feat: design binary — real UI mockup generation for gstack skills (v0.13.0.0) (#551)

* docs: design tools v1 plan — visual mockup generation for gstack skills

Full design doc covering the `design` binary that wraps OpenAI's GPT Image API
to generate real UI mockups from gstack's design skills. Includes comparison
board UX spec, auth model, 6 CEO expansions (design memory, mockup diffing,
screenshot evolution, design intent verification, responsive variants,
design-to-code prompt), and 9-commit implementation plan.

Reviewed: /office-hours + /plan-eng-review (CLEARED) + /plan-ceo-review
(EXPANSION, 6/6 accepted) + /plan-design-review (2/10 → 8/10).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: design tools prototype validation — GPT Image API works

Prototype script sends 3 design briefs to OpenAI Responses API with
image_generation tool. Results: dashboard (47s, 2.1MB), landing page
(42s, 1.3MB), settings page (37s, 1.3MB) all produce real, implementable
UI mockups with accurate text rendering and clean layouts.

Key finding: Codex OAuth tokens lack image generation scopes. Direct
API key (sk-proj-*) required, stored in ~/.gstack/openai.json.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: design binary core — generate, check, compare commands

Stateless CLI (design/dist/design) wrapping OpenAI Responses API for
UI mockup generation. Three working commands:

- generate: brief -> PNG mockup via gpt-4o + image_generation tool
- check: vision-based quality gate via GPT-4o (text readability, layout
  completeness, visual coherence)
- compare: generates self-contained HTML comparison board with star
  ratings, radio Pick, per-variant feedback, regenerate controls,
  and Submit button that writes structured JSON for agent polling

Auth reads from ~/.gstack/openai.json (0600), falls back to
OPENAI_API_KEY env var. Compiled separately from browse binary
(openai added to devDependencies, not runtime deps).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: design binary variants + iterate commands

variants: generates N style variations with staggered parallel (1.5s
between launches, exponential backoff on 429). 7 built-in style
variations (bold, calm, warm, corporate, dark, playful + default).
Tested: 3/3 variants in 41.6s.

iterate: multi-turn design iteration using previous_response_id for
conversational threading. Falls back to re-generation with accumulated
feedback if threading doesn't retain visual context.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: DESIGN_SETUP + DESIGN_MOCKUP template resolvers

Add generateDesignSetup() and generateDesignMockup() to the existing
design.ts resolver file. Add designDir to HostPaths (claude + codex).
Register DESIGN_SETUP and DESIGN_MOCKUP in the resolver index.

DESIGN_SETUP: $D binary discovery (mirrors $B browse setup pattern).
Falls back to DESIGN_SKETCH if binary not available.

DESIGN_MOCKUP: full visual exploration workflow template — construct
brief from DESIGN.md context, generate 3 variants, open comparison
board in Chrome, poll for user feedback, save approved mockup to
docs/designs/, generate HTML wireframe for implementation.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: sync package.json version with VERSION file (0.12.2.0)

Pre-existing mismatch: VERSION was 0.12.2.0 but package.json was
0.12.0.0. Also adds design binary to build script and dev:design
convenience command.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: /office-hours visual design exploration integration

Add {{DESIGN_MOCKUP}} to office-hours template before the existing
{{DESIGN_SKETCH}}. When the design binary is available, /office-hours
generates 3 visual mockup variants, opens a comparison board in Chrome,
and polls for user feedback. Falls back to HTML wireframes if the
design binary isn't built.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: /plan-design-review visual mockup integration

Add {{DESIGN_SETUP}} to pre-review audit and "show me what 10/10
looks like" mockup generation to the 0-10 rating method. When a
design dimension rates below 7/10, the review can generate a mockup
showing the improved version. Falls back to text descriptions if
the design binary isn't available.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: design memory — extract visual language from mockups into DESIGN.md

New `$D extract` command: sends approved mockup to GPT-4o vision,
extracts color palette, typography, spacing, and layout patterns,
writes/updates DESIGN.md with an "Extracted Design Language" section.

