mirror of
https://github.com/Control-D-Inc/ctrld.git
synced 2026-04-20 00:36:37 +02:00
cmd/cli: avoid accessing mainLog when possible
By adding a logger field to "prog" struct, and use this field inside its method instead of always accessing global mainLog variable. This at least ensure more consistent usage of the logger during ctrld prog runtime, and also help refactoring the code more easily in the future (like replacing the logger library).
This commit is contained in:
committed by
Cuong Manh Le
parent
fc527dbdfb
commit
b9b9cfcade
@@ -28,61 +28,61 @@ func hasNetworkManager() bool {
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return exe != ""
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}
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func setupNetworkManager() error {
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func (p *prog) setupNetworkManager() error {
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if !hasNetworkManager() {
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return nil
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}
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if content, _ := os.ReadFile(nmCtrldConfContent); string(content) == nmCtrldConfContent {
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mainLog.Load().Debug().Msg("NetworkManager already setup, nothing to do")
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p.Debug().Msg("NetworkManager already setup, nothing to do")
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return nil
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}
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err := os.WriteFile(networkManagerCtrldConfFile, []byte(nmCtrldConfContent), os.FileMode(0644))
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if os.IsNotExist(err) {
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mainLog.Load().Debug().Msg("NetworkManager is not available")
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p.Debug().Msg("NetworkManager is not available")
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return nil
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}
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if err != nil {
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mainLog.Load().Debug().Err(err).Msg("could not write NetworkManager ctrld config file")
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p.Debug().Err(err).Msg("could not write NetworkManager ctrld config file")
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return err
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}
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reloadNetworkManager()
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mainLog.Load().Debug().Msg("setup NetworkManager done")
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p.reloadNetworkManager()
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p.Debug().Msg("setup NetworkManager done")
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return nil
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}
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func restoreNetworkManager() error {
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func (p *prog) restoreNetworkManager() error {
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if !hasNetworkManager() {
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return nil
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}
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err := os.Remove(networkManagerCtrldConfFile)
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if os.IsNotExist(err) {
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mainLog.Load().Debug().Msg("NetworkManager is not available")
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p.Debug().Msg("NetworkManager is not available")
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return nil
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}
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if err != nil {
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mainLog.Load().Debug().Err(err).Msg("could not remove NetworkManager ctrld config file")
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p.Debug().Err(err).Msg("could not remove NetworkManager ctrld config file")
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return err
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}
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reloadNetworkManager()
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mainLog.Load().Debug().Msg("restore NetworkManager done")
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p.reloadNetworkManager()
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p.Debug().Msg("restore NetworkManager done")
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return nil
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}
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func reloadNetworkManager() {
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func (p *prog) reloadNetworkManager() {
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ctx, cancel := context.WithTimeout(context.Background(), time.Second*10)
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defer cancel()
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conn, err := dbus.NewSystemConnectionContext(ctx)
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if err != nil {
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mainLog.Load().Error().Err(err).Msg("could not create new system connection")
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p.Error().Err(err).Msg("could not create new system connection")
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return
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}
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defer conn.Close()
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waitCh := make(chan string)
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if _, err := conn.ReloadUnitContext(ctx, nmSystemdUnitName, "ignore-dependencies", waitCh); err != nil {
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mainLog.Load().Debug().Err(err).Msg("could not reload NetworkManager")
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p.Debug().Err(err).Msg("could not reload NetworkManager")
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return
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}
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<-waitCh
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