Files
ctrld/internal/net/net.go
Cuong Manh Le ba48ff5965 all: fix os resolver hangs when all server failed
For os resolver, ctrld queries against all servers concurrently, and get
the first success result back. However, if all server failed, the result
channel is not closed, causing ctrld hang.

Fixing this by closing the result channel once getting back all response
from servers.

While at it, also shorten the backoff time when waiting for network up,
ctrld should serve as fast as possible after network is available.

Updates #34
2023-03-31 10:18:14 +07:00

115 lines
2.4 KiB
Go

package net
import (
"context"
"net"
"sync"
"sync/atomic"
"time"
"tailscale.com/logtail/backoff"
)
const (
controldIPv6Test = "ipv6.controld.io"
controldIPv4Test = "ipv4.controld.io"
bootstrapDNS = "76.76.2.0:53"
)
var Dialer = &net.Dialer{
Resolver: &net.Resolver{
PreferGo: true,
Dial: func(ctx context.Context, network, address string) (net.Conn, error) {
d := net.Dialer{
Timeout: 10 * time.Second,
}
return d.DialContext(ctx, "udp", bootstrapDNS)
},
},
}
const probeStackTimeout = 2 * time.Second
var probeStackDialer = &net.Dialer{
Resolver: Dialer.Resolver,
Timeout: probeStackTimeout,
}
var (
stackOnce atomic.Pointer[sync.Once]
ipv4Enabled bool
ipv6Enabled bool
canListenIPv6Local bool
hasNetworkUp bool
)
func init() {
stackOnce.Store(new(sync.Once))
}
func supportIPv4() bool {
_, err := probeStackDialer.Dial("tcp4", net.JoinHostPort(controldIPv4Test, "80"))
return err == nil
}
func supportIPv6(ctx context.Context) bool {
_, err := probeStackDialer.DialContext(ctx, "tcp6", net.JoinHostPort(controldIPv6Test, "80"))
return err == nil
}
func supportListenIPv6Local() bool {
if ln, err := net.Listen("tcp6", "[::1]:0"); err == nil {
ln.Close()
return true
}
return false
}
func probeStack() {
b := backoff.NewBackoff("probeStack", func(format string, args ...any) {}, 5*time.Second)
for {
if _, err := probeStackDialer.Dial("udp", bootstrapDNS); err == nil {
hasNetworkUp = true
break
} else {
b.BackOff(context.Background(), err)
}
}
ipv4Enabled = supportIPv4()
ipv6Enabled = supportIPv6(context.Background())
canListenIPv6Local = supportListenIPv6Local()
}
func Up() bool {
stackOnce.Load().Do(probeStack)
return hasNetworkUp
}
func SupportsIPv4() bool {
stackOnce.Load().Do(probeStack)
return ipv4Enabled
}
func SupportsIPv6() bool {
stackOnce.Load().Do(probeStack)
return ipv6Enabled
}
func SupportsIPv6ListenLocal() bool {
stackOnce.Load().Do(probeStack)
return canListenIPv6Local
}
// IPv6Available is like SupportsIPv6, but always do the check without caching.
func IPv6Available(ctx context.Context) bool {
return supportIPv6(ctx)
}
// IsIPv6 checks if the provided IP is v6.
//
//lint:ignore U1000 use in os_windows.go
func IsIPv6(ip string) bool {
parsedIP := net.ParseIP(ip)
return parsedIP != nil && parsedIP.To4() == nil && parsedIP.To16() != nil
}