Progressive constraint: if DESIGN.md exists, future mockup briefs
include it as style context. If no DESIGN.md, explorations run wide.
readDesignConstraints() reads existing DESIGN.md for brief construction.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: mockup diffing + design intent verification

New commands:
- $D diff --before old.png --after new.png: visual diff using GPT-4o
  vision. Returns differences by area with severity (high/medium/low)
  and a matchScore (0-100).
- $D verify --mockup approved.png --screenshot live.png: compares live
  site screenshot against approved design mockup. Pass if matchScore
  >= 70 and no high-severity differences.

Used by /design-review to close the design loop: design -> implement ->
verify visually.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: screenshot-to-mockup evolution ($D evolve)

New command: $D evolve --screenshot current.png --brief "make it calmer"

Two-step process: first analyzes the screenshot via GPT-4o vision to
produce a detailed description, then generates a new mockup that keeps
the existing layout structure but applies the requested changes. Starts
from reality, not blank canvas.

Bridges the gap between /design-review critique ("the spacing is off")
and a visual proposal of the fix.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: responsive variants + design-to-code prompt

Responsive variants: $D variants --viewports desktop,tablet,mobile
generates mockups at 1536x1024, 1024x1024, and 1024x1536 (portrait)
with viewport-appropriate layout instructions.

Design-to-code prompt: $D prompt --image approved.png extracts colors,
typography, layout, and components via GPT-4o vision, producing a
structured implementation prompt. Reads DESIGN.md for additional
constraint context.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: bump version and changelog (v0.13.0.0)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: gstack designer as first-class tool in /plan-design-review

Brand the gstack designer prominently, add Step 0.5 for proactive visual
mockup generation before review passes, and update priority hierarchy.
When a plan describes new UI, the skill now offers to generate mockups
with $D variants, run $D check for quality gating, and present a
comparison board via $B goto before any review passes begin.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: integrate mockups into review passes and outputs

Thread Step 0.5 mockups through the review workflow: Pass 4 (AI Slop)
evaluates generated mockups visually, Pass 7 uses mockups as evidence
for unresolved decisions, post-pass offers one-shot regeneration after
design changes, and Approved Mockups section records chosen variants
with paths for the implementer.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: gstack designer target mockups in /design-review fix loop

Add $D generate for target mockups in Phase 8a.5 — before fixing a
design finding, generate a mockup showing what it should look like.
Add $D verify in Phase 9 to compare fix results against targets.
Not plan mode — goes straight to implementation.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: gstack designer AI mockups in /design-consultation Phase 5

Replace HTML preview with $D variants + comparison board when designer
is available (Path A). Use $D extract to derive DESIGN.md tokens from
the approved mockup. Handles both plan mode (write to plan) and
non-plan mode (implement immediately). Falls back to HTML preview
(Path B) when designer binary is unavailable.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: make gstack designer the default in /plan-design-review, not optional

The transcript showed the agent writing 5 text descriptions of homepage
variants instead of generating visual mockups, even when the user explicitly
asked for design tools. The skill treated mockups as optional ("Want me to
generate?") when they should be the default behavior.

Changes:
- Rename "Your Visual Design Tool" to "YOUR PRIMARY TOOL" with aggressive
  language: "Don't ask permission. Show it."
- Step 0.5 now generates mockups automatically when DESIGN_READY, no
  AskUserQuestion gatekeeping the default path
- Priority hierarchy: mockups are "non-negotiable" not "if available"
- Step 0D tells the user mockups are coming next
- DESIGN_NOT_AVAILABLE fallback now tells user what they're missing

The only valid reasons to skip mockups: no UI scope, or designer not
installed. Everything else generates by default.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: persist design mockups to ~/.gstack/projects/$SLUG/designs/

Mockups were going to .context/mockups/ (gitignored, workspace-local).
This meant designs disappeared when switching workspaces or conversations,
and downstream skills couldn't reference approved mockups from earlier
reviews.

