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SimSwapPlus/data_tools/data_loader_condition.py
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chenxuanhong 3783ef0e75 init
2022-01-10 15:03:58 +08:00

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Python

#!/usr/bin/env python3
# -*- coding:utf-8 -*-
#############################################################
# File: data_loader_modify.py
# Created Date: Saturday April 4th 2020
# Author: Chen Xuanhong
# Email: chenxuanhongzju@outlook.com
# Last Modified: Sunday, 4th July 2021 11:12:42 pm
# Modified By: Chen Xuanhong
# Copyright (c) 2020 Shanghai Jiao Tong University
#############################################################
import os
import torch
import random
from PIL import Image
from pathlib import Path
from torch.utils import data
import torchvision.datasets as dsets
from torchvision import transforms as T
from data_tools.StyleResize import StyleResize
# from StyleResize import StyleResize
class data_prefetcher():
def __init__(self, loader):
self.loader = loader
self.dataiter = iter(loader)
self.stream = torch.cuda.Stream()
# self.mean = torch.tensor([0.485 * 255, 0.456 * 255, 0.406 * 255]).cuda().view(1,3,1,1)
# self.std = torch.tensor([0.229 * 255, 0.224 * 255, 0.225 * 255]).cuda().view(1,3,1,1)
# With Amp, it isn't necessary to manually convert data to half.
# if args.fp16:
# self.mean = self.mean.half()
# self.std = self.std.half()
self.preload()
def preload(self):
try:
self.content, self.style, self.label = next(self.dataiter)
except StopIteration:
self.dataiter = iter(self.loader)
self.content, self.style, self.label = next(self.dataiter)
with torch.cuda.stream(self.stream):
self.content= self.content.cuda(non_blocking=True)
self.style = self.style.cuda(non_blocking=True)
self.label = self.label.cuda(non_blocking=True)
# With Amp, it isn't necessary to manually convert data to half.
# if args.fp16:
# self.next_input = self.next_input.half()
# else:
# self.next_input = self.next_input.float()
# self.next_input = self.next_input.sub_(self.mean).div_(self.std)
def next(self):
torch.cuda.current_stream().wait_stream(self.stream)
content = self.content
style = self.style
label = self.label
self.preload()
return content, style, label
class TotalDataset(data.Dataset):
"""Dataset class for the Artworks dataset and content dataset."""
def __init__(self, content_image_dir,style_image_dir,
selectedContent,selectedStyle,
content_transform,style_transform,
subffix='jpg', random_seed=1234):
"""Initialize and preprocess the CelebA dataset."""
self.content_image_dir = content_image_dir
self.style_image_dir = style_image_dir
self.content_transform = content_transform
self.style_transform = style_transform
self.selectedContent = selectedContent
self.selectedStyle = selectedStyle
self.subffix = subffix
self.content_dataset = []
self.art_dataset = []
self.random_seed = random_seed
self.preprocess()
self.num_images = len(self.content_dataset)
self.art_num = len(self.art_dataset)
def preprocess(self):
"""Preprocess the Artworks dataset."""
print("processing content images...")
for dir_item in self.selectedContent:
join_path = Path(self.content_image_dir,dir_item)
if join_path.exists():
print("processing %s"%dir_item,end='\r')
images = join_path.glob('*.%s'%(self.subffix))
for item in images:
self.content_dataset.append(item)
else:
print("%s dir does not exist!"%dir_item,end='\r')
label_index = 0
print("processing style images...")
for class_item in self.selectedStyle:
images = Path(self.style_image_dir).glob('%s/*.%s'%(class_item, self.subffix))
for item in images:
self.art_dataset.append([item, label_index])
label_index += 1
random.seed(self.random_seed)
random.shuffle(self.content_dataset)
random.shuffle(self.art_dataset)
# self.dataset = images
print('Finished preprocessing the Art Works dataset, total image number: %d...'%len(self.art_dataset))
print('Finished preprocessing the Content dataset, total image number: %d...'%len(self.content_dataset))
def __getitem__(self, index):
"""Return one image and its corresponding attribute label."""
