mirror of
https://github.com/FoggedLens/deflock-app.git
synced 2026-07-06 04:37:56 +02:00
Fix changesets not getting closed, other updates to queue mechanism
This commit is contained in:
@@ -172,19 +172,33 @@ class UploadQueueState extends ChangeNotifier {
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}
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void clearQueue() {
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// Clean up all pending nodes from cache before clearing queue
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for (final upload in _queue) {
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_cleanupPendingNodeFromCache(upload);
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}
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_queue.clear();
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_saveQueue();
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// Notify node provider to update the map
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CameraProviderWithCache.instance.notifyListeners();
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notifyListeners();
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}
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void removeFromQueue(PendingUpload upload) {
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// Clean up pending node from cache before removing from queue
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_cleanupPendingNodeFromCache(upload);
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_queue.remove(upload);
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_saveQueue();
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// Notify node provider to update the map
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CameraProviderWithCache.instance.notifyListeners();
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notifyListeners();
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}
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void retryUpload(PendingUpload upload) {
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upload.error = false;
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upload.clearError();
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upload.attempts = 0;
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_saveQueue();
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notifyListeners();
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@@ -208,53 +222,283 @@ class UploadQueueState extends ChangeNotifier {
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return;
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}
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// Find the first queue item that is NOT in error state and act on that
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final item = _queue.where((pu) => !pu.error).cast<PendingUpload?>().firstOrNull;
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if (item == null) return;
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// Find next item to process based on state
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final pendingItems = _queue.where((pu) => pu.uploadState == UploadState.pending).toList();
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final creatingChangesetItems = _queue.where((pu) => pu.uploadState == UploadState.creatingChangeset).toList();
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final uploadingItems = _queue.where((pu) => pu.uploadState == UploadState.uploading).toList();
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final closingItems = _queue.where((pu) => pu.uploadState == UploadState.closingChangeset).toList();
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// Process any expired items
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for (final uploadingItem in uploadingItems) {
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if (uploadingItem.hasChangesetExpired) {
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debugPrint('[UploadQueue] Changeset expired during node submission - marking as failed');
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uploadingItem.setError('Could not submit node within 59 minutes - changeset expired');
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_saveQueue();
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notifyListeners();
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}
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}
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for (final closingItem in closingItems) {
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if (closingItem.hasChangesetExpired) {
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debugPrint('[UploadQueue] Changeset expired during close - trusting OSM auto-close (node was submitted successfully)');
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_markAsCompleting(closingItem, submittedNodeId: closingItem.submittedNodeId!);
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// Continue processing loop - don't return here
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}
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}
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// Find next item to process (process in stage order)
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PendingUpload? item;
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if (pendingItems.isNotEmpty) {
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item = pendingItems.first;
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} else if (creatingChangesetItems.isNotEmpty) {
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// Already in progress, skip
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return;
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} else if (uploadingItems.isNotEmpty) {
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// Check if any uploading items are ready for retry
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final readyToRetry = uploadingItems.where((ui) =>
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!ui.hasChangesetExpired && ui.isReadyForNodeSubmissionRetry
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).toList();
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if (readyToRetry.isNotEmpty) {
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item = readyToRetry.first;
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}
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} else {
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// No active items, check if any changeset close items are ready for retry
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final readyToRetry = closingItems.where((ci) =>
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!ci.hasChangesetExpired && ci.isReadyForChangesetCloseRetry
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).toList();
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if (readyToRetry.isNotEmpty) {
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item = readyToRetry.first;
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}
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}
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if (item == null) {
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// No items ready for processing - check if queue is effectively empty
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final hasActiveItems = _queue.any((pu) =>
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pu.uploadState == UploadState.pending ||
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pu.uploadState == UploadState.creatingChangeset ||
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(pu.uploadState == UploadState.uploading && !pu.hasChangesetExpired) ||
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(pu.uploadState == UploadState.closingChangeset && !pu.hasChangesetExpired)
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);
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if (!hasActiveItems) {
