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deflock-app/lib/widgets/map/direction_cones.dart

165 lines
5.4 KiB
Dart

import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter_map/flutter_map.dart';
import 'package:latlong2/latlong.dart';
import '../../app_state.dart';
import '../../dev_config.dart';
import '../../models/osm_node.dart';
/// Helper class to build direction cone polygons for cameras
class DirectionConesBuilder {
static List<Polygon> buildDirectionCones({
required List<OsmNode> cameras,
required double zoom,
AddNodeSession? session,
EditNodeSession? editSession,
required BuildContext context,
}) {
final overlays = <Polygon>[];
// Add session cones if in add-camera mode and profile requires direction
if (session != null && session.target != null && session.profile?.requiresDirection == true) {
// Add current working direction (full opacity)
overlays.add(_buildCone(
session.target!,
session.directionDegrees,
zoom,
context: context,
isSession: true,
isActiveDirection: true,
));
// Add other directions (reduced opacity)
for (int i = 0; i < session.directions.length; i++) {
if (i != session.currentDirectionIndex) {
overlays.add(_buildCone(
session.target!,
session.directions[i],
zoom,
context: context,
isSession: true,
isActiveDirection: false,
));
}
}
}
// Add edit session cones if in edit-camera mode and profile requires direction
if (editSession != null && editSession.profile?.requiresDirection == true) {
// Add current working direction (full opacity)
overlays.add(_buildCone(
editSession.target,
editSession.directionDegrees,
zoom,
context: context,
isSession: true,
isActiveDirection: true,
));
// Add other directions (reduced opacity)
for (int i = 0; i < editSession.directions.length; i++) {
if (i != editSession.currentDirectionIndex) {
overlays.add(_buildCone(
editSession.target,
editSession.directions[i],
zoom,
context: context,
isSession: true,
isActiveDirection: false,
));
}
}
}
// Add cones for cameras with direction (but exclude camera being edited)
for (final node in cameras) {
if (_isValidCameraWithDirection(node) &&
(editSession == null || node.id != editSession.originalNode.id)) {
// Build a cone for each direction
for (final direction in node.directionDeg) {
overlays.add(_buildCone(
node.coord,
direction,
zoom,
context: context,
));
}
}
}
return overlays;
}
static bool _isValidCameraWithDirection(OsmNode node) {
return node.hasDirection &&
(node.coord.latitude != 0 || node.coord.longitude != 0) &&
node.coord.latitude.abs() <= 90 &&
node.coord.longitude.abs() <= 180;
}
static bool _isPendingUpload(OsmNode node) {
return node.tags.containsKey('_pending_upload') &&
node.tags['_pending_upload'] == 'true';
}
static Polygon _buildCone(
LatLng origin,
double bearingDeg,
double zoom, {
required BuildContext context,
bool isPending = false,
bool isSession = false,
bool isActiveDirection = true,
}) {
final halfAngle = dev.kDirectionConeHalfAngle;
// Calculate pixel-based radii
final outerRadiusPx = dev.kNodeIconDiameter + (dev.kNodeIconDiameter * dev.kDirectionConeBaseLength);
final innerRadiusPx = dev.kNodeIconDiameter + (2 * getNodeRingThickness(context));
// Convert pixels to coordinate distances with zoom scaling
final pixelToCoordinate = 0.00001 * math.pow(2, 15 - zoom);
final outerRadius = outerRadiusPx * pixelToCoordinate;
final innerRadius = innerRadiusPx * pixelToCoordinate;
// Number of points for the outer arc (within our directional range)
const int arcPoints = 12;
LatLng project(double deg, double distance) {
final rad = deg * math.pi / 180;
final dLat = distance * math.cos(rad);
final dLon =
distance * math.sin(rad) / math.cos(origin.latitude * math.pi / 180);
return LatLng(origin.latitude + dLat, origin.longitude + dLon);
}
// Build outer arc points only within our directional sector
final points = <LatLng>[];
// Add outer arc points from left to right (counterclockwise for proper polygon winding)
for (int i = 0; i <= arcPoints; i++) {
final angle = bearingDeg - halfAngle + (i * 2 * halfAngle / arcPoints);
points.add(project(angle, outerRadius));
}
// Add inner arc points from right to left (to close the donut shape)
for (int i = arcPoints; i >= 0; i--) {
final angle = bearingDeg - halfAngle + (i * 2 * halfAngle / arcPoints);
points.add(project(angle, innerRadius));
}
// Adjust opacity based on direction state
double opacity = dev.kDirectionConeOpacity;
if (isSession && !isActiveDirection) {
opacity = dev.kDirectionConeOpacity * 0.4; // Reduced opacity for inactive session directions
}
return Polygon(
points: points,
color: dev.kDirectionConeColor.withOpacity(opacity),
borderColor: dev.kDirectionConeColor,
borderStrokeWidth: getDirectionConeBorderWidth(context),
);
}
}