorRef vec = POPUnbox(aValue, s->valueType, s->valueCount, YES);
if (!vec_equal(vec, s->velocityVec)) {
s->velocityVec = vec;
if (s->tracing) {
[s->tracer updateVelocity:aValue];
}
}
}
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsTension, setDynamicsTension:, CGFloat, [self _updatedDynamicsTension];);
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsFriction, setDynamicsFriction:, CGFloat, [self _updatedDynamicsFriction];);
DEFINE_RW_PROPERTY(POPSpringAnimationState, dynamicsMass, setDynamicsMass:, CGFloat, [self _updatedDynamicsMass];);
FB_PROPERTY_GET(POPSpringAnimationState, springSpeed, CGFloat);
- (void)setSpringSpeed:(CGFloat)aFloat
{
POPSpringAnimationState *s = __state;
if (s->userSpecifiedDynamics || aFloat != s->springSpeed) {
s->springSpeed = aFloat;
s->userSpecifiedDynamics = false;
s->updatedBouncinessAndSpeed();
if (s->tracing) {
[s->tracer updateSpeed:aFloat];
}
}
}
FB_PROPERTY_GET(POPSpringAnimationState, springBounciness, CGFloat);
- (void)setSpringBounciness:(CGFloat)aFloat
{
POPSpringAnimationState *s = __state;
if (s->userSpecifiedDynamics || aFloat != s->springBounciness) {
s->springBounciness = aFloat;
s->userSpecifiedDynamics = false;
s->updatedBouncinessAndSpeed();
if (s->tracing) {
[s->tracer updateBounciness:aFloat];
}
}
}
- (SpringSolver4d *)solver
{
return __state->solver;
}
- (void)setSolver:(SpringSolver4d *)aSolver
{
if (aSolver != __state->solver) {
if (__state->solver) {
delete(__state->solver);
}
__state->solver = aSolver;
}
}
#pragma mark - Utility
- (void)_updatedDynamicsTension
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateTension:__state->dynamicsTension];
}
__state->updatedDynamics();
}
- (void)_updatedDynamicsFriction
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateFriction:__state->dynamicsFriction];
}
__state->updatedDynamics();
}
- (void)_updatedDynamicsMass
{
__state->userSpecifiedDynamics = true;
if(__state->tracing) {
[__state->tracer updateMass:__state->dynamicsMass];
}
__state->updatedDynamics();
}
- (void)_appendDescription:(NSMutableString *)s debug:(BOOL)debug
{
[super _appendDescription:s debug:debug];
if (debug) {
if (_state->userSpecifiedDynamics) {
[s appendFormat:@"; dynamics = (tension:%f, friction:%f, mass:%f)", __state->dynamicsTension, __state->dynamicsFriction, __state->dynamicsMass];
} else {
[s appendFormat:@"; bounciness = %f; speed = %f", __state->springBounciness, __state->springSpeed];
}
}
}
@end