chore: migrate to new version + fixed several critical bugs

- Migrated project to latest Telegram iOS base (v12.3.2+)
- Fixed circular dependency between GhostModeManager and MiscSettingsManager
- Fixed multiple Bazel build configuration errors (select() default conditions)
- Fixed duplicate type definitions in PeerInfoScreen
- Fixed swiftmodule directory resolution in build scripts
- Added Ghostgram Settings tab in main Settings menu with all 5 features
- Cleared sensitive credentials from config.json (template-only now)
- Excluded bazel-cache from version control
This commit is contained in:
ichmagmaus 812
2026-02-23 23:04:32 +01:00
parent 703e291bcb
commit db53826061
1017 changed files with 62323 additions and 40545 deletions
@@ -16,6 +16,7 @@ import AppBundle
import AnimatedStickerNode
import TelegramAnimatedStickerNode
import HierarchyTrackingLayer
import EdgeEffect
private let motionAmount: CGFloat = 32.0
@@ -32,7 +33,7 @@ private func generateBlurredContents(image: UIImage, dimColor: UIColor?) -> UIIm
telegramFastBlurMore(Int32(context.size.width), Int32(context.size.height), Int32(context.bytesPerRow), context.bytes)
adjustSaturationInContext(context: context, saturation: 1.7)
if let dimColor {
context.withFlippedContext { c in
c.setFillColor(dimColor.cgColor)
@@ -43,6 +44,64 @@ private func generateBlurredContents(image: UIImage, dimColor: UIColor?) -> UIIm
return context.generateImage()
}
private func calculateWallpaperBrightness(from colors: [UInt32]) -> CGFloat {
guard !colors.isEmpty else {
return 1.0
}
return UIColor.average(of: colors.map(UIColor.init(rgb:))).hsb.b
}
private func calculateWallpaperBrightness(from image: UIImage) -> CGFloat {
guard let cgImage = image.cgImage else {
return 1.0
}
let sourceWidth = cgImage.width
let sourceHeight = cgImage.height
let topRegionHeight = max(1, Int(CGFloat(sourceHeight) * 0.1))
let cropRect = CGRect(x: 0, y: 0, width: sourceWidth, height: topRegionHeight)
guard let croppedImage = cgImage.cropping(to: cropRect) else {
return 1.0
}
let targetSize = CGSize(width: 10.0, height: 10.0)
let width = Int(targetSize.width)
let height = Int(targetSize.height)
let bytesPerPixel = 4
let bytesPerRow = bytesPerPixel * width
let bitsPerComponent = 8
var pixelData = [UInt8](repeating: 0, count: width * height * bytesPerPixel)
guard let context = CGContext(
data: &pixelData,
width: width,
height: height,
bitsPerComponent: bitsPerComponent,
bytesPerRow: bytesPerRow,
space: CGColorSpaceCreateDeviceRGB(),
bitmapInfo: CGImageAlphaInfo.premultipliedLast.rawValue
) else {
return 1.0
}
context.draw(croppedImage, in: CGRect(origin: .zero, size: targetSize))
var totalLuminance: CGFloat = 0.0
let pixelCount = width * height
for i in 0 ..< pixelCount {
let offset = i * bytesPerPixel
let r = CGFloat(pixelData[offset]) / 255.0
let g = CGFloat(pixelData[offset + 1]) / 255.0
let b = CGFloat(pixelData[offset + 2]) / 255.0
totalLuminance += 0.299 * r + 0.587 * g + 0.114 * b
}
return totalLuminance / CGFloat(pixelCount)
}
public enum WallpaperBubbleType {
case incoming
case outgoing
@@ -97,12 +156,14 @@ public struct WallpaperEdgeEffectEdge: Equatable {
}
public protocol WallpaperEdgeEffectNode: ASDisplayNode {
func update(rect: CGRect, edge: WallpaperEdgeEffectEdge, containerSize: CGSize, transition: ContainedViewLayoutTransition)
func update(rect: CGRect, edge: WallpaperEdgeEffectEdge, blur: Bool, containerSize: CGSize, transition: ContainedViewLayoutTransition)
}
public protocol WallpaperBackgroundNode: ASDisplayNode {
var isReady: Signal<Bool, NoError> { get }
var rotation: CGFloat { get set }
var isDark: Bool? { get }
var isDarkUpdated: (() -> Void)? { get set }
func update(wallpaper: TelegramWallpaper, animated: Bool)
func update(wallpaper: TelegramWallpaper, starGift: StarGift?, animated: Bool)
@@ -122,7 +183,7 @@ public protocol WallpaperBackgroundNode: ASDisplayNode {
func makeEdgeEffectNode() -> WallpaperEdgeEffectNode?