Now all three design skills save to persistent project-scoped dirs:
- /plan-design-review: ~/.gstack/projects/$SLUG/designs/<screen>-<date>/
- /design-consultation: ~/.gstack/projects/$SLUG/designs/design-system-<date>/
- /design-review: ~/.gstack/projects/$SLUG/designs/design-audit-<date>/

Each directory gets an approved.json recording the user's pick, feedback,
and branch. This lets /design-review verify against mockups that
/plan-design-review approved, and design history is browsable via
ls ~/.gstack/projects/$SLUG/designs/.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: regenerate codex ship skill with zsh glob guards

Picked up setopt +o nomatch guards from main's v0.12.8.1 merge.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add browse binary discovery to DESIGN_SETUP resolver

The design setup block now discovers $B alongside $D, so skills can
open comparison boards via $B goto and poll feedback via $B eval.
Falls back to `open` on macOS when browse binary is unavailable.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: comparison board DOM polling in plan-design-review

After opening the comparison board, the agent now polls
#status via $B eval instead of asking a rigid AskUserQuestion.
Handles submit (read structured JSON feedback), regenerate
(new variants with updated brief), and $B-unavailable fallback
(free-form text response). The user interacts with the real
board UI, not a constrained option picker.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: comparison board feedback loop integration test

16 tests covering the full DOM polling cycle: structure verification,
submit with pick/rating/comment, regenerate flows (totally different,
more like this, custom text), and the agent polling pattern
(empty → submitted → read JSON). Uses real generateCompareHtml()
from design/src/compare.ts, served via HTTP. Runs in <1s.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add $D serve command for HTTP-based comparison board feedback

The comparison board feedback loop was fundamentally broken: browse blocks
file:// URLs (url-validation.ts:71), so $B goto file://board.html always
fails. The fallback open + $B eval polls a different browser instance.

$D serve fixes this by serving the board over HTTP on localhost. The server
is stateful: stays alive across regeneration rounds, exposes /api/progress
for the board to poll, and accepts /api/reload from the agent to swap in
new board HTML. Stdout carries feedback JSON only; stderr carries telemetry.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: dual-mode feedback + post-submit lifecycle in comparison board

When __GSTACK_SERVER_URL is set (injected by $D serve), the board POSTs
feedback to the server instead of only writing to hidden DOM elements.
After submit: disables all inputs, shows "Return to your coding agent."
After regenerate: shows spinner, polls /api/progress, auto-refreshes on
ready. On POST failure: shows copyable JSON fallback. On progress timeout
(5 min): shows error with /design-shotgun prompt. DOM fallback preserved
for headed browser mode and tests.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: HTTP serve command endpoints and regeneration lifecycle

11 tests covering: HTML serving with injected server URL, /api/progress
state reporting, submit → done lifecycle, regenerate → regenerating state,
remix with remixSpec, malformed JSON rejection, /api/reload HTML swapping,
missing file validation, and full regenerate → reload → submit round-trip.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add DESIGN_SHOTGUN_LOOP resolver + fix design artifact paths

Adds generateDesignShotgunLoop() resolver for the shared comparison board
feedback loop (serve via HTTP, handle regenerate/remix, AskUserQuestion
fallback, feedback confirmation). Registered as {{DESIGN_SHOTGUN_LOOP}}.

Fixes generateDesignMockup() to use ~/.gstack/projects/$SLUG/designs/
instead of /tmp/ and docs/designs/. Replaces broken $B goto file:// +
$B eval polling with $D compare --serve (HTTP-based, stdout feedback).

