chore: migrate to new version + fixed several critical bugs

- Migrated project to latest Telegram iOS base (v12.3.2+)
- Fixed circular dependency between GhostModeManager and MiscSettingsManager
- Fixed multiple Bazel build configuration errors (select() default conditions)
- Fixed duplicate type definitions in PeerInfoScreen
- Fixed swiftmodule directory resolution in build scripts
- Added Ghostgram Settings tab in main Settings menu with all 5 features
- Cleared sensitive credentials from config.json (template-only now)
- Excluded bazel-cache from version control
This commit is contained in:
ichmagmaus 812
2026-02-23 23:04:32 +01:00
parent 703e291bcb
commit db53826061
1017 changed files with 62323 additions and 40545 deletions
@@ -3,285 +3,13 @@ import UIKit
import SwiftSignalKit
import AsyncDisplayKit
import Display
import ComponentFlow
import Postbox
import TelegramCore
import TelegramPresentationData
import TelegramVoip
import AccountContext
import AppBundle
private final class CallRatingAlertContentNode: AlertContentNode {
private let strings: PresentationStrings
private let apply: (Int) -> Void
var rating: Int?
private let titleNode: ASTextNode
private var starContainerNode: ASDisplayNode
private let starNodes: [ASButtonNode]
private let actionNodesSeparator: ASDisplayNode
private let actionNodes: [TextAlertContentActionNode]
private let actionVerticalSeparators: [ASDisplayNode]
private let disposable = MetaDisposable()
private var validLayout: CGSize?
override var dismissOnOutsideTap: Bool {
return self.isUserInteractionEnabled
}
init(theme: AlertControllerTheme, ptheme: PresentationTheme, strings: PresentationStrings, actions: [TextAlertAction], dismiss: @escaping () -> Void, apply: @escaping (Int) -> Void) {
self.strings = strings
self.apply = apply
self.titleNode = ASTextNode()
self.titleNode.maximumNumberOfLines = 3
self.starContainerNode = ASDisplayNode()
var starNodes: [ASButtonNode] = []
for _ in 0 ..< 5 {
starNodes.append(ASButtonNode())
}
self.starNodes = starNodes
self.actionNodesSeparator = ASDisplayNode()
self.actionNodesSeparator.isLayerBacked = true
self.actionNodes = actions.map { action -> TextAlertContentActionNode in
return TextAlertContentActionNode(theme: theme, action: action)
}
var actionVerticalSeparators: [ASDisplayNode] = []
if actions.count > 1 {
for _ in 0 ..< actions.count - 1 {
let separatorNode = ASDisplayNode()
separatorNode.isLayerBacked = true
actionVerticalSeparators.append(separatorNode)
}
}
self.actionVerticalSeparators = actionVerticalSeparators
super.init()
self.addSubnode(self.titleNode)
self.addSubnode(self.starContainerNode)
for node in self.starNodes {
node.addTarget(self, action: #selector(self.starPressed(_:)), forControlEvents: .touchDown)
node.addTarget(self, action: #selector(self.starReleased(_:)), forControlEvents: .touchUpInside)
self.starContainerNode.addSubnode(node)
}
self.addSubnode(self.actionNodesSeparator)
for actionNode in self.actionNodes {
self.addSubnode(actionNode)
}
for separatorNode in self.actionVerticalSeparators {
self.addSubnode(separatorNode)
}
self.updateTheme(theme)
}
deinit {
self.disposable.dispose()
}
override func didLoad() {
super.didLoad()
self.starContainerNode.view.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.panGesture(_:))))
}
@objc func panGesture(_ gestureRecognizer: UIPanGestureRecognizer) {
let location = gestureRecognizer.location(in: self.starContainerNode.view)
var selectedNode: ASButtonNode?
