Files
ctrld/cmd/cli/network_manager_linux.go
Cuong Manh Le 2765487f10 cmd/cli: use better approach for detecting NetworkManager
Currently, ctrld assumes that NetworkManager is not available if writing
to /etc/NetworkManager/conf.d return directory not exist error. That
would work on most Linux distros. However, cloud provider may do some
hacks, causing ctrld confusion and think that NetworkManager is
available.

Fixing this by checking whether NetworkManager binary presents first.

While at it, also fixing a bug when restarting NetworkManager failed
causing ctrld hangs. The go-systemd library is not clear about this, but
the waitCh channel won't never be closed if error occurred, so we must
return immediately instead of receiving from it blindly.
2023-09-22 18:42:21 +07:00

90 lines
2.2 KiB
Go

package cli
import (
"context"
"os"
"os/exec"
"path/filepath"
"time"
"github.com/coreos/go-systemd/v22/dbus"
)
const (
nmConfDir = "/etc/NetworkManager/conf.d"
nmCtrldConfFilename = "99-ctrld.conf"
nmCtrldConfContent = `[main]
dns=none
systemd-resolved=false
`
nmSystemdUnitName = "NetworkManager.service"
)
var networkManagerCtrldConfFile = filepath.Join(nmConfDir, nmCtrldConfFilename)
// hasNetworkManager reports whether NetworkManager executable found.
func hasNetworkManager() bool {
exe, _ := exec.LookPath("NetworkManager")
return exe != ""
}
func setupNetworkManager() error {
if !hasNetworkManager() {
return nil
}
if content, _ := os.ReadFile(nmCtrldConfContent); string(content) == nmCtrldConfContent {
mainLog.Load().Debug().Msg("NetworkManager already setup, nothing to do")
return nil
}
err := os.WriteFile(networkManagerCtrldConfFile, []byte(nmCtrldConfContent), os.FileMode(0644))
if os.IsNotExist(err) {
mainLog.Load().Debug().Msg("NetworkManager is not available")
return nil
}
if err != nil {
mainLog.Load().Debug().Err(err).Msg("could not write NetworkManager ctrld config file")
return err
}
reloadNetworkManager()
mainLog.Load().Debug().Msg("setup NetworkManager done")
return nil
}
func restoreNetworkManager() error {
if !hasNetworkManager() {
return nil
}
err := os.Remove(networkManagerCtrldConfFile)
if os.IsNotExist(err) {
mainLog.Load().Debug().Msg("NetworkManager is not available")
return nil
}
if err != nil {
mainLog.Load().Debug().Err(err).Msg("could not remove NetworkManager ctrld config file")
return err
}
reloadNetworkManager()
mainLog.Load().Debug().Msg("restore NetworkManager done")
return nil
}
func reloadNetworkManager() {
ctx, cancel := context.WithTimeout(context.Background(), time.Second*10)
defer cancel()
conn, err := dbus.NewSystemConnectionContext(ctx)
if err != nil {
mainLog.Load().Error().Err(err).Msg("could not create new system connection")
return
}
defer conn.Close()
waitCh := make(chan string)
if _, err := conn.ReloadUnitContext(ctx, nmSystemdUnitName, "ignore-dependencies", waitCh); err != nil {
mainLog.Load().Debug().Err(err).Msg("could not reload NetworkManager")
return
}
<-waitCh
}