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GLEGram-iOS/submodules/LegacyComponents/Sources/POPMath.mm
T
Leeksov 4647310322 GLEGram 12.5 — Initial public release
Based on Swiftgram 12.5 (Telegram iOS 12.5).
All GLEGram features ported and organized in GLEGram/ folder.

Features: Ghost Mode, Saved Deleted Messages, Content Protection Bypass,
Font Replacement, Fake Profile, Chat Export, Plugin System, and more.

See CHANGELOG_12.5.md for full details.
2026-04-06 09:48:12 +03:00

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/**
Copyright (c) 2014-present, Facebook, Inc.
All rights reserved.
This source code is licensed under the BSD-style license found in the
LICENSE file in the root directory of this source tree. An additional grant
of patent rights can be found in the PATENTS file in the same directory.
*/
#import "POPMath.h"
#import "UnitBezier.h"
#import "POPAnimationPrivate.h"
void POPInterpolateVector(NSUInteger count, CGFloat *dst, const CGFloat *from, const CGFloat *to, CGFloat f)
{
for (NSUInteger idx = 0; idx < count; idx++) {
dst[idx] = MIX(from[idx], to[idx], f);
}
}
double POPTimingFunctionSolve(const double vec[4], double t, double eps)
{
WebCore::UnitBezier bezier(vec[0], vec[1], vec[2], vec[3]);
return bezier.solve(t, eps);
}
double POPNormalize(double value, double startValue, double endValue)
{
return (value - startValue) / (endValue - startValue);
}
double POPProjectNormal(double n, double start, double end)
{
return start + (n * (end - start));
}
static double linear_interpolation(double t, double start, double end)
{
return t * end + (1.f - t) * start;
}
double POPQuadraticOutInterpolation(double t, double start, double end)
{
return linear_interpolation(2*t - t*t, start, end);
}
static double b3_friction1(double x)
{
return (0.0007 * pow(x, 3)) - (0.031 * pow(x, 2)) + 0.64 * x + 1.28;
}
static double b3_friction2(double x)
{
return (0.000044 * pow(x, 3)) - (0.006 * pow(x, 2)) + 0.36 * x + 2.;
}
static double b3_friction3(double x)
{
return (0.00000045 * pow(x, 3)) - (0.000332 * pow(x, 2)) + 0.1078 * x + 5.84;
}
double POPBouncy3NoBounce(double tension)
{
double friction = 0;
if (tension <= 18.) {
friction = b3_friction1(tension);
} else if (tension > 18 && tension <= 44) {
friction = b3_friction2(tension);
} else if (tension > 44) {
friction = b3_friction3(tension);
} else {
assert(false);
}
return friction;
}
void POPQuadraticSolve(CGFloat a, CGFloat b, CGFloat c, CGFloat &x1, CGFloat &x2)
{
CGFloat discriminant = sqrt(b * b - 4 * a * c);
x1 = (-b + discriminant) / (2 * a);
x2 = (-b - discriminant) / (2 * a);
}