The Material theme now draws its main surfaces with rounded Material
Symbols: navigation, player, mini player, queue, settings, sheets,
dialogs and shared controls. AppIcon maps legacy Icons to their symbol
and keeps outlined glyphs unfilled. Mornye keeps its original icons.
Icon buttons, text and filled buttons, dialog actions, sliders, the setup
FAB and indeterminate spinners use the Material 3 Expressive components.
Each wrapper falls back to the standard Flutter widget for Mornye, reduced
motion and custom sizing, so existing layouts and hit areas stay intact.
The DB-backed pagination migration left the old in-widget filter/unification
pipeline behind three unused_element ignores; every helper, cache field, and
isolate entry point below them was reachable only from that dead root.
- single-track convert sheet now reuses BatchConvertSheet
(confirmLabelBuilder + sourceIsLossless params) instead of a
full inline copy
- provider priority page migrated to PrioritySettingsScaffold;
shared showDiscardChangesDialog and ReorderablePriorityItem
replace per-page copies
- home tab search rows unified into one _SearchResultRowItem;
_parseTrack copies rebuilt on Track.fromBackendMap with only
the load-bearing local overrides kept; loading/error scaffold
extracted
- PlayerArtwork widget shared by now-playing and mini player
- LocalOrNetworkCoverImage dispatches file vs network cover in
one place (playlist picker, queue nav, library folder)
queue_tab.dart was 7,567 lines with a single 7,300-line State class.
Continue the existing part-file split by moving six cohesive method
clusters into private extensions on _QueueTabState (same library, so
private state access is unchanged): selection mode, navigation/open
actions, collection item builders, filter UI, batch actions, and
queue/library item builders. setState calls in the parts go through a
_setState forwarder since @protected members cannot be called from
extensions. queue_tab.dart is now 2,462 lines.
# Conflicts:
# lib/screens/queue_tab.dart