}
private final class EffectImageLayer: SimpleLayer, GradientBackgroundPatternOverlayLayer {
final class EffectImageLayer: SimpleLayer, GradientBackgroundPatternOverlayLayer {
final class CloneLayer: SimpleLayer {
private weak var parentLayer: EffectImageLayer?
private var index: SparseBag<Weak<CloneLayer>>.Index?
@@ -785,9 +846,9 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
private let context: AccountContext
private let useSharedAnimationPhase: Bool
private let contentNode: ASDisplayNode
let contentNode: ASDisplayNode
fileprivate let edgeEffectNodes = SparseBag<Weak<WallpaperEdgeEffectNodeImpl>>()
let edgeEffectNodes = SparseBag<Weak<WallpaperEdgeEffectNodeImpl>>()
private var blurredBackgroundContents: UIImage?
@@ -836,9 +897,9 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
}
}
fileprivate var gradientBackgroundNode: GradientBackgroundNode?
var gradientBackgroundNode: GradientBackgroundNode?
private var outgoingBubbleGradientBackgroundNode: GradientBackgroundNode?
fileprivate let patternImageLayer: EffectImageLayer
let patternImageLayer: EffectImageLayer
private let dimLayer: SimpleLayer
private var isGeneratingPatternImage: Bool = false
@@ -980,11 +1041,21 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
}
private static var cachedSharedPattern: (PatternKey, UIImage)?
public private(set) var isDark: Bool?
public var isDarkUpdated: (() -> Void)?
private func updateIsDark(_ isDark: Bool?) {
if self.isDark != isDark {
self.isDark = isDark
self.isDarkUpdated?()
}
}
private let _isReady = ValuePromise<Bool>(false, ignoreRepeated: true)
public var isReady: Signal<Bool, NoError> {
return self._isReady.get()
}
init(context: AccountContext, useSharedAnimationPhase: Bool) {
self.context = context
self.useSharedAnimationPhase = useSharedAnimationPhase
@@ -1132,6 +1203,12 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
self.blurredBackgroundContents = nil
self.motionEnabled = false
self.wallpaperDisposable.set(nil)
if case let .file(file) = wallpaper, file.isPattern {
self.updateIsDark(nil)
} else {
self.updateIsDark(calculateWallpaperBrightness(from: gradientColors) <= 0.3)
}
} else {
if let gradientBackgroundNode = self.gradientBackgroundNode {
self.gradientBackgroundNode = nil
@@ -1160,17 +1237,20 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
self.contentNode.contents = image?.cgImage
self.blurredBackgroundContents = image
self.wallpaperDisposable.set(nil)
self.updateIsDark(calculateWallpaperBrightness(from: gradientColors) <= 0.3)
} else if gradientColors.count >= 1 {
self.contentNode.backgroundColor = UIColor(rgb: gradientColors[0])
self.contentNode.contents = nil
self.blurredBackgroundContents = nil
self.wallpaperDisposable.set(nil)
self.updateIsDark(calculateWallpaperBrightness(from: gradientColors) <= 0.3)
} else {
self.contentNode.backgroundColor = .white
if let image = chatControllerBackgroundImage(theme: nil, wallpaper: wallpaper, mediaBox: self.context.sharedContext.accountManager.mediaBox, knockoutMode: false) {
self.contentNode.contents = image.cgImage
self.blurredBackgroundContents = generateBlurredContents(image: image, dimColor: wallpaperDimColor)
self.wallpaperDisposable.set(nil)
self.updateIsDark(calculateWallpaperBrightness(from: image) <= 0.55)
Queue.mainQueue().justDispatch {
self._isReady.set(true)
}
@@ -1178,6 +1258,7 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
