Parse .cue files in library scanner (Go + SAF) to display individual
tracks instead of one large audio file. Add FFmpeg-based CUE splitting
to extract tracks into separate FLAC files with embedded metadata and
cover art.
- Go: CUE parser, two-pass scan (CUE first, skip referenced audio),
virtual paths (cue#trackNN) for DB UNIQUE constraint, audioDir
override for SAF temp-file scenarios
- Android: SAF scanner recognizes .cue in both full and incremental
scan, copies .cue+audio to temp for Go parsing, unchanged-CUE audio
sibling dedup, parseCueSheet handler resolves SAF audio siblings
- Dart: FFmpegService.splitCueToTracks, CUE split UI in track metadata
screen, persistent output dir for SAF splits with write-back
- CUE virtual path normalization across fileExists/fileStat/deleteFile/
openFile; play/share/open blocked for virtual tracks with guidance to
split first; delete only removes DB entry, not shared .cue file
- iOS: parseCueSheet handler
- Localization: 12 new CUE-related strings
Requested by @Seerafimm
Closes#201
Version rolled back from v4.x to v3.7.0. After extensive work on v4's
internal streaming engine, smart queue, DASH pipeline, and media controls,
we realized v3 was already feature-complete. Adding more big features
only made maintenance increasingly difficult and the developer's life
miserable. Stripped back to what works: external player only, cleaner
codebase, sustainable long-term.
- Remove just_audio, audio_service, audio_session and entire internal
playback engine (smart queue, notification, shuffle/repeat, prefetch)
- Remove PlaybackItem model, MiniPlayerBar widget, notification drawables
- Remove playerMode setting (external-only now)
- Migrate MainActivity from AudioServiceFragmentActivity to
FlutterFragmentActivity
- Migrate Qobuz to MusicDL API
- Update changelog with v3.7.0 rollback explanation