This it the right way to do client IDs / secrets and local builds

This commit is contained in:
stopflock
2025-10-09 11:15:21 -05:00
parent b8834cd256
commit 6a2c1230d2
6 changed files with 51 additions and 47 deletions
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# OpenStreetMap OAuth Client IDs
# Copy this file to keys.properties and fill in your values for local development
# These are used as fallback when environment variables are not provided via --dart-define.
#
# Get your client IDs from:
# Production: https://www.openstreetmap.org/oauth2/applications
# Sandbox: https://master.apis.dev.openstreetmap.org/oauth2/applications
OSM_PROD_CLIENTID=your_production_client_id_here
OSM_SANDBOX_CLIENTID=your_sandbox_client_id_here