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This it the right way to do client IDs / secrets and local builds
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# OpenStreetMap OAuth Client IDs
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# Copy this file to keys.properties and fill in your values for local development
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# These are used as fallback when environment variables are not provided via --dart-define.
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#
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# Get your client IDs from:
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# Production: https://www.openstreetmap.org/oauth2/applications
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# Sandbox: https://master.apis.dev.openstreetmap.org/oauth2/applications
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OSM_PROD_CLIENTID=your_production_client_id_here
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OSM_SANDBOX_CLIENTID=your_sandbox_client_id_here
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