self.contentNode.contents = image.cgImage
self.blurredBackgroundContents = generateBlurredContents(image: image, dimColor: wallpaperDimColor)
self.wallpaperDisposable.set(nil)
self.updateIsDark(calculateWallpaperBrightness(from: image) <= 0.55)
Queue.mainQueue().justDispatch {
self._isReady.set(true)
}
@@ -1190,10 +1271,16 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
strongSelf.contentNode.contents = image?.0?.cgImage
if let image = image?.0 {
strongSelf.blurredBackgroundContents = generateBlurredContents(image: image, dimColor: wallpaperDimColor)
strongSelf.updateIsDark(calculateWallpaperBrightness(from: image) <= 0.55)
} else {
strongSelf.blurredBackgroundContents = nil
}
strongSelf.updateBubbles()
for edgeEffectNode in strongSelf.edgeEffectNodes {
if let edgeEffectNode = edgeEffectNode.value {
edgeEffectNode.updateContents()
}
}
strongSelf._isReady.set(true)
}))
}
@@ -1227,8 +1314,13 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
}
}
self.updateBubbles()
self.updateDimming()
for edgeEffectNode in self.edgeEffectNodes {
if let edgeEffectNode = edgeEffectNode.value {
edgeEffectNode.updateContents()
}
}
}
public func _internalUpdateIsSettingUpWallpaper() {
@@ -1792,156 +1884,6 @@ public final class WallpaperBackgroundNodeImpl: ASDisplayNode, WallpaperBackgrou
}
}
private final class WallpaperEdgeEffectNodeImpl: ASDisplayNode, WallpaperEdgeEffectNode {
private struct Params: Equatable {
let rect: CGRect
let edge: WallpaperEdgeEffectEdge
let containerSize: CGSize
init(rect: CGRect, edge: WallpaperEdgeEffectEdge, containerSize: CGSize) {
self.rect = rect
self.edge = edge
self.containerSize = containerSize
}
}
private var gradientNode: GradientBackgroundNode.CloneNode?
private let patternImageLayer: EffectImageLayer.CloneLayer
private let containerNode: ASDisplayNode
private let containerMaskingNode: ASDisplayNode
private let overlayNode: ASDisplayNode
private let maskView: UIImageView
private weak var parentNode: WallpaperBackgroundNodeImpl?
private var index: Int?
private var params: Params?
private var isInverted: Bool = false
init(parentNode: WallpaperBackgroundNodeImpl) {
self.parentNode = parentNode
if let gradientBackgroundNode = parentNode.gradientBackgroundNode {
self.gradientNode = GradientBackgroundNode.CloneNode(parentNode: gradientBackgroundNode, isDimmed: false)
} else {
self.gradientNode = nil
}
self.patternImageLayer = EffectImageLayer.CloneLayer(parentLayer: parentNode.patternImageLayer)
self.containerNode = ASDisplayNode()
self.containerNode.anchorPoint = CGPoint()
self.containerNode.clipsToBounds = true
self.containerMaskingNode = ASDisplayNode()
self.containerMaskingNode.addSubnode(self.containerNode)
self.overlayNode = ASDisplayNode()
self.maskView = UIImageView()
super.init()
if let gradientNode = self.gradientNode {
self.containerNode.addSubnode(gradientNode)
}
//self.layer.addSublayer(self.patternImageLayer)
self.addSubnode(self.containerMaskingNode)
self.containerMaskingNode.view.mask = self.maskView
self.containerNode.addSubnode(self.overlayNode)
self.index = parentNode.edgeEffectNodes.add(Weak(self))
}
deinit {
if let index = self.index, let parentNode = self.parentNode {
parentNode.edgeEffectNodes.remove(index)
}
}
func updateGradientNode() {
if let gradientBackgroundNode = self.parentNode?.gradientBackgroundNode {
if self.gradientNode == nil {
let gradientNode = GradientBackgroundNode.CloneNode(parentNode: gradientBackgroundNode, isDimmed: false)