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debugPrint('[UploadQueue] No active items remaining, stopping uploader');
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_uploadTimer?.cancel();
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}
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return; // Nothing to process right now
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}
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// Retrieve access after every tick (accounts for re-login)
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final access = await getAccessToken();
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if (access == null) return; // not logged in
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bool ok;
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debugPrint('[UploadQueue] Processing item with uploadMode: ${item.uploadMode}');
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if (item.uploadMode == UploadMode.simulate) {
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// Simulate successful upload without calling real API
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debugPrint('[UploadQueue] Simulating upload (no real API call)');
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await Future.delayed(const Duration(seconds: 1)); // Simulate network delay
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ok = true;
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// Simulate a node ID for simulate mode
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_markAsCompleting(item, simulatedNodeId: DateTime.now().millisecondsSinceEpoch);
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} else {
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// Real upload -- use the upload mode that was saved when this item was queued
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debugPrint('[UploadQueue] Real upload to: ${item.uploadMode}');
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final up = Uploader(access, (nodeId) {
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_markAsCompleting(item, submittedNodeId: nodeId);
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}, uploadMode: item.uploadMode);
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ok = await up.upload(item);
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}
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if (!ok) {
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item.attempts++;
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if (item.attempts >= 3) {
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// Mark as error and stop the uploader. User can manually retry.
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item.error = true;
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_saveQueue();
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notifyListeners();
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_uploadTimer?.cancel();
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} else {
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await Future.delayed(const Duration(seconds: 20));
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}
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debugPrint('[UploadQueue] Processing item in state: ${item.uploadState} with uploadMode: ${item.uploadMode}');
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if (item.uploadState == UploadState.pending) {
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await _processCreateChangeset(item, access);
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} else if (item.uploadState == UploadState.creatingChangeset) {
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// Already in progress, skip (shouldn't happen due to filtering above)
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debugPrint('[UploadQueue] Changeset creation already in progress, skipping');
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return;
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} else if (item.uploadState == UploadState.uploading) {
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await _processNodeOperation(item, access);
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} else if (item.uploadState == UploadState.closingChangeset) {
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await _processChangesetClose(item, access);
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}
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});
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}
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// Process changeset creation (step 1 of 3)
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Future<void> _processCreateChangeset(PendingUpload item, String access) async {
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item.markAsCreatingChangeset();
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_saveQueue();
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notifyListeners(); // Show "Creating changeset..." immediately
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if (item.uploadMode == UploadMode.simulate) {
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// Simulate successful upload without calling real API
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debugPrint('[UploadQueue] Simulating changeset creation (no real API call)');
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await Future.delayed(const Duration(milliseconds: 500)); // Simulate network delay
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// Move to node operation phase
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item.markChangesetCreated('simulate-changeset-${DateTime.now().millisecondsSinceEpoch}');
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_saveQueue();
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notifyListeners();
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return;
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}
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// Real changeset creation
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debugPrint('[UploadQueue] Creating changeset for ${item.operation.name} operation');
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final up = Uploader(access, (nodeId) {}, (errorMessage) {}, uploadMode: item.uploadMode);
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final result = await up.createChangeset(item);
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if (result.success) {
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// Changeset created successfully - move to node operation phase
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debugPrint('[UploadQueue] Changeset ${result.changesetId} created successfully');
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item.markChangesetCreated(result.changesetId!);
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_saveQueue();
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notifyListeners(); // Show "Uploading node..." next
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} else {
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// Changeset creation failed
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item.attempts++;
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_saveQueue();
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notifyListeners(); // Show attempt count immediately
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if (item.attempts >= 3) {
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item.setError(result.errorMessage ?? 'Changeset creation failed after 3 attempts');
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_saveQueue();
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notifyListeners(); // Show error state immediately
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} else {
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// Reset to pending for retry
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item.uploadState = UploadState.pending;
