//go:build !darwin && !windows && !linux package cli import ( "net" ) // patchNetIfaceName patches network interface names on non-Linux/Darwin platforms func patchNetIfaceName(iface *net.Interface) (bool, error) { return true, nil } // validInterface checks if an interface is valid on non-Linux/Darwin platforms func validInterface(iface *net.Interface, validIfacesMap map[string]struct{}) bool { return true }