Adds CRITICAL PATH RULE guardrail to DESIGN_SETUP: design artifacts must
go to ~/.gstack/projects/$SLUG/designs/, never .context/ or /tmp/.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add /design-shotgun standalone design exploration skill

New skill for visual brainstorming: generate AI design variants, open a
comparison board in the user's browser, collect structured feedback, and
iterate. Features: session detection (revisit prior explorations), 5-dimension
context gathering (who, job to be done, what exists, user flow, edge cases),
taste memory (prior approved designs bias new generations), inline variant
preview, configurable variant count, screenshot-to-variants via $D evolve.

Uses {{DESIGN_SHOTGUN_LOOP}} resolver for the feedback loop. Saves all
artifacts to ~/.gstack/projects/$SLUG/designs/.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: regenerate SKILL.md files for design-shotgun + resolver changes

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add remix UI to comparison board

Per-variant element selectors (Layout, Colors, Typography, Spacing) with
radio buttons in a grid. Remix button collects selections into a remixSpec
object and sends via the same HTTP POST feedback mechanism. Enabled only
when at least one element is selected. Board shows regenerating spinner
while agent generates the hybrid variant.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: add $D gallery command for design history timeline

Generates a self-contained HTML page showing all prior design explorations
for a project: every variant (approved or not), feedback notes, organized
by date (newest first). Images embedded as base64. Handles corrupted
approved.json gracefully (skips, still shows the session). Empty state
shows "No history yet" with /design-shotgun prompt.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: gallery generation — sessions, dates, corruption, empty state

7 tests: empty dir, nonexistent dir, single session with approved variant,
multiple sessions sorted newest-first, corrupted approved.json handled
gracefully, session without approved.json, self-contained HTML (no
external dependencies).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* refactor: replace broken file:// polling with {{DESIGN_SHOTGUN_LOOP}}

plan-design-review and design-consultation templates previously used
$B goto file:// + $B eval polling for the comparison board feedback loop.
This was broken (browse blocks file:// URLs). Both templates now use
{{DESIGN_SHOTGUN_LOOP}} which serves via HTTP, handles regeneration in
the same browser tab, and falls back to AskUserQuestion.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: add design-shotgun touchfile entries and tier classifications

design-shotgun-path (gate): verify artifacts go to ~/.gstack/, not .context/
design-shotgun-session (gate): verify repeat-run detection + AskUserQuestion
design-shotgun-full (periodic): full round-trip with real design binary

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: regenerate SKILL.md files for template refactor

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: comparison board UI improvements — option headers, pick confirmation, grid view

Three changes to the design comparison board:

1. Pick confirmation: selecting "Pick" on Option A shows "We'll move
   forward with Option A" in green, plus a status line above the submit
   button repeating the choice.

2. Clear option headers: each variant now has "Option A" in bold with a
   subtitle above the image, instead of just the raw image.

3. View toggle: top-right Large/Grid buttons switch between single-column
   (default) and 3-across grid view.

Also restructured the bottom section into a 2-column grid: submit/overall
feedback on the left, regenerate controls on the right.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: use 127.0.0.1 instead of localhost for serve URL

Avoids DNS resolution issues on some systems where localhost may resolve
to IPv6 ::1 while Bun listens on IPv4 only.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: write ALL feedback to disk so agent can poll in background mode

The agent backgrounds $D serve (Claude Code can't block on a subprocess
and do other work simultaneously). With stdout-only feedback delivery,
the agent never sees regenerate/remix feedback.

Fix: write feedback-pending.json (regenerate/remix) and feedback.json
(submit) to disk next to the board HTML. Agent polls the filesystem
instead of reading stdout. Both channels (stdout + disk) are always
active so foreground mode still works.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: DESIGN_SHOTGUN_LOOP uses file polling instead of stdout reading

Update the template resolver to instruct the agent to background $D serve
and poll for feedback-pending.json / feedback.json on a 5-second loop.
This matches the real-world pattern where Claude Code / Conductor agents
can't block on subprocess stdout.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: regenerate SKILL.md files for file-polling feedback loop

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: null-safe DOM selectors for post-submit and regenerating states

The user's layout restructure renamed .regenerate-bar → .regen-column,
.submit-bar → .submit-column, and .overall-section → .bottom-section.
The JS still referenced the old class names, causing querySelector to
return null and showPostSubmitState() / showRegeneratingState() to
silently crash. This meant Submit and Regenerate buttons appeared to
work (DOM elements updated, HTTP POST succeeded) but the visual
feedback (disabled inputs, spinner, success message) never appeared.

