fix(test): kill the four worst fixed sleeps (300s/30s/30s/20s)

- watchdog.test: the 20s blind wait for one production parent-watchdog
  tick becomes BROWSE_PARENT_WATCHDOG_INTERVAL_MS=250 (new env knob in
  server.ts, NaN-safe, production default unchanged) + polls for the
  boot line and the tick's stay-alive log — strictly stronger (the old
  form never proved a tick observed the parent death). 24s → 3.6s.
- stop-dead-daemon / terminal-agent-owner-watchdog: the 300s/30s
  stand-in child lifetimes become stdin-EOF-bound — the child can never
  self-exit mid-test on a slow runner (spurious-failure class) and
  self-reaps instantly if the test dies (no 300s orphans). Node-compat
  stdin APIs (owner-watchdog runs on the Windows lane).
- browser-skill-commands: the sleeper fixture's 30s self-time becomes
  8s (no stdin pipe exists in runToFiles) — far above the 1s product
  timeout it must outlive, below the test ceiling, so a timeout-kill
  regression fails on clean assertions instead of an opaque bun
  timeout; added: stdout must NOT contain 'done'.

45/45 green across the four files + server tripwires.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
This commit is contained in:
Garry Tan
2026-08-29 05:31:02 +00:00
co-authored by Claude Fable 5
parent 73fe950fbf
commit 5c081a355a
5 changed files with 70 additions and 17 deletions
+29 -11
View File
@@ -27,8 +27,10 @@ import { resolveConfig } from '../src/config';
// seam as idleCheckTick) and tunnelActive is simulated via setTunnelActive.
//
// Each test spawns the real server.ts. Tests 1 and 2 verify behavior via
// stdout log line (fast). Test 3 waits for the watchdog poll cycle to confirm
// the server REMAINS alive after parent death (slow — ~20s observation window).
// stdout log line (fast). Test 3 shrinks the poll cadence via
// BROWSE_PARENT_WATCHDOG_INTERVAL_MS (test seam in server.ts), waits for the
// tick's one-time "parent exited (server stays alive" log to prove a tick
// observed the death, then confirms the server REMAINS alive.
const ROOT = path.resolve(import.meta.dir, '..');
const SERVER_SCRIPT = path.join(ROOT, 'src', 'server.ts');
@@ -139,21 +141,37 @@ describe('parent-process watchdog (v0.18.1.0)', () => {
const parentPid = parentProc.pid!;
// Default headless: no BROWSE_HEADED, real parent PID — watchdog active.
serverProc = spawnServer({ BROWSE_PARENT_PID: String(parentPid) }, 34903);
// The poll cadence is shrunk via the server's env seam (250ms instead of
// the production 15s) so observing a real tick doesn't cost a 20s sleep.
serverProc = spawnServer({
BROWSE_PARENT_PID: String(parentPid),
BROWSE_PARENT_WATCHDOG_INTERVAL_MS: '250',
}, 34903);
const serverPid = serverProc.pid!;
// Give the server a moment to start and register the watchdog interval.
await Bun.sleep(2000);
// Startup barrier: poll stdout for the listen line instead of a fixed 2s
// sleep. The watchdog interval is registered at module load, before this
// line prints, so once we see it the ticks are running.
const bootOut = await readStdoutUntil(serverProc, 'Server running on', 15_000);
expect(bootOut).toContain('Server running on');
expect(isProcessAlive(serverPid)).toBe(true);
// Kill the parent. The watchdog polls every 15s, so first tick after
// parent death lands within ~15s. Pre-#994 the server would shutdown
// here. Post-#994 the server logs the parent exit and stays alive.
// Kill the parent, then wait for a tick to OBSERVE the death: the
// stay-alive branch logs a one-time latched line. Seeing it proves a tick
// ran after parent death and chose NOT to shut down — pre-#994 the same
// tick called shutdown instead. (Await exited first so the PID is reaped
// and the tick's kill(pid, 0) probe sees ESRCH, not a zombie.)
parentProc.kill('SIGKILL');
await parentProc.exited;
const marker = `Parent process ${parentPid} exited (server stays alive`;
const out = await readStdoutUntil(serverProc, marker, 15_000);
expect(out).toContain(marker);
expect(out).not.toContain('shutting down');
// Wait long enough for at least one watchdog tick (15s) plus margin.
// Server should still be alive — that's the whole point of #994.
await Bun.sleep(20_000);
// Let several more ticks land (4+ at 250ms — the old fixed 20s sleep
// covered ~1 production tick) and confirm the server is still alive —
// that's the whole point of #994.
await Bun.sleep(1_000);
expect(isProcessAlive(serverPid)).toBe(true);
}, 45_000);
});