mirror of
https://github.com/FoggedLens/deflock-app.git
synced 2026-02-13 09:12:56 +00:00
282 lines
8.3 KiB
Dart
282 lines
8.3 KiB
Dart
import 'package:flutter/material.dart';
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import 'dart:async';
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import '../app_state.dart';
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enum NetworkIssueType { osmTiles, overpassApi, both }
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enum NetworkStatusType { waiting, issues, timedOut, noData, ready, success, nodeLimitReached }
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class NetworkStatus extends ChangeNotifier {
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static final NetworkStatus instance = NetworkStatus._();
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NetworkStatus._();
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bool _osmTilesHaveIssues = false;
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bool _overpassHasIssues = false;
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bool _isWaitingForData = false;
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bool _isTimedOut = false;
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bool _hasNoData = false;
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bool _hasSuccess = false;
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int _recentOfflineMisses = 0;
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Timer? _osmRecoveryTimer;
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Timer? _overpassRecoveryTimer;
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Timer? _waitingTimer;
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Timer? _noDataResetTimer;
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Timer? _successResetTimer;
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bool _nodeLimitReached = false;
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Timer? _nodeLimitResetTimer;
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// Getters
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bool get hasAnyIssues => _osmTilesHaveIssues || _overpassHasIssues;
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bool get osmTilesHaveIssues => _osmTilesHaveIssues;
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bool get overpassHasIssues => _overpassHasIssues;
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bool get isWaitingForData => _isWaitingForData;
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bool get isTimedOut => _isTimedOut;
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bool get hasNoData => _hasNoData;
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bool get hasSuccess => _hasSuccess;
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bool get nodeLimitReached => _nodeLimitReached;
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NetworkStatusType get currentStatus {
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// Simple single-path status logic
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if (hasAnyIssues) return NetworkStatusType.issues;
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if (_isWaitingForData) return NetworkStatusType.waiting;
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if (_isTimedOut) return NetworkStatusType.timedOut;
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if (_hasNoData) return NetworkStatusType.noData;
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if (_hasSuccess) return NetworkStatusType.success;
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if (_nodeLimitReached) return NetworkStatusType.nodeLimitReached;
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return NetworkStatusType.ready;
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}
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NetworkIssueType? get currentIssueType {
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if (_osmTilesHaveIssues && _overpassHasIssues) return NetworkIssueType.both;
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if (_osmTilesHaveIssues) return NetworkIssueType.osmTiles;
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if (_overpassHasIssues) return NetworkIssueType.overpassApi;
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return null;
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}
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/// Report tile server issues (for any provider)
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void reportOsmTileIssue() {
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if (!_osmTilesHaveIssues) {
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_osmTilesHaveIssues = true;
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notifyListeners();
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debugPrint('[NetworkStatus] Tile server issues detected');
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}
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// Reset recovery timer - if we keep getting errors, keep showing indicator
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_osmRecoveryTimer?.cancel();
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_osmRecoveryTimer = Timer(const Duration(minutes: 2), () {
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_osmTilesHaveIssues = false;
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notifyListeners();
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debugPrint('[NetworkStatus] Tile server issues cleared');
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});
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}
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/// Report Overpass API issues
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void reportOverpassIssue() {
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if (!_overpassHasIssues) {
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_overpassHasIssues = true;
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notifyListeners();
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debugPrint('[NetworkStatus] Overpass API issues detected');
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}
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// Reset recovery timer
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_overpassRecoveryTimer?.cancel();
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_overpassRecoveryTimer = Timer(const Duration(minutes: 2), () {
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_overpassHasIssues = false;
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notifyListeners();
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debugPrint('[NetworkStatus] Overpass API issues cleared');
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});
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}
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/// Report successful operations to potentially clear issues faster
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void reportOsmTileSuccess() {
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// Clear issues immediately on success (they were likely temporary)
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if (_osmTilesHaveIssues) {
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// Quietly clear - don't log routine success
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_osmTilesHaveIssues = false;
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_osmRecoveryTimer?.cancel();
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notifyListeners();
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}
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}
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void reportOverpassSuccess() {
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if (_overpassHasIssues) {
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// Quietly clear - don't log routine success
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_overpassHasIssues = false;
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_overpassRecoveryTimer?.cancel();
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notifyListeners();
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}
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}
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/// Set waiting status (show when loading tiles/cameras)
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void setWaiting() {
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// Clear any previous timeout/no-data state when starting new wait
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_isTimedOut = false;
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_hasNoData = false;
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_recentOfflineMisses = 0;
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_noDataResetTimer?.cancel();
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if (!_isWaitingForData) {
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_isWaitingForData = true;
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notifyListeners();
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// Don't log routine waiting - only log if we stay waiting too long
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}
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// Set timeout for genuine network issues (not 404s)
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_waitingTimer?.cancel();
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_waitingTimer = Timer(const Duration(seconds: 8), () {
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_isWaitingForData = false;
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_isTimedOut = true;
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debugPrint('[NetworkStatus] Request timed out - likely network issues');
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notifyListeners();
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});
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}
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/// Show success status briefly when data loads
