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fix: thread-safe SSE broadcast + node enabled by default
- SSE broadcast now uses loop.call_soon_threadsafe() when called from background threads (gate pull/push loops), fixing silent notification failures for peer-synced messages - Chain hydration path now broadcasts SSE so gate messages arriving via public chain sync trigger frontend refresh - Node participation defaults to enabled so fresh installs automatically join the mesh network (push + pull)
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@@ -10,7 +10,7 @@ _cache: dict | None = None
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_cache_ts: float = 0.0
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_CACHE_TTL = 5.0
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_DEFAULTS = {
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"enabled": False,
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"enabled": True,
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}
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