Files
ctrld/cmd/cli/network_manager_linux.go
Cuong Manh Le b9b9cfcade cmd/cli: avoid accessing mainLog when possible
By adding a logger field to "prog" struct, and use this field inside its
method instead of always accessing global mainLog variable. This at
least ensure more consistent usage of the logger during ctrld prog
runtime, and also help refactoring the code more easily in the future
(like replacing the logger library).
2025-10-09 17:46:02 +07:00

90 lines
2.1 KiB
Go

package cli
import (
"context"
"os"
"os/exec"
"path/filepath"
"time"
"github.com/coreos/go-systemd/v22/dbus"
)
const (
nmConfDir = "/etc/NetworkManager/conf.d"
nmCtrldConfFilename = "99-ctrld.conf"
nmCtrldConfContent = `[main]
dns=none
systemd-resolved=false
`
nmSystemdUnitName = "NetworkManager.service"
)
var networkManagerCtrldConfFile = filepath.Join(nmConfDir, nmCtrldConfFilename)
// hasNetworkManager reports whether NetworkManager executable found.
func hasNetworkManager() bool {
exe, _ := exec.LookPath("NetworkManager")
return exe != ""
}
func (p *prog) setupNetworkManager() error {
if !hasNetworkManager() {
return nil
}
if content, _ := os.ReadFile(nmCtrldConfContent); string(content) == nmCtrldConfContent {
p.Debug().Msg("NetworkManager already setup, nothing to do")
return nil
}
err := os.WriteFile(networkManagerCtrldConfFile, []byte(nmCtrldConfContent), os.FileMode(0644))
if os.IsNotExist(err) {
p.Debug().Msg("NetworkManager is not available")
return nil
}
if err != nil {
p.Debug().Err(err).Msg("could not write NetworkManager ctrld config file")
return err
}
p.reloadNetworkManager()
p.Debug().Msg("setup NetworkManager done")
return nil
}
func (p *prog) restoreNetworkManager() error {
if !hasNetworkManager() {
return nil
}
err := os.Remove(networkManagerCtrldConfFile)
if os.IsNotExist(err) {
p.Debug().Msg("NetworkManager is not available")
return nil
}
if err != nil {
p.Debug().Err(err).Msg("could not remove NetworkManager ctrld config file")
return err
}
p.reloadNetworkManager()
p.Debug().Msg("restore NetworkManager done")
return nil
}
func (p *prog) reloadNetworkManager() {
ctx, cancel := context.WithTimeout(context.Background(), time.Second*10)
defer cancel()
conn, err := dbus.NewSystemConnectionContext(ctx)
if err != nil {
p.Error().Err(err).Msg("could not create new system connection")
return
}
defer conn.Close()
waitCh := make(chan string)
if _, err := conn.ReloadUnitContext(ctx, nmSystemdUnitName, "ignore-dependencies", waitCh); err != nil {
p.Debug().Err(err).Msg("could not reload NetworkManager")
return
}
<-waitCh
}