Support FOV range notation: 0-360, 90-270, 10-45;90-125

This commit is contained in:
stopflock
2025-11-21 19:25:34 -06:00
parent ee26576c5e
commit 9319bbda48
16 changed files with 333 additions and 27 deletions
+135 -12
View File
@@ -6,6 +6,7 @@ import 'package:latlong2/latlong.dart';
import '../../app_state.dart';
import '../../dev_config.dart';
import '../../models/osm_node.dart';
import '../../models/direction_fov.dart';
/// Helper class to build direction cone polygons for cameras
class DirectionConesBuilder {
@@ -20,10 +21,13 @@ class DirectionConesBuilder {
// Add session cones if in add-camera mode and profile requires direction
if (session != null && session.target != null && session.profile?.requiresDirection == true) {
final sessionFov = session.profile?.fov ?? (kDirectionConeHalfAngle * 2);
// Add current working direction (full opacity)
overlays.add(_buildCone(
overlays.add(_buildConeWithFov(
session.target!,
session.directionDegrees,
sessionFov,
zoom,
context: context,
isSession: true,
@@ -33,9 +37,10 @@ class DirectionConesBuilder {
// Add other directions (reduced opacity)
for (int i = 0; i < session.directions.length; i++) {
if (i != session.currentDirectionIndex) {
overlays.add(_buildCone(
overlays.add(_buildConeWithFov(
session.target!,
session.directions[i],
sessionFov,
zoom,
context: context,
isSession: true,
@@ -47,10 +52,13 @@ class DirectionConesBuilder {
// Add edit session cones if in edit-camera mode and profile requires direction
if (editSession != null && editSession.profile?.requiresDirection == true) {
final sessionFov = editSession.profile?.fov ?? (kDirectionConeHalfAngle * 2);
// Add current working direction (full opacity)
overlays.add(_buildCone(
overlays.add(_buildConeWithFov(
editSession.target,
editSession.directionDegrees,
sessionFov,
zoom,
context: context,
isSession: true,
@@ -60,9 +68,10 @@ class DirectionConesBuilder {
// Add other directions (reduced opacity)
for (int i = 0; i < editSession.directions.length; i++) {
if (i != editSession.currentDirectionIndex) {
overlays.add(_buildCone(
overlays.add(_buildConeWithFov(
editSession.target,
editSession.directions[i],
sessionFov,
zoom,
context: context,
isSession: true,
@@ -76,11 +85,12 @@ class DirectionConesBuilder {
for (final node in cameras) {
if (_isValidCameraWithDirection(node) &&
(editSession == null || node.id != editSession.originalNode.id)) {
// Build a cone for each direction
for (final direction in node.directionDeg) {
overlays.add(_buildCone(
// Build a cone for each direction+fov pair
for (final directionFov in node.directionFovPairs) {
overlays.add(_buildConeWithFov(
node.coord,
direction,
directionFov.centerDegrees,
directionFov.fovDegrees,
zoom,
context: context,
));
@@ -103,6 +113,30 @@ class DirectionConesBuilder {
node.tags['_pending_upload'] == 'true';
}
/// Build cone with variable FOV width - new method for range notation support
static Polygon _buildConeWithFov(
LatLng origin,
double bearingDeg,
double fovDegrees,
double zoom, {
required BuildContext context,
bool isPending = false,
bool isSession = false,
bool isActiveDirection = true,
}) {
return _buildConeInternal(
origin: origin,
bearingDeg: bearingDeg,
halfAngleDeg: fovDegrees / 2,
zoom: zoom,
context: context,
isPending: isPending,
isSession: isSession,
isActiveDirection: isActiveDirection,
);
}
/// Legacy method for backward compatibility - uses dev_config FOV
static Polygon _buildCone(
LatLng origin,
double bearingDeg,
@@ -112,7 +146,39 @@ class DirectionConesBuilder {
bool isSession = false,
bool isActiveDirection = true,
}) {
final halfAngle = kDirectionConeHalfAngle;
return _buildConeInternal(
origin: origin,
bearingDeg: bearingDeg,
halfAngleDeg: kDirectionConeHalfAngle,