self.gradientNode = gradientNode
self.containerNode.insertSubnode(gradientNode, at: 0)
if let params = self.params {
self.updateImpl(rect: params.rect, edge: params.edge, containerSize: params.containerSize, transition: .immediate)
}
}
} else {
if let gradientNode = self.gradientNode {
self.gradientNode = nil
gradientNode.removeFromSupernode()
}
}
}
func updatePattern(isInverted: Bool) {
if self.isInverted != isInverted {
self.isInverted = isInverted
self.overlayNode.backgroundColor = isInverted ? .black : .clear
}
}
func update(rect: CGRect, edge: WallpaperEdgeEffectEdge, containerSize: CGSize, transition: ContainedViewLayoutTransition) {
let params = Params(rect: rect, edge: edge, containerSize: containerSize)
if self.params != params {
self.params = params
self.updateImpl(rect: params.rect, edge: params.edge, containerSize: params.containerSize, transition: transition)
}
}
private func updateImpl(rect: CGRect, edge: WallpaperEdgeEffectEdge, containerSize: CGSize, transition: ContainedViewLayoutTransition) {
transition.updateFrame(node: self.containerMaskingNode, frame: CGRect(origin: CGPoint(), size: rect.size))
transition.updateBounds(node: self.containerNode, bounds: CGRect(origin: CGPoint(x: rect.minX, y: rect.minY), size: rect.size))
if self.maskView.image?.size.height != edge.size {
let baseGradientAlpha: CGFloat = 0.75
let numSteps = 8
let firstStep = 1
let firstLocation = 0.0
let colors: [UIColor] = (0 ..< numSteps).map { i in
if i < firstStep {
return UIColor(white: 1.0, alpha: 1.0)
} else {
let step: CGFloat = CGFloat(i - firstStep) / CGFloat(numSteps - firstStep - 1)
let value: CGFloat = bezierPoint(0.42, 0.0, 0.58, 1.0, step)
return UIColor(white: 1.0, alpha: baseGradientAlpha * value)
}
}
let locations: [CGFloat] = (0 ..< numSteps).map { i in
if i < firstStep {
return 0.0
} else {
let step: CGFloat = CGFloat(i - firstStep) / CGFloat(numSteps - firstStep - 1)
return (firstLocation + (1.0 - firstLocation) * step)
}
}
self.maskView.image = generateGradientImage(
size: CGSize(width: 8.0, height: edge.size),
colors: colors,
locations: locations
)?.stretchableImage(withLeftCapWidth: 0, topCapHeight: Int(edge.size))
}
transition.updateFrame(view: self.maskView, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: rect.size))
transition.updateFrame(node: self.overlayNode, frame: CGRect(origin: CGPoint(), size: containerSize))
if let gradientNode = self.gradientNode {
transition.updateFrame(node: gradientNode, frame: CGRect(origin: CGPoint(), size: containerSize))
}
transition.updateFrame(layer: self.patternImageLayer, frame: CGRect(origin: CGPoint(), size: containerSize))
}
}
private protocol WallpaperComponentView: AnyObject {
var view: UIView { get }
@@ -0,0 +1,228 @@
import Foundation
import UIKit
import AsyncDisplayKit
import Display
import GradientBackground
import EdgeEffect
import SwiftSignalKit
import ComponentFlow
import ComponentDisplayAdapters
final class WallpaperEdgeEffectNodeImpl: ASDisplayNode, WallpaperEdgeEffectNode {
private struct Params: Equatable {
let rect: CGRect
let edge: WallpaperEdgeEffectEdge
let blur: Bool
let containerSize: CGSize
init(rect: CGRect, edge: WallpaperEdgeEffectEdge, blur: Bool, containerSize: CGSize) {
self.rect = rect
self.edge = edge
self.blur = blur
self.containerSize = containerSize
}
}
private var gradientNode: GradientBackgroundNode.CloneNode?
