from facefusion.normalizer import normalize_color, normalize_fps, normalize_maps, normalize_range, normalize_space def test_normalize_color() -> None: assert normalize_color([ 0 ]) == (0, 0, 0, 255) assert normalize_color([ 0, 128 ]) == (0, 128, 0, 255) assert normalize_color([ 0, 128, 255 ]) == (0, 128, 255, 255) assert normalize_color([ 0, 128, 255, 0 ]) == (0, 128, 255, 0) assert normalize_color([]) is None assert normalize_color(None) is None assert normalize_color('invalid') is None def test_normalize_space() -> None: assert normalize_space([ 1 ]) == (1, 1, 1, 1) assert normalize_space([ 1, 2 ]) == (1, 2, 1, 2) assert normalize_space([ 1, 2, 3 ]) == (1, 2, 3, 2) assert normalize_space([ 1, 2, 3, 4 ]) == (1, 2, 3, 4) assert normalize_space([ 1, 2, 3, 4, 5 ]) is None assert normalize_space([]) is None assert normalize_space(None) is None assert normalize_space('invalid') is None def test_normalize_maps() -> None: assert normalize_maps([ '0:0 1:0 to 100:1', '2:0' ]) == [ '0:0 1:0 to 100:1', '2:0' ] assert normalize_maps([]) is None assert normalize_maps(None) is None assert normalize_maps('invalid') is None def test_normalize_range() -> None: assert normalize_range(270, 0, 200) == (0, 200) assert normalize_range(270, 70, 270) == (70, 270) assert normalize_range(270, -10, None) == (0, 270) assert normalize_range(270, None, -10) == (0, 0) assert normalize_range(270, 280, None) == (270, 270) assert normalize_range(270, None, 280) == (0, 270) assert normalize_range(270, None, None) == (0, 270) def test_normalize_fps() -> None: assert normalize_fps(-1.0) == 1.0 assert normalize_fps(0.0) == 1.0 assert normalize_fps(25.0) == 25.0 assert normalize_fps(29.97) == 29.97 assert normalize_fps(60.0) == 60.0 assert normalize_fps(61.0) == 60.0 assert normalize_fps(None) is None assert normalize_fps('invalid') is None