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void setSuccess() {
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_isWaitingForData = false;
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_isTimedOut = false;
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_hasNoData = false;
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_hasSuccess = true;
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_recentOfflineMisses = 0;
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_waitingTimer?.cancel();
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_noDataResetTimer?.cancel();
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notifyListeners();
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// Auto-clear success status after 2 seconds
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_successResetTimer?.cancel();
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_successResetTimer = Timer(const Duration(seconds: 2), () {
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if (_hasSuccess) {
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_hasSuccess = false;
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notifyListeners();
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}
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});
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}
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/// Show no-data status briefly when tiles aren't available
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void setNoData() {
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_isWaitingForData = false;
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_isTimedOut = false;
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_hasSuccess = false;
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_hasNoData = true;
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_waitingTimer?.cancel();
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_successResetTimer?.cancel();
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notifyListeners();
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// Auto-clear no-data status after 2 seconds
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_noDataResetTimer?.cancel();
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_noDataResetTimer = Timer(const Duration(seconds: 2), () {
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if (_hasNoData) {
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_hasNoData = false;
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notifyListeners();
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}
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});
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}
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/// Clear waiting/timeout/no-data status (legacy method for compatibility)
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void clearWaiting() {
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if (_isWaitingForData || _isTimedOut || _hasNoData || _hasSuccess || _nodeLimitReached) {
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_isWaitingForData = false;
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_isTimedOut = false;
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_hasNoData = false;
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_hasSuccess = false;
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_nodeLimitReached = false;
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_recentOfflineMisses = 0;
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_waitingTimer?.cancel();
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_noDataResetTimer?.cancel();
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_successResetTimer?.cancel();
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_nodeLimitResetTimer?.cancel();
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notifyListeners();
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}
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}
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/// Set timeout error state
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void setTimeoutError() {
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_isWaitingForData = false;
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_isTimedOut = true;
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_hasNoData = false;
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_hasSuccess = false;
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_waitingTimer?.cancel();
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_noDataResetTimer?.cancel();
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_successResetTimer?.cancel();
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notifyListeners();
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debugPrint('[NetworkStatus] Request timed out');
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// Auto-clear timeout after 5 seconds
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Timer(const Duration(seconds: 5), () {
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if (_isTimedOut) {
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_isTimedOut = false;
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notifyListeners();
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}
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});
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}
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/// Set network error state (rate limits, connection issues, etc.)
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void setNetworkError() {
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_isWaitingForData = false;
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_isTimedOut = false;
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_hasNoData = false;
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_hasSuccess = false;
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_waitingTimer?.cancel();
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_noDataResetTimer?.cancel();
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_successResetTimer?.cancel();
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// Use existing issue reporting system
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reportOverpassIssue();
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debugPrint('[NetworkStatus] Network error occurred');
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}
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/// Show notification that node display limit was reached
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void reportNodeLimitReached(int totalNodes, int maxNodes) {
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_nodeLimitReached = true;
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notifyListeners();
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debugPrint('[NetworkStatus] Node display limit reached: $totalNodes found, showing $maxNodes');
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// Auto-clear after 8 seconds
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_nodeLimitResetTimer?.cancel();
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_nodeLimitResetTimer = Timer(const Duration(seconds: 8), () {
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if (_nodeLimitReached) {
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_nodeLimitReached = false;
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notifyListeners();
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}
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});
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}
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/// Report that a tile was not available offline
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void reportOfflineMiss() {
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_recentOfflineMisses++;
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debugPrint('[NetworkStatus] Offline miss #$_recentOfflineMisses');
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// If we get several misses in a short time, show "no data" status
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if (_recentOfflineMisses >= 3 && !_hasNoData) {
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_isWaitingForData = false;
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_isTimedOut = false;
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_hasNoData = true;
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_waitingTimer?.cancel();
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notifyListeners();
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debugPrint('[NetworkStatus] No offline data available for this area');
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}
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// Reset the miss counter after some time
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_noDataResetTimer?.cancel();
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_noDataResetTimer = Timer(const Duration(seconds: 5), () {
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_recentOfflineMisses = 0;
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});
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}
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@override
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void dispose() {
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_osmRecoveryTimer?.cancel();
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_overpassRecoveryTimer?.cancel();
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_waitingTimer?.cancel();
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_noDataResetTimer?.cancel();
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_successResetTimer?.cancel();
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_nodeLimitResetTimer?.cancel();
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super.dispose();
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}
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} |