The internal player handles setRepeatMode: repeat-one replays the
current track, repeat-all wraps the queue (and keeps a single-track
shuffle queue alive). The mode is broadcast in playback state,
persisted with the playback session, and toggleable from the Now
Playing transport row and the up-next sheet; a small shuffle toggle
joins the transport row for symmetry.
Queue, current index, position, and shuffle flag are snapshotted to a
new app_state playback_session table on pause, track change, and queue
mutation (never on position ticks). On launch the session is restored
paused into the mini player; the first play seeks to the saved
position. Plain file paths that no longer exist are dropped, an
explicit stop or mini-player dismiss clears the snapshot, and the
installation-restore guard wipes it alongside the download queue.
Reads REPLAYGAIN_TRACK_GAIN (album gain fallback) from FLAC/MP3/M4A tags
and converts Opus R128_TRACK_GAIN/R128_ALBUM_GAIN (Q7.8, -23 LUFS) to the
same ReplayGain dB representation on the Go side, then attenuates the
internal player's volume per track. Off by default; toggle lives under
Library > Playback. Opus header output gain is left to the decoder, which
already applies it.
Closes#465
Add debug/info logging around audio focus interruptions, becoming-noisy
events, and user pause requests to make preview playback issues easier
to diagnose.
Move hardcoded strings in library settings, announcement link errors,
and unknown track title/artist fallbacks to AppLocalizations. Sync
locale-dependent fallback strings from MainShell.
- Up Next sheet supports drag-to-reorder via ReorderableListView with
drag handles; MusicPlayerHandler.moveQueueItem keeps current track active
- Active lyric line centers higher in viewport (0.35) so it sits visually
centered instead of leaning low
- Audio focus rework: explicit music AudioContext, ignore duck
interruptions, drop the fragile ignore-complete timer, recover playback
on transient stop/complete during track switches