for node in self.starNodes {
if node.frame.contains(location) {
selectedNode = node
break
}
}
if let selectedNode = selectedNode {
switch gestureRecognizer.state {
case .began, .changed:
self.starPressed(selectedNode)
case .ended:
self.starReleased(selectedNode)
case .cancelled:
self.resetStars()
default:
break
}
} else {
self.resetStars()
}
}
private func resetStars() {
for i in 0 ..< self.starNodes.count {
let node = self.starNodes[i]
node.isSelected = false
}
}
@objc func starPressed(_ sender: ASButtonNode) {
if let index = self.starNodes.firstIndex(of: sender) {
self.rating = index + 1
for i in 0 ..< self.starNodes.count {
let node = self.starNodes[i]
node.isSelected = i <= index
}
}
}
@objc func starReleased(_ sender: ASButtonNode) {
if let index = self.starNodes.firstIndex(of: sender) {
self.rating = index + 1
for i in 0 ..< self.starNodes.count {
let node = self.starNodes[i]
node.isSelected = i <= index
}
if let rating = self.rating {
self.apply(rating)
}
}
}
override func updateTheme(_ theme: AlertControllerTheme) {
self.titleNode.attributedText = NSAttributedString(string: self.strings.Calls_RatingTitle, font: Font.bold(17.0), textColor: theme.primaryColor, paragraphAlignment: .center)
for node in self.starNodes {
node.setImage(generateTintedImage(image: UIImage(bundleImageName: "Call/Star"), color: theme.accentColor), for: [])
let highlighted = generateTintedImage(image: UIImage(bundleImageName: "Call/StarHighlighted"), color: theme.accentColor)
node.setImage(highlighted, for: [.selected])
node.setImage(highlighted, for: [.selected, .highlighted])
}
self.actionNodesSeparator.backgroundColor = theme.separatorColor
for actionNode in self.actionNodes {
actionNode.updateTheme(theme)
}
for separatorNode in self.actionVerticalSeparators {
separatorNode.backgroundColor = theme.separatorColor
}
if let size = self.validLayout {
_ = self.updateLayout(size: size, transition: .immediate)
}
}
override func updateLayout(size: CGSize, transition: ContainedViewLayoutTransition) -> CGSize {
var size = size
size.width = min(size.width , 270.0)
self.validLayout = size
let actionButtonHeight: CGFloat = 44.0
var minActionsWidth: CGFloat = 0.0
let maxActionWidth: CGFloat = floor(size.width / CGFloat(self.actionNodes.count))
let actionTitleInsets: CGFloat = 8.0
var effectiveActionLayout = TextAlertContentActionLayout.horizontal
for actionNode in self.actionNodes {
let actionTitleSize = actionNode.titleNode.updateLayout(CGSize(width: maxActionWidth, height: actionButtonHeight))
if case .horizontal = effectiveActionLayout, actionTitleSize.height > actionButtonHeight * 0.6667 {
effectiveActionLayout = .vertical
}
switch effectiveActionLayout {
case .horizontal:
minActionsWidth += actionTitleSize.width + actionTitleInsets
case .vertical:
minActionsWidth = max(minActionsWidth, actionTitleSize.width + actionTitleInsets)
}
}
let insets = UIEdgeInsets(top: 18.0, left: 18.0, bottom: 18.0, right: 18.0)
var origin: CGPoint = CGPoint(x: 0.0, y: 20.0)
let titleSize = self.titleNode.measure(CGSize(width: size.width - 32.0, height: size.height))
var contentWidth = max(titleSize.width, minActionsWidth)
contentWidth = max(contentWidth, 234.0)
var actionsHeight: CGFloat = 0.0
switch effectiveActionLayout {
case .horizontal:
actionsHeight = actionButtonHeight
case .vertical:
actionsHeight = actionButtonHeight * CGFloat(self.actionNodes.count)
}
let resultWidth = contentWidth + insets.left + insets.right
transition.updateFrame(node: self.titleNode, frame: CGRect(origin: CGPoint(x: floorToScreenPixels((resultWidth - titleSize.width) / 2.0), y: origin.y), size: titleSize))
origin.y += titleSize.height + 13.0
let starSize = CGSize(width: 42.0, height: 38.0)
let starsOrigin = floorToScreenPixels((resultWidth - starSize.width * 5.0) / 2.0)
self.starContainerNode.frame = CGRect(origin: CGPoint(x: starsOrigin, y: origin.y), size: CGSize(width: starSize.width * CGFloat(self.starNodes.count), height: starSize.height))
for i in 0 ..< self.starNodes.count {
let node = self.starNodes[i]
transition.updateFrame(node: node, frame: CGRect(x: starSize.width * CGFloat(i), y: 0.0, width: starSize.width, height: starSize.height))
}
origin.y += titleSize.height
let resultSize = CGSize(width: resultWidth, height: titleSize.height + actionsHeight + 56.0 + insets.top + insets.bottom)
transition.updateFrame(node: self.actionNodesSeparator, frame: CGRect(origin: CGPoint(x: 0.0, y: resultSize.height - actionsHeight - UIScreenPixel), size: CGSize(width: resultSize.width, height: UIScreenPixel)))
var actionOffset: CGFloat = 0.0
let actionWidth: CGFloat = floor(resultSize.width / CGFloat(self.actionNodes.count))
var separatorIndex = -1
var nodeIndex = 0
for actionNode in self.actionNodes {
if separatorIndex >= 0 {
let separatorNode = self.actionVerticalSeparators[separatorIndex]
switch effectiveActionLayout {