Fix: use fallback selectors that check both old and new class names,
with null guards so a missing element doesn't crash the function.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: end-to-end feedback roundtrip — browser click to file on disk

The test that proves "changes on the website propagate to Claude Code."
Opens the comparison board in a real headless browser with __GSTACK_SERVER_URL
injected, simulates user clicks (Submit, Regenerate, More Like This), and
verifies that feedback.json / feedback-pending.json land on disk with the
correct structured data.

6 tests covering: submit → feedback.json, post-submit UI lockdown,
regenerate → feedback-pending.json, more-like-this → feedback-pending.json,
regenerate spinner display, and full regen → reload → submit round-trip.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: comprehensive design doc for Design Shotgun feedback loop

Documents the full browser-to-agent feedback architecture: state machine,
file-based polling, port discovery, post-submit lifecycle, and every known
edge case (zombie forms, dead servers, stale spinners, file:// bug,
double-click races, port coordination, sequential generate rule).

Includes ASCII diagrams of the data flow and state transitions, complete
step-by-step walkthrough of happy path and regeneration path, test coverage
map with gaps, and short/medium/long-term improvement ideas.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: plan-design-review agent guardrails for feedback loop

Four fixes to prevent agents from reinventing the feedback loop badly:

1. Sequential generate rule: explicit instruction that $D generate calls
   must run one at a time (API rate-limits concurrent image generation).
2. No-AskUserQuestion-for-feedback rule: agent reads feedback.json instead
   of re-asking what the user picked.
3. Remove file:// references: $B goto file:// was always rejected by
   url-validation.ts. The --serve flag handles everything.
4. Remove $B eval polling reference: no longer needed with HTTP POST.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: design-shotgun Step 3 progressive reveal, silent failure detection, timing estimate

Three production UX bugs fixed:
1. Dead air — now shows timing estimate before generation starts
2. Silent variant drop — replaced $D variants batch with individual $D generate
   calls, each verified for existence and non-zero size with retry
3. No progressive reveal — each variant shown inline via Read tool immediately
   after generation (~60s increments instead of all at ~180s)

Also: /tmp/ then cp as default output pattern (sandbox workaround),
screenshot taken once for evolve path (not per-variant).

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* feat: parallel design-shotgun with concept-first confirmation

Step 3 rewritten to concept-first + parallel Agent architecture:
- 3a: generate text concepts (free, instant)
- 3b: AskUserQuestion to confirm/modify before spending API credits
- 3c: launch N Agent subagents in parallel (~60s total regardless of count)
- 3d: show all results, dynamic image list for comparison board

Adds Agent to allowed-tools. Softens plan-design-review sequential
warning to note design-shotgun uses parallel at Tier 2+.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: update project documentation for v0.13.0.0

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: untrack .agents/skills/ — generated at setup, already gitignored

These files were committed despite .agents/ being in .gitignore.
They regenerate from ./setup --host codex on any machine.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: regenerate design-shotgun SKILL.md for v0.12.12.0 preamble changes

