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SimSwapPlus/train_yamls/train_FastNST.yaml
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chenxuanhong 3783ef0e75 init
2022-01-10 15:03:58 +08:00

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YAML

# Related scripts
train_script_name: FastNST
# models' scripts
model_configs:
g_model:
script: FastNST
class_name: Generator
module_params:
g_conv_dim: 32
g_kernel_size: 3
res_num: 6
n_class: 11
image_size: 256
window_size: 8
# Training information
total_epoch: 120
batch_size: 16
imcrop_size: 256
max2Keep: 10
# Dataset
style_img_path: "G:\\UltraHighStyleTransfer\\reference\\fast-neural-style-pytorch-master\\fast-neural-style-pytorch-master\\images\\mosaic.jpg"
dataloader: place365
dataset_name: styletransfer
dataset_params:
random_seed: 1234
dataloader_workers: 8
color_jitter: Enable
color_config:
brightness: 0.05
contrast: 0.05
saturation: 0.05
hue: 0.05
selected_content_dir: ['a/abbey', 'a/arch', 'a/amphitheater', 'a/aqueduct', 'a/arena/rodeo', 'a/athletic_field/outdoor',
'b/badlands', 'b/balcony/exterior', 'b/bamboo_forest', 'b/barn', 'b/barndoor', 'b/baseball_field',
'b/basilica', 'b/bayou', 'b/beach', 'b/beach_house', 'b/beer_garden', 'b/boardwalk', 'b/boathouse',
'b/botanical_garden', 'b/bullring', 'b/butte', 'c/cabin/outdoor', 'c/campsite', 'c/campus',
'c/canal/natural', 'c/canal/urban', 'c/canyon', 'c/castle', 'c/church/outdoor', 'c/chalet',
'c/cliff', 'c/coast', 'c/corn_field', 'c/corral', 'c/cottage', 'c/courtyard', 'c/crevasse',
'd/dam', 'd/desert/vegetation', 'd/desert_road', 'd/doorway/outdoor', 'f/farm', 'f/fairway',
'f/field/cultivated', 'f/field/wild', 'f/field_road', 'f/fishpond', 'f/florist_shop/indoor',
'f/forest/broadleaf', 'f/forest_path', 'f/forest_road', 'f/formal_garden', 'g/gazebo/exterior',
'g/glacier', 'g/golf_course', 'g/greenhouse/indoor', 'g/greenhouse/outdoor', 'g/grotto', 'g/gorge',
'h/hayfield', 'h/herb_garden', 'h/hot_spring', 'h/house', 'h/hunting_lodge/outdoor', 'i/ice_floe',
'i/ice_shelf', 'i/iceberg', 'i/inn/outdoor', 'i/islet', 'j/japanese_garden', 'k/kasbah',
'k/kennel/outdoor', 'l/lagoon', 'l/lake/natural', 'l/lawn', 'l/library/outdoor', 'l/lighthouse',
'm/mansion', 'm/marsh', 'm/mausoleum', 'm/moat/water', 'm/mosque/outdoor', 'm/mountain',
'm/mountain_path', 'm/mountain_snowy', 'o/oast_house', 'o/ocean', 'o/orchard', 'p/park',
'p/pasture', 'p/pavilion', 'p/picnic_area', 'p/pier', 'p/pond', 'r/raft', 'r/railroad_track',
'r/rainforest', 'r/rice_paddy', 'r/river', 'r/rock_arch', 'r/roof_garden', 'r/rope_bridge',
'r/ruin', 's/schoolhouse', 's/sky', 's/snowfield', 's/swamp', 's/swimming_hole',
's/synagogue/outdoor', 't/temple/asia', 't/topiary_garden', 't/tree_farm', 't/tree_house',
'u/underwater/ocean_deep', 'u/utility_room', 'v/valley', 'v/vegetable_garden', 'v/viaduct',
'v/village', 'v/vineyard', 'v/volcano', 'w/waterfall', 'w/watering_hole', 'w/wave',
'w/wheat_field', 'z/zen_garden', 'a/alcove', 'a/apartment-building/outdoor', 'a/artists_loft',
'b/building_facade', 'c/cemetery']
eval_dataloader: DIV2K_hdf5
eval_dataset_name: DF2K_H5_Eval
eval_batch_size: 2
# Dataset
# Optimizer
optim_type: Adam
g_optim_config:
lr: !!float 2e-4
betas: [0.9, 0.99]
content_weight: 2.0
style_weight: 1.0
layers_weight: [1.0, 1.0, 1.0, 1.0, 1.0]
# Log
log_step: 100
model_save_epoch: 1
use_tensorboard: True
checkpoint_names:
generator_name: Generator