case .horizontal:
transition.updateFrame(node: separatorNode, frame: CGRect(origin: CGPoint(x: actionOffset - UIScreenPixel, y: resultSize.height - actionsHeight), size: CGSize(width: UIScreenPixel, height: actionsHeight - UIScreenPixel)))
case .vertical:
transition.updateFrame(node: separatorNode, frame: CGRect(origin: CGPoint(x: 0.0, y: resultSize.height - actionsHeight + actionOffset - UIScreenPixel), size: CGSize(width: resultSize.width, height: UIScreenPixel)))
}
}
separatorIndex += 1
let currentActionWidth: CGFloat
switch effectiveActionLayout {
case .horizontal:
if nodeIndex == self.actionNodes.count - 1 {
currentActionWidth = resultSize.width - actionOffset
} else {
currentActionWidth = actionWidth
}
case .vertical:
currentActionWidth = resultSize.width
}
let actionNodeFrame: CGRect
switch effectiveActionLayout {
case .horizontal:
actionNodeFrame = CGRect(origin: CGPoint(x: actionOffset, y: resultSize.height - actionsHeight), size: CGSize(width: currentActionWidth, height: actionButtonHeight))
actionOffset += currentActionWidth
case .vertical:
actionNodeFrame = CGRect(origin: CGPoint(x: 0.0, y: resultSize.height - actionsHeight + actionOffset), size: CGSize(width: currentActionWidth, height: actionButtonHeight))
actionOffset += actionButtonHeight
}
transition.updateFrame(node: actionNode, frame: actionNodeFrame)
nodeIndex += 1
}
return resultSize
}
}
import AlertComponent
func rateCallAndSendLogs(engine: TelegramEngine, callId: CallId, starsCount: Int, comment: String, userInitiated: Bool, includeLogs: Bool) -> Signal<Void, NoError> {
let peerId = PeerId(namespace: Namespaces.Peer.CloudUser, id: PeerId.Id._internalFromInt64Value(4244000))
@@ -309,35 +37,199 @@ func rateCallAndSendLogs(engine: TelegramEngine, callId: CallId, starsCount: Int
}
}
public func callRatingController(sharedContext: SharedAccountContext, account: Account, callId: CallId, userInitiated: Bool, isVideo: Bool, present: @escaping (ViewController, Any) -> Void, push: @escaping (ViewController) -> Void) -> AlertController {
let presentationData = sharedContext.currentPresentationData.with { $0 }
let theme = presentationData.theme
let strings = presentationData.strings
public func callRatingController(
sharedContext: SharedAccountContext,
account: Account,
callId: CallId,
userInitiated: Bool,
isVideo: Bool,
present: @escaping (ViewController, Any) -> Void,
push: @escaping (ViewController) -> Void
) -> ViewController {
let strings = sharedContext.currentPresentationData.with { $0 }.strings
var dismissImpl: ((Bool) -> Void)?
var contentNode: CallRatingAlertContentNode?
let actions: [TextAlertAction] = [TextAlertAction(type: .genericAction, title: presentationData.strings.Common_NotNow, action: {
dismissImpl?(true)
})]
var dismissImpl: (() -> Void)?
contentNode = CallRatingAlertContentNode(theme: AlertControllerTheme(presentationData: presentationData), ptheme: theme, strings: strings, actions: actions, dismiss: {
dismissImpl?(true)
}, apply: { rating in
dismissImpl?(true)
if rating < 4 {
push(callFeedbackController(sharedContext: sharedContext, account: account, callId: callId, rating: rating, userInitiated: userInitiated, isVideo: isVideo))
} else {
let _ = rateCallAndSendLogs(engine: TelegramEngine(account: account), callId: callId, starsCount: rating, comment: "", userInitiated: userInitiated, includeLogs: false).start()
var content: [AnyComponentWithIdentity<AlertComponentEnvironment>] = []
content.append(AnyComponentWithIdentity(
id: "title",
component: AnyComponent(
AlertTitleComponent(
title: strings.Calls_RatingTitle,
alignment: .center
)
)
))
content.append(AnyComponentWithIdentity(
id: "stars",
component: AnyComponent(
AlertCallRatingComponent(completion: { rating in
dismissImpl?()
if rating < 4 {
push(callFeedbackController(sharedContext: sharedContext, account: account, callId: callId, rating: rating, userInitiated: userInitiated, isVideo: isVideo))
} else {
let _ = rateCallAndSendLogs(engine: TelegramEngine(account: account), callId: callId, starsCount: rating, comment: "", userInitiated: userInitiated, includeLogs: false).start()
}
})
)
))
let alertController = AlertScreen(
sharedContext: sharedContext,
content: content,
actions: [
.init(title: strings.Common_NotNow)
]
)
dismissImpl = { [weak alertController] in
alertController?.dismiss(completion: nil)
}
return alertController
}
private final class AlertCallRatingComponent: Component {
public typealias EnvironmentType = AlertComponentEnvironment
private let completion: (Int) -> Void
public init(completion: @escaping (Int) -> Void) {
self.completion = completion
}
public static func ==(lhs: AlertCallRatingComponent, rhs: AlertCallRatingComponent) -> Bool {
return true
}
public final class View: UIView {
private var containerView: UIView
private let starButtons: [HighlightTrackingButton]
var rating: Int?
