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deflock-app/lib/services/proximity_alert_service.dart

257 lines
8.4 KiB
Dart

import 'dart:async';
import 'package:flutter/material.dart';
import 'package:flutter_local_notifications/flutter_local_notifications.dart';
import 'package:geolocator/geolocator.dart';
import 'package:latlong2/latlong.dart';
import '../models/osm_node.dart';
import '../models/node_profile.dart';
import '../dev_config.dart';
/// Simple data class for tracking recent proximity alerts to prevent spam
class RecentAlert {
final int nodeId;
final DateTime alertTime;
RecentAlert({required this.nodeId, required this.alertTime});
}
/// Service for handling proximity alerts when approaching surveillance nodes
/// Follows brutalist principles: simple, explicit, easy to understand
class ProximityAlertService {
static final ProximityAlertService _instance = ProximityAlertService._internal();
factory ProximityAlertService() => _instance;
ProximityAlertService._internal();
FlutterLocalNotificationsPlugin? _notifications;
bool _isInitialized = false;
// Simple in-memory tracking of recent alerts to prevent spam
final List<RecentAlert> _recentAlerts = [];
static final Duration _alertCooldown = dev.dev.kProximityAlertCooldown;
// Callback for showing in-app visual alerts
VoidCallback? _onVisualAlert;
/// Initialize the notification plugin and request permissions
Future<void> initialize({VoidCallback? onVisualAlert}) async {
_onVisualAlert = onVisualAlert;
_notifications = FlutterLocalNotificationsPlugin();
const androidSettings = AndroidInitializationSettings('@mipmap/ic_launcher');
const iosSettings = DarwinInitializationSettings(
requestAlertPermission: true,
requestBadgePermission: true,
requestSoundPermission: true,
);
const initSettings = InitializationSettings(
android: androidSettings,
iOS: iosSettings,
);
try {
final initialized = await _notifications!.initialize(initSettings);
_isInitialized = initialized ?? false;
// Request notification permissions (especially important for Android 13+)
if (_isInitialized) {
await _requestNotificationPermissions();
}
debugPrint('[ProximityAlertService] Initialized: $_isInitialized');
} catch (e) {
debugPrint('[ProximityAlertService] Failed to initialize: $e');
_isInitialized = false;
}
}
/// Request notification permissions on both platforms
Future<void> _requestNotificationPermissions() async {
if (_notifications == null) return;
try {
// Request permissions - this will show the permission dialog on Android 13+
final result = await _notifications!
.resolvePlatformSpecificImplementation<AndroidFlutterLocalNotificationsPlugin>()
?.requestNotificationsPermission();
debugPrint('[ProximityAlertService] Android notification permission result: $result');
// Also request for iOS (though this was already done in initialization)
await _notifications!
.resolvePlatformSpecificImplementation<IOSFlutterLocalNotificationsPlugin>()
?.requestPermissions(
alert: true,
badge: true,
sound: true,
);
} catch (e) {
debugPrint('[ProximityAlertService] Failed to request permissions: $e');
}
}
/// Check proximity to nodes and trigger alerts if needed
/// This should be called on GPS position updates
Future<void> checkProximity({
required LatLng userLocation,
required List<OsmNode> nodes,
required List<NodeProfile> enabledProfiles,
required int alertDistance,
}) async {
if (!_isInitialized || nodes.isEmpty) return;
// Clean up old alerts (anything older than cooldown period)
final cutoffTime = DateTime.now().subtract(_alertCooldown);
_recentAlerts.removeWhere((alert) => alert.alertTime.isBefore(cutoffTime));
// Check each node for proximity
for (final node in nodes) {
// Skip if we recently alerted for this node
if (_recentAlerts.any((alert) => alert.nodeId == node.id)) {
continue;
}
// Calculate distance using Geolocator's distanceBetween
final distance = Geolocator.distanceBetween(
userLocation.latitude,
userLocation.longitude,
node.coord.latitude,
node.coord.longitude,
);
// Check if within alert distance
if (distance <= alertDistance) {
// Determine node type for alert message
final nodeType = _getNodeTypeDescription(node, enabledProfiles);
// Trigger both push notification and visual alert
await _showNotification(node, nodeType, distance.round());
_showVisualAlert();
// Track this alert to prevent spam
_recentAlerts.add(RecentAlert(
nodeId: node.id,
alertTime: DateTime.now(),
));
debugPrint('[ProximityAlertService] Alert triggered for node ${node.id} ($nodeType) at ${distance.round()}m');
}
}
}
/// Show push notification for proximity alert
Future<void> _showNotification(OsmNode node, String nodeType, int distance) async {
if (!_isInitialized || _notifications == null) return;
const androidDetails = AndroidNotificationDetails(
'proximity_alerts',
'Proximity Alerts',
channelDescription: 'Notifications when approaching surveillance devices',
importance: Importance.high,
priority: Priority.high,
enableVibration: true,
playSound: true,
);
const iosDetails = DarwinNotificationDetails(
presentAlert: true,
presentBadge: false,
presentSound: true,
);
const notificationDetails = NotificationDetails(
android: androidDetails,
iOS: iosDetails,
);
final title = 'Surveillance Device Nearby';
final body = '$nodeType detected ${distance}m ahead';
try {
await _notifications!.show(
node.id, // Use node ID as notification ID
title,
body,
notificationDetails,
);
} catch (e) {
debugPrint('[ProximityAlertService] Failed to show notification: $e');
}
}
/// Trigger visual alert in the app UI
void _showVisualAlert() {
_onVisualAlert?.call();
}
/// Get a user-friendly description of the node type
String _getNodeTypeDescription(OsmNode node, List<NodeProfile> enabledProfiles) {
final tags = node.tags;
// Check for specific surveillance types
if (tags.containsKey('man_made') && tags['man_made'] == 'surveillance') {
final surveillanceType = tags['surveillance:type'] ?? 'surveillance device';
if (surveillanceType == 'camera') return 'Camera';
if (surveillanceType == 'ALPR') return 'License plate reader';
return 'Surveillance device';
}
// Check for emergency devices
if (tags.containsKey('emergency') && tags['emergency'] == 'siren') {
return 'Emergency siren';
}
// Fall back to checking enabled profiles to see what type this might be
for (final profile in enabledProfiles) {
bool matches = true;
for (final entry in profile.tags.entries) {
if (node.tags[entry.key] != entry.value) {
matches = false;
break;
}
}
if (matches) {
return profile.name;
}
}
return 'Surveillance device';
}
/// Get count of recent alerts (for debugging/testing)
int get recentAlertCount => _recentAlerts.length;
/// Clear recent alerts (for testing)
void clearRecentAlerts() {
_recentAlerts.clear();
}
/// Check if notification permissions are granted
Future<bool> areNotificationsEnabled() async {
if (!_isInitialized || _notifications == null) return false;
try {
// Check Android permissions
final androidImpl = _notifications!
.resolvePlatformSpecificImplementation<AndroidFlutterLocalNotificationsPlugin>();
if (androidImpl != null) {
final result = await androidImpl.areNotificationsEnabled();
return result ?? false;
}
// For iOS, assume enabled if we got this far (permissions were requested during init)
return true;
} catch (e) {
debugPrint('[ProximityAlertService] Failed to check notification permissions: $e');
return false;
}
}
/// Request permissions again (can be called from settings)
Future<bool> requestNotificationPermissions() async {
await _requestNotificationPermissions();
return await areNotificationsEnabled();
}
}