private let patternImageLayer: EffectImageLayer.CloneLayer
private let contentNode: ASDisplayNode
private let containerNode: ASDisplayNode
private let containerMaskingNode: ASDisplayNode
private let overlayNode: ASDisplayNode
private let maskView: UIImageView
private var blurView: VariableBlurView?
private weak var parentNode: WallpaperBackgroundNodeImpl?
private var index: Int?
private var params: Params?
private var isInverted: Bool = false
init(parentNode: WallpaperBackgroundNodeImpl) {
self.parentNode = parentNode
if let gradientBackgroundNode = parentNode.gradientBackgroundNode {
self.gradientNode = GradientBackgroundNode.CloneNode(parentNode: gradientBackgroundNode, isDimmed: false)
} else {
self.gradientNode = nil
}
self.patternImageLayer = EffectImageLayer.CloneLayer(parentLayer: parentNode.patternImageLayer)
self.contentNode = ASDisplayNode()
self.containerNode = ASDisplayNode()
self.containerNode.anchorPoint = CGPoint()
self.containerNode.clipsToBounds = true
self.containerMaskingNode = ASDisplayNode()
self.containerMaskingNode.addSubnode(self.containerNode)
self.overlayNode = ASDisplayNode()
self.maskView = UIImageView()
super.init()
self.containerNode.addSubnode(self.contentNode)
if let gradientNode = self.gradientNode {
self.containerNode.addSubnode(gradientNode)
}
//self.containerMaskingNode.layer.addSublayer(self.patternImageLayer)
self.addSubnode(self.containerMaskingNode)
self.containerMaskingNode.view.mask = self.maskView
self.containerNode.addSubnode(self.overlayNode)
self.index = parentNode.edgeEffectNodes.add(Weak(self))
}
deinit {
if let index = self.index, let parentNode = self.parentNode {
parentNode.edgeEffectNodes.remove(index)
}
}
func updateGradientNode() {
if let gradientBackgroundNode = self.parentNode?.gradientBackgroundNode {
if self.gradientNode == nil {
let gradientNode = GradientBackgroundNode.CloneNode(parentNode: gradientBackgroundNode, isDimmed: false)
self.gradientNode = gradientNode
self.containerNode.insertSubnode(gradientNode, at: 0)
if let params = self.params {
self.updateImpl(rect: params.rect, edge: params.edge, blur: params.blur, containerSize: params.containerSize, transition: .immediate)
}
}
} else {
if let gradientNode = self.gradientNode {
self.gradientNode = nil
gradientNode.removeFromSupernode()
}
}
}
func updatePattern(isInverted: Bool) {
if self.isInverted != isInverted {
self.isInverted = isInverted
self.overlayNode.backgroundColor = isInverted ? .black : .clear
}
}
func updateContents() {
guard let parentNode = self.parentNode else {
return
}
self.contentNode.contents = parentNode.contentNode.contents
self.contentNode.backgroundColor = parentNode.contentNode.backgroundColor
self.contentNode.alpha = parentNode.contentNode.alpha
self.contentNode.isHidden = parentNode.contentNode.isHidden
}
func update(rect: CGRect, edge: WallpaperEdgeEffectEdge, blur: Bool, containerSize: CGSize, transition: ContainedViewLayoutTransition) {
let params = Params(rect: rect, edge: edge, blur: blur, containerSize: containerSize)
if self.params != params {
self.params = params
self.updateImpl(rect: params.rect, edge: params.edge, blur: params.blur, containerSize: params.containerSize, transition: transition)
}
}
private func updateImpl(rect: CGRect, edge: WallpaperEdgeEffectEdge, blur: Bool, containerSize: CGSize, transition: ContainedViewLayoutTransition) {
transition.updateFrame(node: self.containerMaskingNode, frame: CGRect(origin: CGPoint(), size: rect.size))