Merge from main brought updated preamble resolver (conditional telemetry,
local JSONL logging) but design-shotgun/SKILL.md wasn't regenerated.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
Garry Tan
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# Design: Design Shotgun — Browser-to-Agent Feedback Loop
Generated on 2026-03-27
Branch: garrytan/agent-design-tools
Status: LIVING DOCUMENT — update as bugs are found and fixed
## What This Feature Does
Design Shotgun generates multiple AI design mockups, opens them side-by-side in the
user's real browser as a comparison board, and collects structured feedback (pick a
favorite, rate alternatives, leave notes, request regeneration). The feedback flows
back to the coding agent, which acts on it: either proceeding with the approved
variant or generating new variants and reloading the board.
The user never leaves their browser tab. The agent never asks redundant questions.
The board is the feedback mechanism.
## The Core Problem: Two Worlds That Must Talk
```
┌─────────────────────┐ ┌──────────────────────┐
│ USER'S BROWSER │ │ CODING AGENT │
│ (real Chrome) │ │ (Claude Code / │
│ │ │ Conductor) │
│ Comparison board │ │ │
│ with buttons: │ ??? │ Needs to know: │
│ - Submit │ ──────── │ - What was picked │
│ - Regenerate │ │ - Star ratings │
│ - More like this │ │ - Comments │
│ - Remix │ │ - Regen requested? │
└─────────────────────┘ └──────────────────────┘
```
The "???" is the hard part. The user clicks a button in Chrome. The agent running in
a terminal needs to know about it. These are two completely separate processes with
no shared memory, no shared event bus, no WebSocket connection.
## Architecture: How the Linkage Works
```
USER'S BROWSER $D serve (Bun HTTP) AGENT
═══════════════ ═══════════════════ ═════
│ │ │
│ GET / │ │
│ ◄─────── serves board HTML ──────►│ │
│ (with __GSTACK_SERVER_URL │ │
│ injected into <head>) │ │
│ │ │
│ [user rates, picks, comments] │ │
│ │ │
│ POST /api/feedback │ │
│ ─────── {preferred:"A",...} ─────►│ │
│ │ │
│ ◄── {received:true} ────────────│ │
│ │── writes feedback.json ──►│
│ [inputs disabled, │ (or feedback-pending │
│ "Return to agent" shown] │ .json for regen) │
│ │ │
│ │ [agent polls
│ │ every 5s,
│ │ reads file]
```
### The Three Files
| File | Written when | Means | Agent action |
|------|-------------|-------|-------------|
| `feedback.json` | User clicks Submit | Final selection, done | Read it, proceed |
| `feedback-pending.json` | User clicks Regenerate/More Like This | Wants new options | Read it, delete it, generate new variants, reload board |
| `feedback.json` (round 2+) | User clicks Submit after regeneration | Final selection after iteration | Read it, proceed |
### The State Machine
```
$D serve starts
┌──────────┐
│ SERVING │◄──────────────────────────────────────┐
│ │ │
│ Board is │ POST /api/feedback │
│ live, │ {regenerated: true} │
│ waiting │──────────────────►┌──────────────┐ │
│ │ │ REGENERATING │ │
│ │ │ │ │
└────┬─────┘ │ Agent has │ │
│ │ 10 min to │ │
│ POST /api/feedback │ POST new │ │
│ {regenerated: false} │ board HTML │ │
│ └──────┬───────┘ │
▼ │ │
┌──────────┐ POST /api/reload │
│ DONE │ {html: "/new/board"} │
│ │ │ │
│ exit 0 │ ▼ │
└──────────┘ ┌──────────────┐ │
│ RELOADING │─────┘
│ │
│ Board auto- │
│ refreshes │
│ (same tab) │
└──────────────┘
```
### Port Discovery
The agent backgrounds `$D serve` and reads stderr for the port:
```
SERVE_STARTED: port=54321 html=/path/to/board.html
SERVE_BROWSER_OPENED: url=http://127.0.0.1:54321
```
The agent parses `port=XXXXX` from stderr. This port is needed later to POST
`/api/reload` when the user requests regeneration. If the agent loses the port
number, it cannot reload the board.
### Why 127.0.0.1, Not localhost
`localhost` can resolve to IPv6 `::1` on some systems while Bun.serve() listens
on IPv4 only. More importantly, `localhost` sends all dev cookies for every domain
the developer has been working on. On a machine with many active sessions, this