zoom: zoom,
context: context,
isPending: isPending,
isSession: isSession,
isActiveDirection: isActiveDirection,
);
}
/// Internal cone building method that handles the actual rendering
static Polygon _buildConeInternal({
required LatLng origin,
required double bearingDeg,
required double halfAngleDeg,
required double zoom,
required BuildContext context,
bool isPending = false,
bool isSession = false,
bool isActiveDirection = true,
}) {
// Handle full circle case (360-degree FOV)
if (halfAngleDeg >= 180) {
return _buildFullCircle(
origin: origin,
zoom: zoom,
context: context,
isSession: isSession,
isActiveDirection: isActiveDirection,
);
}
// Calculate pixel-based radii
final outerRadiusPx = kNodeIconDiameter + (kNodeIconDiameter * kDirectionConeBaseLength);
@@ -124,7 +190,9 @@ class DirectionConesBuilder {
final innerRadius = innerRadiusPx * pixelToCoordinate;
// Number of points for the outer arc (within our directional range)
const int arcPoints = 12;
// Scale arc points based on FOV width for better rendering
final baseArcPoints = 12;
final arcPoints = math.max(6, (baseArcPoints * halfAngleDeg / 45).round());
LatLng project(double deg, double distance) {
final rad = deg * math.pi / 180;
@@ -139,13 +207,13 @@ class DirectionConesBuilder {
// Add outer arc points from left to right (counterclockwise for proper polygon winding)
for (int i = 0; i <= arcPoints; i++) {
final angle = bearingDeg - halfAngle + (i * 2 * halfAngle / arcPoints);
final angle = bearingDeg - halfAngleDeg + (i * 2 * halfAngleDeg / arcPoints);
points.add(project(angle, outerRadius));
}
// Add inner arc points from right to left (to close the donut shape)
for (int i = arcPoints; i >= 0; i--) {
final angle = bearingDeg - halfAngle + (i * 2 * halfAngle / arcPoints);
final angle = bearingDeg - halfAngleDeg + (i * 2 * halfAngleDeg / arcPoints);
points.add(project(angle, innerRadius));
}
@@ -162,4 +230,59 @@ class DirectionConesBuilder {
borderStrokeWidth: getDirectionConeBorderWidth(context),
);
}
/// Build a full circle for 360-degree FOV cases
static Polygon _buildFullCircle({
required LatLng origin,
required double zoom,
required BuildContext context,
bool isSession = false,
bool isActiveDirection = true,
}) {
// Calculate pixel-based radii
final outerRadiusPx = kNodeIconDiameter + (kNodeIconDiameter * kDirectionConeBaseLength);
final innerRadiusPx = kNodeIconDiameter + (2 * getNodeRingThickness(context));
// Convert pixels to coordinate distances with zoom scaling
final pixelToCoordinate = 0.00001 * math.pow(2, 15 - zoom);
final outerRadius = outerRadiusPx * pixelToCoordinate;
final innerRadius = innerRadiusPx * pixelToCoordinate;
// Create full circle with many points for smooth rendering
const int circlePoints = 36;
final points = <LatLng>[];
LatLng project(double deg, double distance) {
final rad = deg * math.pi / 180;
final dLat = distance * math.cos(rad);
final dLon =
distance * math.sin(rad) / math.cos(origin.latitude * math.pi / 180);
return LatLng(origin.latitude + dLat, origin.longitude + dLon);
}
// Add outer circle points
for (int i = 0; i < circlePoints; i++) {
final angle = i * 360.0 / circlePoints;
points.add(project(angle, outerRadius));
}
// Add inner circle points in reverse order to create donut
for (int i = circlePoints - 1; i >= 0; i--) {
final angle = i * 360.0 / circlePoints;
points.add(project(angle, innerRadius));
}
// Adjust opacity based on direction state
double opacity = kDirectionConeOpacity;
if (isSession && !isActiveDirection) {
opacity = kDirectionConeOpacity * 0.4;
}
return Polygon(
points: points,
color: kDirectionConeColor.withOpacity(opacity),
borderColor: kDirectionConeColor,
borderStrokeWidth: getDirectionConeBorderWidth(context),
);
}
}