filename = self.content_dataset[index]
image = Image.open(filename)
content = self.content_transform(image)
art_index = random.randint(0,self.art_num-1)
filename,label = self.art_dataset[art_index]
image = Image.open(filename)
style = self.style_transform(image)
return content,style,label
def __len__(self):
"""Return the number of images."""
return self.num_images
def GetLoader( dataset_roots,
batch_size=16,
crop_size=512,
**kwargs
):
"""Build and return a data loader."""
if not kwargs:
a = "Input params error!"
raise ValueError(print(a))
colorJitterEnable = kwargs["color_jitter"]
colorConfig = kwargs["color_config"]
num_workers = kwargs["dataloader_workers"]
num_workers = kwargs["dataloader_workers"]
place365_root = dataset_roots["Place365_big"]
wikiart_root = dataset_roots["WikiArt"]
selected_c_dir = kwargs["selected_content_dir"]
selected_s_dir = kwargs["selected_style_dir"]
random_seed = kwargs["random_seed"]
s_transforms = []
c_transforms = []
s_transforms.append(StyleResize())
# s_transforms.append(T.Resize(900))
c_transforms.append(T.Resize(900))
s_transforms.append(T.RandomCrop(crop_size, pad_if_needed=True, padding_mode='reflect'))
c_transforms.append(T.RandomCrop(crop_size))
s_transforms.append(T.RandomHorizontalFlip())
c_transforms.append(T.RandomHorizontalFlip())
s_transforms.append(T.RandomVerticalFlip())
c_transforms.append(T.RandomVerticalFlip())
if colorJitterEnable:
if colorConfig is not None:
print("Enable color jitter!")
colorBrightness = colorConfig["brightness"]
colorContrast = colorConfig["contrast"]
colorSaturation = colorConfig["saturation"]
colorHue = (-colorConfig["hue"],colorConfig["hue"])
s_transforms.append(T.ColorJitter(brightness=colorBrightness,\
contrast=colorContrast,saturation=colorSaturation, hue=colorHue))
c_transforms.append(T.ColorJitter(brightness=colorBrightness,\
contrast=colorContrast,saturation=colorSaturation, hue=colorHue))
s_transforms.append(T.ToTensor())
c_transforms.append(T.ToTensor())
s_transforms.append(T.Normalize(mean=(0.5, 0.5, 0.5), std=(0.5, 0.5, 0.5)))
c_transforms.append(T.Normalize(mean=(0.5, 0.5, 0.5), std=(0.5, 0.5, 0.5)))
s_transforms = T.Compose(s_transforms)
c_transforms = T.Compose(c_transforms)
content_dataset = TotalDataset(place365_root,wikiart_root,
selected_c_dir, selected_s_dir,
c_transforms, s_transforms, "jpg", random_seed)
content_data_loader = data.DataLoader(dataset=content_dataset,batch_size=batch_size,
drop_last=True,shuffle=True,num_workers=num_workers,pin_memory=True)
prefetcher = data_prefetcher(content_data_loader)
return prefetcher
def denorm(x):
out = (x + 1) / 2
return out.clamp_(0, 1)
if __name__ == "__main__":
from torchvision.utils import save_image
style_class = ["vangogh","picasso","samuel"]
categories_names = \
['a/abbey', 'a/arch', 'a/amphitheater', 'a/aqueduct', 'a/arena/rodeo', 'a/athletic_field/outdoor',
'b/badlands', 'b/balcony/exterior', 'b/bamboo_forest', 'b/barn', 'b/barndoor', 'b/baseball_field',
