laggy on android, UX needs polish

This commit is contained in:
stopflock
2025-11-26 15:03:58 -06:00
parent c6d73d42ee
commit 153377e9e6
19 changed files with 200 additions and 241 deletions

View File

@@ -4,6 +4,8 @@
"• IMPROVED: Simplified tile loading architecture - replaced HTTP interception with clean TileProvider implementation",
"• IMPROVED: Network status indicator now focuses only on surveillance data loading, not tile loading (tiles show their own progress)",
"• IMPROVED: Reduced complexity in cache management and state tracking",
"• FIXED: Max nodes setting now correctly limits rendering only (not data fetching) to prevent UI lag",
"• FIXED: New node limit indicator shows when not all devices are displayed due to rendering limit",
"• FIXED: Tile cache properly clears when switching between tile providers/types - no more mixed tiles",
"• FIXED: Network status indicator no longer shows false timeouts during surveillance data splitting operations",
"• FIXED: Eliminated potential conflicts between multiple cache layers"