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_saveQueue();
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notifyListeners(); // Show pending state for retry
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await Future.delayed(const Duration(seconds: 20));
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}
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}
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}
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// Process node operation (step 2 of 3)
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Future<void> _processNodeOperation(PendingUpload item, String access) async {
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if (item.changesetId == null) {
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debugPrint('[UploadQueue] ERROR: No changeset ID for node operation');
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item.setError('Missing changeset ID for node operation');
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_saveQueue();
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notifyListeners();
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return;
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}
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// Check if 59-minute window has expired
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if (item.hasChangesetExpired) {
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debugPrint('[UploadQueue] Changeset expired, could not submit node within 59 minutes');
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item.setError('Could not submit node within 59 minutes - changeset expired');
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_saveQueue();
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notifyListeners();
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return;
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}
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debugPrint('[UploadQueue] Processing node operation with changeset ${item.changesetId} (attempt ${item.nodeSubmissionAttempts + 1})');
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if (item.uploadMode == UploadMode.simulate) {
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// Simulate successful node operation without calling real API
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debugPrint('[UploadQueue] Simulating node operation (no real API call)');
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await Future.delayed(const Duration(milliseconds: 500)); // Simulate network delay
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// Store simulated node ID and move to changeset close phase
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item.submittedNodeId = DateTime.now().millisecondsSinceEpoch;
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item.markNodeOperationComplete();
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_saveQueue();
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notifyListeners();
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return;
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}
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// Real node operation
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final up = Uploader(access, (nodeId) {
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// This callback is called when node operation succeeds
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item.submittedNodeId = nodeId;
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}, (errorMessage) {
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// Error handling is done below
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}, uploadMode: item.uploadMode);
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final result = await up.performNodeOperation(item, item.changesetId!);
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item.incrementNodeSubmissionAttempts(); // Record this attempt
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_saveQueue();
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notifyListeners(); // Show attempt count immediately
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if (result.success) {
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// Node operation succeeded - move to changeset close phase
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debugPrint('[UploadQueue] Node operation succeeded after ${item.nodeSubmissionAttempts} attempts, node ID: ${result.nodeId}');
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item.submittedNodeId = result.nodeId;
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item.markNodeOperationComplete();
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_saveQueue();
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notifyListeners(); // Show "Closing changeset..." next
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} else {
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// Node operation failed - will retry within 59-minute window
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debugPrint('[UploadQueue] Node operation failed (attempt ${item.nodeSubmissionAttempts}): ${result.errorMessage}');
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// Check if we have time for another retry
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if (item.hasChangesetExpired) {
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debugPrint('[UploadQueue] Changeset expired during retry, marking as failed');
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item.setError('Could not submit node within 59 minutes - ${result.errorMessage}');
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_saveQueue();
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notifyListeners();
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} else {
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// Still have time, will retry after backoff delay
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final nextDelay = item.nextNodeSubmissionRetryDelay;
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final timeLeft = item.timeUntilAutoClose;
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debugPrint('[UploadQueue] Will retry node submission in ${nextDelay}, ${timeLeft?.inMinutes}m remaining');
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// No state change needed - attempt count was already updated above
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}
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}
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}
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// Process changeset close operation (step 3 of 3)
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Future<void> _processChangesetClose(PendingUpload item, String access) async {
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if (item.changesetId == null) {
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debugPrint('[UploadQueue] ERROR: No changeset ID for closing');
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item.setError('Missing changeset ID');
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_saveQueue();
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notifyListeners();
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return;
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}
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// Check if 59-minute window has expired - if so, mark as complete (trust OSM auto-close)
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if (item.hasChangesetExpired) {
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debugPrint('[UploadQueue] Changeset expired - trusting OSM auto-close (node was submitted successfully)');
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_markAsCompleting(item, submittedNodeId: item.submittedNodeId!);
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return;
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}
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debugPrint('[UploadQueue] Attempting to close changeset ${item.changesetId} (attempt ${item.changesetCloseAttempts + 1})');