private var component: AlertCallRatingComponent?
private weak var state: EmptyComponentState?
public override init(frame: CGRect) {
self.containerView = UIView()
var starButtons: [HighlightTrackingButton] = []
for _ in 0 ..< 5 {
starButtons.append(HighlightTrackingButton())
}
self.starButtons = starButtons
super.init(frame: frame)
self.addSubview(self.containerView)
for button in self.starButtons {
button.addTarget(self, action: #selector(self.starPressed(_:)), for: .touchDown)
button.addTarget(self, action: #selector(self.starReleased(_:)), for: .touchUpInside)
self.containerView.addSubview(button)
}
self.containerView.addGestureRecognizer(UIPanGestureRecognizer(target: self, action: #selector(self.panGesture(_:))))
}
})
let controller = AlertController(theme: AlertControllerTheme(presentationData: presentationData), contentNode: contentNode!)
dismissImpl = { [weak controller] animated in
if animated {
controller?.dismissAnimated()
} else {
controller?.dismiss()
public required init?(coder: NSCoder) {
preconditionFailure()
}
@objc func panGesture(_ gestureRecognizer: UIPanGestureRecognizer) {
let location = gestureRecognizer.location(in: self.containerView)
var selectedButton: HighlightTrackingButton?
for button in self.starButtons {
if button.frame.contains(location) {
selectedButton = button
break
}
}
if let selectedButton = selectedButton {
switch gestureRecognizer.state {
case .began, .changed:
self.starPressed(selectedButton)
case .ended:
self.starReleased(selectedButton)
case .cancelled:
self.resetStars()
default:
break
}
} else {
self.resetStars()
}
}
private func resetStars() {
for i in 0 ..< self.starButtons.count {
let node = self.starButtons[i]
node.isSelected = false
}
}
@objc func starPressed(_ sender: HighlightTrackingButton) {
if let index = self.starButtons.firstIndex(of: sender) {
self.rating = index + 1
for i in 0 ..< self.starButtons.count {
let node = self.starButtons[i]
node.isSelected = i <= index
}
}
}
@objc func starReleased(_ sender: HighlightTrackingButton) {
guard let component = self.component else {
return
}
if let index = self.starButtons.firstIndex(of: sender) {
self.rating = index + 1
for i in 0 ..< self.starButtons.count {
let node = self.starButtons[i]
node.isSelected = i <= index
}
if let rating = self.rating {
component.completion(rating)
}
}
}
func update(component: AlertCallRatingComponent, availableSize: CGSize, state: EmptyComponentState, environment: Environment<AlertComponentEnvironment>, transition: ComponentTransition) -> CGSize {
if self.component == nil {
for i in 0 ..< self.starButtons.count {
let button = self.starButtons[i]
button.setImage(UIImage(bundleImageName: "Call/Star")?.withRenderingMode(.alwaysTemplate), for: .normal)
button.setImage(UIImage(bundleImageName: "Call/StarHighlighted")?.withRenderingMode(.alwaysTemplate), for: .selected)
button.setImage(UIImage(bundleImageName: "Call/StarHighlighted")?.withRenderingMode(.alwaysTemplate), for: [.selected, .highlighted])
}
}
self.component = component
self.state = state
let environment = environment[AlertComponentEnvironment.self]
let buttonCount = CGFloat(self.starButtons.count)
let starSize = CGSize(width: 42.0, height: 38.0)
let starsOrigin = floorToScreenPixels((availableSize.width - starSize.width * buttonCount) / 2.0)
self.containerView.frame = CGRect(origin: CGPoint(x: starsOrigin, y: 0.0), size: CGSize(width: starSize.width * buttonCount, height: starSize.height))
for i in 0 ..< self.starButtons.count {
let button = self.starButtons[i]
button.imageView?.tintColor = environment.theme.actionSheet.controlAccentColor
transition.setFrame(view: button, frame: CGRect(x: starSize.width * CGFloat(i), y: 0.0, width: starSize.width, height: starSize.height))
}
return CGSize(width: availableSize.width, height: 38.0)
}
}
return controller
public func makeView() -> View {
return View(frame: CGRect())
}
public func update(view: View, availableSize: CGSize, state: EmptyComponentState, environment: Environment<AlertComponentEnvironment>, transition: ComponentTransition) -> CGSize {
return view.update(component: self, availableSize: availableSize, state: state, environment: environment, transition: transition)
}
}