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deflock-app/lib/widgets/map/direction_cones.dart

108 lines
3.2 KiB
Dart

import 'dart:math' as math;
import 'package:flutter/material.dart';
import 'package:flutter_map/flutter_map.dart';
import 'package:latlong2/latlong.dart';
import '../../app_state.dart';
import '../../dev_config.dart';
import '../../models/osm_camera_node.dart';
/// Helper class to build direction cone polygons for cameras
class DirectionConesBuilder {
static List<Polygon> buildDirectionCones({
required List<OsmCameraNode> cameras,
required double zoom,
AddNodeSession? session,
EditNodeSession? editSession,
}) {
final overlays = <Polygon>[];
// Add session cone if in add-camera mode and profile requires direction
if (session != null && session.target != null && session.profile.requiresDirection) {
overlays.add(_buildCone(
session.target!,
session.directionDegrees,
zoom,
isSession: true,
));
}
// Add edit session cone if in edit-camera mode and profile requires direction
if (editSession != null && editSession.profile.requiresDirection) {
overlays.add(_buildCone(
editSession.target,
editSession.directionDegrees,
zoom,
isSession: true,
));
}
// Add cones for cameras with direction (but exclude camera being edited)
overlays.addAll(
cameras
.where((n) => _isValidCameraWithDirection(n) &&
(editSession == null || n.id != editSession.originalNode.id))
.map((n) => _buildCone(
n.coord,
n.directionDeg!,
zoom,
))
);
return overlays;
}
static bool _isValidCameraWithDirection(OsmCameraNode node) {
return node.hasDirection &&
node.directionDeg != null &&
(node.coord.latitude != 0 || node.coord.longitude != 0) &&
node.coord.latitude.abs() <= 90 &&
node.coord.longitude.abs() <= 180;
}
static bool _isPendingUpload(OsmCameraNode node) {
return node.tags.containsKey('_pending_upload') &&
node.tags['_pending_upload'] == 'true';
}
static Polygon _buildCone(
LatLng origin,
double bearingDeg,
double zoom, {
bool isPending = false,
bool isSession = false,
}) {
final halfAngle = kDirectionConeHalfAngle;
final length = kDirectionConeBaseLength * math.pow(2, 15 - zoom);
// Number of points to create the arc (more = smoother curve)
const int arcPoints = 12;
LatLng project(double deg) {
final rad = deg * math.pi / 180;
final dLat = length * math.cos(rad);
final dLon =
length * math.sin(rad) / math.cos(origin.latitude * math.pi / 180);
return LatLng(origin.latitude + dLat, origin.longitude + dLon);
}
// Build pizza slice with curved edge
final points = <LatLng>[origin];
// Add arc points from left to right
for (int i = 0; i <= arcPoints; i++) {
final angle = bearingDeg - halfAngle + (i * 2 * halfAngle / arcPoints);
points.add(project(angle));
}
// Close the shape back to origin
points.add(origin);
return Polygon(
points: points,
color: kDirectionConeColor.withOpacity(0.25),
borderColor: kDirectionConeColor,
borderStrokeWidth: 1,
);
}
}