'b/basilica', 'b/bayou', 'b/beach', 'b/beach_house', 'b/beer_garden', 'b/boardwalk', 'b/boathouse',
'b/botanical_garden', 'b/bullring', 'b/butte', 'c/cabin/outdoor', 'c/campsite', 'c/campus',
'c/canal/natural', 'c/canal/urban', 'c/canyon', 'c/castle', 'c/church/outdoor', 'c/chalet',
'c/cliff', 'c/coast', 'c/corn_field', 'c/corral', 'c/cottage', 'c/courtyard', 'c/crevasse',
'd/dam', 'd/desert/vegetation', 'd/desert_road', 'd/doorway/outdoor', 'f/farm', 'f/fairway',
'f/field/cultivated', 'f/field/wild', 'f/field_road', 'f/fishpond', 'f/florist_shop/indoor',
'f/forest/broadleaf', 'f/forest_path', 'f/forest_road', 'f/formal_garden', 'g/gazebo/exterior',
'g/glacier', 'g/golf_course', 'g/greenhouse/indoor', 'g/greenhouse/outdoor', 'g/grotto', 'g/gorge',
'h/hayfield', 'h/herb_garden', 'h/hot_spring', 'h/house', 'h/hunting_lodge/outdoor', 'i/ice_floe',
'i/ice_shelf', 'i/iceberg', 'i/inn/outdoor', 'i/islet', 'j/japanese_garden', 'k/kasbah',
'k/kennel/outdoor', 'l/lagoon', 'l/lake/natural', 'l/lawn', 'l/library/outdoor', 'l/lighthouse',
'm/mansion', 'm/marsh', 'm/mausoleum', 'm/moat/water', 'm/mosque/outdoor', 'm/mountain',
'm/mountain_path', 'm/mountain_snowy', 'o/oast_house', 'o/ocean', 'o/orchard', 'p/park',
'p/pasture', 'p/pavilion', 'p/picnic_area', 'p/pier', 'p/pond', 'r/raft', 'r/railroad_track',
'r/rainforest', 'r/rice_paddy', 'r/river', 'r/rock_arch', 'r/roof_garden', 'r/rope_bridge',
'r/ruin', 's/schoolhouse', 's/sky', 's/snowfield', 's/swamp', 's/swimming_hole',
's/synagogue/outdoor', 't/temple/asia', 't/topiary_garden', 't/tree_farm', 't/tree_house',
'u/underwater/ocean_deep', 'u/utility_room', 'v/valley', 'v/vegetable_garden', 'v/viaduct',
'v/village', 'v/vineyard', 'v/volcano', 'w/waterfall', 'w/watering_hole', 'w/wave',
'w/wheat_field', 'z/zen_garden', 'a/alcove', 'a/apartment-building/outdoor', 'a/artists_loft',
'b/building_facade', 'c/cemetery']
s_datapath = "D:\\F_Disk\\data_set\\Art_Data\\data_art_backup"
c_datapath = "D:\\Downloads\\data_large"
savepath = "D:\\PatchFace\\PleaseWork\\multi-style-gan\\StyleTransfer\\dataloader_test"
imsize = 512
s_datasetloader= getLoader(s_datapath,c_datapath,
style_class, categories_names,
crop_size=imsize, batch_size=16, num_workers=4)
wocao = iter(s_datasetloader)
for i in range(500):
print("new batch")
s_image,c_image,label = next(wocao)
print(label)
# print(label)
# saved_image1 = torch.cat([denorm(image.data),denorm(hahh.data)],3)
# save_image(denorm(image), "%s\\%d-label-%d.jpg"%(savepath,i), nrow=1, padding=1)
pass
# import cv2
# import os
# for dir_item in categories_names:
# join_path = Path(contentdatapath,dir_item)
# if join_path.exists():
# print("processing %s"%dir_item,end='\r')
# images = join_path.glob('*.%s'%("jpg"))
# for item in images:
# temp_path = str(item)
# # temp = cv2.imread(temp_path)
# temp = Image.open(temp_path)
# if temp.layers<3:
# print("remove broken image...")
# print("image name:%s"%temp_path)
# del temp
# os.remove(item)