transition.updateBounds(node: self.containerNode, bounds: CGRect(origin: CGPoint(x: rect.minX, y: rect.minY), size: rect.size))
if self.maskView.image?.size.height != edge.size {
let baseAlpha: CGFloat = 0.8
let expSteps = 6
let totalSteps = 18
let expEndValue: CGFloat = 0.6
var colors: [UIColor] = []
for i in 0 ..< expSteps {
let step = CGFloat(i) / CGFloat(expSteps - 1)
colors.append(UIColor(white: 1.0, alpha: bezierPoint(0.42, 0.0, 0.58, 1.0, step) * expEndValue))
}
for i in 0 ..< (totalSteps - expSteps) {
let step = CGFloat(i) / CGFloat((totalSteps - expSteps) - 1)
colors.append(UIColor(white: 1.0, alpha: expEndValue * (1.0 - step) + 1.0 * step))
}
let locations: [CGFloat] = (0 ..< colors.count).map { i in
return CGFloat(i) / CGFloat(colors.count - 1)
}
self.maskView.image = generateGradientImage(
size: CGSize(width: 8.0, height: edge.size),
colors: colors.map { $0.withMultipliedAlpha(baseAlpha) },
locations: locations
)?.stretchableImage(withLeftCapWidth: 0, topCapHeight: Int(edge.size))
}
let maskFrame = CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: rect.size)
ComponentTransition(transition).setPosition(view: self.maskView, position: maskFrame.center)
ComponentTransition(transition).setBounds(view: self.maskView, bounds: CGRect(origin: CGPoint(), size: maskFrame.size))
if case .top = edge.edge {
self.maskView.transform = CGAffineTransformMakeScale(1.0, -1.0)
} else {
self.maskView.transform = CGAffineTransformIdentity
}
transition.updateFrame(node: self.overlayNode, frame: CGRect(origin: CGPoint(), size: containerSize))
if let gradientNode = self.gradientNode {
transition.updateFrame(node: gradientNode, frame: CGRect(origin: CGPoint(), size: containerSize))
}
transition.updateFrame(layer: self.patternImageLayer, frame: CGRect(origin: CGPoint(x: -rect.minX, y: -rect.minY), size: containerSize))
transition.updateFrame(node: self.contentNode, frame: CGRect(origin: CGPoint(x: 0.0, y: 0.0), size: containerSize))
if blur {
let blurView: VariableBlurView
if let current = self.blurView {
blurView = current
} else {
let gradientMaskLayer = SimpleGradientLayer()
let baseGradientAlpha: CGFloat = 1.0
let numSteps = 8
let firstStep = 1
let firstLocation = 0.8
gradientMaskLayer.colors = (0 ..< numSteps).map { i in
if i < firstStep {
return UIColor(white: 1.0, alpha: 1.0).cgColor
} else {
let step: CGFloat = CGFloat(i - firstStep) / CGFloat(numSteps - firstStep - 1)
let value: CGFloat = 1.0 - bezierPoint(0.42, 0.0, 0.58, 1.0, step)
return UIColor(white: 1.0, alpha: baseGradientAlpha * value).cgColor
}
}
gradientMaskLayer.locations = (0 ..< numSteps).map { i -> NSNumber in
if i < firstStep {
return 0.0 as NSNumber
} else {
let step: CGFloat = CGFloat(i - firstStep) / CGFloat(numSteps - firstStep - 1)
return (firstLocation + (1.0 - firstLocation) * step) as NSNumber
}
}
blurView = VariableBlurView(gradientMask: self.maskView.image ?? UIImage(), maxBlurRadius: 8.0)
blurView.layer.mask = gradientMaskLayer
self.view.insertSubview(blurView, at: 0)
self.blurView = blurView
}
blurView.update(size: bounds.size, transition: transition)
transition.updateFrame(view: blurView, frame: bounds)
if let maskLayer = blurView.layer.mask {
transition.updateFrame(layer: maskLayer, frame: bounds)
maskLayer.transform = CATransform3DMakeScale(1.0, -1.0, 1.0)
}
blurView.transform = self.maskView.transform
} else if let blurView = self.blurView {
self.blurView = nil
blurView.removeFromSuperview()
}
}
}