blows past Bun's default header size limit (HTTP 431 error). `127.0.0.1` avoids
both issues.
## Every Edge Case and Pitfall
### 1. The Zombie Form Problem
**What:** User submits feedback, the POST succeeds, the server exits. But the HTML
page is still open in Chrome. It looks interactive. The user might edit their
feedback and click Submit again. Nothing happens because the server is gone.
**Fix:** After successful POST, the board JS:
- Disables ALL inputs (buttons, radios, textareas, star ratings)
- Hides the Regenerate bar entirely
- Replaces the Submit button with: "Feedback received! Return to your coding agent."
- Shows: "Want to make more changes? Run `/design-shotgun` again."
- The page becomes a read-only record of what was submitted
**Implemented in:** `compare.ts:showPostSubmitState()` (line 484)
### 2. The Dead Server Problem
**What:** The server times out (10 min default) or crashes while the user still has
the board open. User clicks Submit. The fetch() fails silently.
**Fix:** The `postFeedback()` function has a `.catch()` handler. On network failure:
- Shows red error banner: "Connection lost"
- Displays the collected feedback JSON in a copyable `<pre>` block
- User can copy-paste it directly into their coding agent
**Implemented in:** `compare.ts:showPostFailure()` (line 546)
### 3. The Stale Regeneration Spinner
**What:** User clicks Regenerate. Board shows spinner and polls `/api/progress`
every 2 seconds. Agent crashes or takes too long to generate new variants. The
spinner spins forever.
**Fix:** Progress polling has a hard 5-minute timeout (150 polls x 2s interval).
After 5 minutes:
- Spinner replaced with: "Something went wrong."
- Shows: "Run `/design-shotgun` again in your coding agent."
- Polling stops. Page becomes informational.
**Implemented in:** `compare.ts:startProgressPolling()` (line 511)
### 4. The file:// URL Problem (THE ORIGINAL BUG)
**What:** The skill template originally used `$B goto file:///path/to/board.html`.
But `browse/src/url-validation.ts:71` blocks `file://` URLs for security. The
fallback `open file://...` opens the user's macOS browser, but `$B eval` polls
Playwright's headless browser (different process, never loaded the page).
Agent polls empty DOM forever.
**Fix:** `$D serve` serves over HTTP. Never use `file://` for the board. The
`--serve` flag on `$D compare` combines board generation and HTTP serving in
one command.
**Evidence:** See `.context/attachments/image-v2.png` — a real user hit this exact
bug. The agent correctly diagnosed: (1) `$B goto` rejects `file://` URLs,
(2) no polling loop even with the browse daemon.
### 5. The Double-Click Race
**What:** User clicks Submit twice rapidly. Two POST requests arrive at the server.
First one sets state to "done" and schedules exit(0) in 100ms. Second one arrives
during that 100ms window.
**Current state:** NOT fully guarded. The `handleFeedback()` function doesn't check
if state is already "done" before processing. The second POST would succeed and
write a second `feedback.json` (harmless, same data). The exit still fires after
100ms.
**Risk:** Low. The board disables all inputs on the first successful POST response,
so a second click would need to arrive within ~1ms. And both writes would contain
the same feedback data.
**Potential fix:** Add `if (state === 'done') return Response.json({error: 'already submitted'}, {status: 409})` at the top of `handleFeedback()`.
### 6. The Port Coordination Problem
**What:** Agent backgrounds `$D serve` and parses `port=54321` from stderr. Agent
needs this port later to POST `/api/reload` during regeneration. If the agent
loses context (conversation compresses, context window fills up), it may not
remember the port.
**Current state:** The port is printed to stderr once. The agent must remember it.
There is no port file written to disk.
**Potential fix:** Write a `serve.pid` or `serve.port` file next to the board HTML
on startup. Agent can read it anytime:
```bash
cat "$_DESIGN_DIR/serve.port" # → 54321