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if (item.uploadMode == UploadMode.simulate) {
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// Simulate successful changeset close without calling real API
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debugPrint('[UploadQueue] Simulating changeset close (no real API call)');
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await Future.delayed(const Duration(milliseconds: 300)); // Simulate network delay
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// Mark as complete
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_markAsCompleting(item, submittedNodeId: item.submittedNodeId!);
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return;
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}
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// Real changeset close
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final up = Uploader(access, (nodeId) {}, (errorMessage) {}, uploadMode: item.uploadMode);
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final result = await up.closeChangeset(item.changesetId!);
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item.incrementChangesetCloseAttempts(); // This records the attempt time
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_saveQueue();
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notifyListeners(); // Show attempt count immediately
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if (result.success) {
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// Changeset closed successfully
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debugPrint('[UploadQueue] Changeset close succeeded after ${item.changesetCloseAttempts} attempts');
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_markAsCompleting(item, submittedNodeId: item.submittedNodeId!);
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// _markAsCompleting handles its own save/notify
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} else if (result.changesetNotFound) {
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// Changeset not found - this suggests the upload may not have worked, start over with full retry
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debugPrint('[UploadQueue] Changeset not found during close, marking for full retry');
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item.setError(result.errorMessage ?? 'Changeset not found');
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_saveQueue();
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notifyListeners(); // Show error state immediately
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} else {
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// Changeset close failed - will retry after exponential backoff delay
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// Note: This will NEVER error out - will keep trying until 59-minute window expires
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final nextDelay = item.nextChangesetCloseRetryDelay;
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final timeLeft = item.timeUntilAutoClose;
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debugPrint('[UploadQueue] Changeset close failed (attempt ${item.changesetCloseAttempts}), will retry in ${nextDelay}, ${timeLeft?.inMinutes}m remaining');
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debugPrint('[UploadQueue] Error: ${result.errorMessage}');
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// No additional state change needed - attempt count was already updated above
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}
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}
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void stopUploader() {
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_uploadTimer?.cancel();
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}
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// Mark an item as completing (shows checkmark) and schedule removal after 1 second
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void _markAsCompleting(PendingUpload item, {int? submittedNodeId, int? simulatedNodeId}) {
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item.completing = true;
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item.markAsComplete();
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// Store the submitted node ID for cleanup purposes
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if (submittedNodeId != null) {
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@@ -357,6 +601,28 @@ class UploadQueueState extends ChangeNotifier {
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return '${start.round()}-${end.round()}';
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}
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// Clean up pending nodes from cache when queue items are deleted/cleared
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void _cleanupPendingNodeFromCache(PendingUpload upload) {
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if (upload.isDeletion) {
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// For deletions: remove the _pending_deletion marker from the original node
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if (upload.originalNodeId != null) {
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NodeCache.instance.removePendingDeletionMarker(upload.originalNodeId!);
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}
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} else if (upload.isEdit) {
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// For edits: remove both the temp node and the _pending_edit marker from original
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NodeCache.instance.removeTempNodesByCoordinate(upload.coord);
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if (upload.originalNodeId != null) {
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NodeCache.instance.removePendingEditMarker(upload.originalNodeId!);
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}
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} else if (upload.operation == UploadOperation.extract) {
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// For extracts: remove the temp node (leave original unchanged)
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NodeCache.instance.removeTempNodesByCoordinate(upload.coord);
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} else {
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// For creates: remove the temp node
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NodeCache.instance.removeTempNodesByCoordinate(upload.coord);
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}
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}
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// ---------- Queue persistence ----------
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Future<void> _saveQueue() async {
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final prefs = await SharedPreferences.getInstance();
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@@ -374,6 +640,12 @@ class UploadQueueState extends ChangeNotifier {
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..addAll(list.map((e) => PendingUpload.fromJson(e)));
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}
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// Public method for migration purposes
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Future<void> reloadQueue() async {
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await _loadQueue();
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notifyListeners();
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}
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@override
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void dispose() {
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_uploadTimer?.cancel();
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