chore: migrate to new version + fixed several critical bugs

- Migrated project to latest Telegram iOS base (v12.3.2+)
- Fixed circular dependency between GhostModeManager and MiscSettingsManager
- Fixed multiple Bazel build configuration errors (select() default conditions)
- Fixed duplicate type definitions in PeerInfoScreen
- Fixed swiftmodule directory resolution in build scripts
- Added Ghostgram Settings tab in main Settings menu with all 5 features
- Cleared sensitive credentials from config.json (template-only now)
- Excluded bazel-cache from version control
This commit is contained in:
ichmagmaus 812
2026-02-23 23:04:32 +01:00
parent 703e291bcb
commit db53826061
1017 changed files with 62337 additions and 40559 deletions
@@ -112,7 +112,7 @@ public final class ChatMessageAccessibilityData {
if let chatPeer = message.peers[item.message.id.peerId] {
let authorName = message.author.flatMap(EnginePeer.init)?.displayTitle(strings: item.presentationData.strings, displayOrder: item.presentationData.nameDisplayOrder)
let (_, _, messageText, _, _) = chatListItemStrings(strings: item.presentationData.strings, nameDisplayOrder: item.presentationData.nameDisplayOrder, dateTimeFormat: item.presentationData.dateTimeFormat, contentSettings: item.context.currentContentSettings.with { $0 }, messages: [EngineMessage(message)], chatPeer: EngineRenderedPeer(peer: EnginePeer(chatPeer)), accountPeerId: item.context.account.peerId)
let (_, _, messageText, _, _, _) = chatListItemStrings(strings: item.presentationData.strings, nameDisplayOrder: item.presentationData.nameDisplayOrder, dateTimeFormat: item.presentationData.dateTimeFormat, contentSettings: item.context.currentContentSettings.with { $0 }, messages: [EngineMessage(message)], chatPeer: EngineRenderedPeer(peer: EnginePeer(chatPeer)), accountPeerId: item.context.account.peerId)
var text = messageText
@@ -664,7 +664,7 @@ open class ChatMessageItemView: ListViewItemNode, ChatMessageItemNodeProtocol {
public var effectAnimationNodes: [ChatMessageTransitionNode.DecorationItemNode] = []
public required init(rotated: Bool) {
super.init(layerBacked: false, dynamicBounce: true, rotated: rotated)
super.init(layerBacked: false, rotated: rotated)
if rotated {
self.transform = CATransform3DMakeRotation(CGFloat.pi, 0.0, 0.0, 1.0)
}