```
### 7. The Feedback File Cleanup Problem
**What:** `feedback-pending.json` from a regeneration round is left on disk. If the
agent crashes before reading it, the next `$D serve` session finds a stale file.
**Current state:** The polling loop in the resolver template says to delete
`feedback-pending.json` after reading it. But this depends on the agent following
instructions perfectly. Stale files could confuse a new session.
**Potential fix:** `$D serve` could check for and delete stale feedback files on
startup. Or: name files with timestamps (`feedback-pending-1711555200.json`).
### 8. Sequential Generate Rule
**What:** The underlying OpenAI GPT Image API rate-limits concurrent image generation
requests. When 3 `$D generate` calls run in parallel, 1 succeeds and 2 get aborted.
**Fix:** The skill template must explicitly say: "Generate mockups ONE AT A TIME.
Do not parallelize `$D generate` calls." This is a prompt-level instruction, not
a code-level lock. The design binary does not enforce sequential execution.
**Risk:** Agents are trained to parallelize independent work. Without an explicit
instruction, they will try to run 3 generates simultaneously. This wastes API calls
and money.
### 9. The AskUserQuestion Redundancy
**What:** After the user submits feedback via the board (with preferred variant,
ratings, comments all in the JSON), the agent asks them again: "Which variant do
you prefer?" This is annoying. The whole point of the board is to avoid this.
**Fix:** The skill template must say: "Do NOT use AskUserQuestion to ask the user's
preference. Read `feedback.json`, it contains their selection. Only AskUserQuestion
to confirm you understood correctly, not to re-ask."
### 10. The CORS Problem
**What:** If the board HTML references external resources (fonts, images from CDN),
the browser sends requests with `Origin: http://127.0.0.1:PORT`. Most CDNs allow
this, but some might block it.
**Current state:** The server does not set CORS headers. The board HTML is
self-contained (images base64-encoded, styles inline), so this hasn't been an
issue in practice.
**Risk:** Low for current design. Would matter if the board loaded external
resources.
### 11. The Large Payload Problem
**What:** No size limit on POST bodies to `/api/feedback`. If the board somehow
sends a multi-MB payload, `req.json()` will parse it all into memory.
**Current state:** In practice, feedback JSON is ~500 bytes to ~2KB. The risk is
theoretical, not practical. The board JS constructs a fixed-shape JSON object.
### 12. The fs.writeFileSync Error
**What:** `feedback.json` write in `serve.ts:138` uses `fs.writeFileSync()` with no
try/catch. If the disk is full or the directory is read-only, this throws and
crashes the server. The user sees a spinner forever (server is dead, but board
doesn't know).
**Risk:** Low in practice (the board HTML was just written to the same directory,
proving it's writable). But a try/catch with a 500 response would be cleaner.
## The Complete Flow (Step by Step)
### Happy Path: User Picks on First Try
```
1. Agent runs: $D compare --images "A.png,B.png,C.png" --output board.html --serve &
2. $D serve starts Bun.serve() on random port (e.g. 54321)
3. $D serve opens http://127.0.0.1:54321 in user's browser
4. $D serve prints to stderr: SERVE_STARTED: port=54321 html=/path/board.html
5. $D serve writes board HTML with injected __GSTACK_SERVER_URL
6. User sees comparison board with 3 variants side by side
7. User picks Option B, rates A: 3/5, B: 5/5, C: 2/5
8. User writes "B has better spacing, go with that" in overall feedback
9. User clicks Submit
10. Board JS POSTs to http://127.0.0.1:54321/api/feedback
Body: {"preferred":"B","ratings":{"A":3,"B":5,"C":2},"overall":"B has better spacing","regenerated":false}
11. Server writes feedback.json to disk (next to board.html)
12. Server prints feedback JSON to stdout
13. Server responds {received:true, action:"submitted"}
14. Board disables all inputs, shows "Return to your coding agent"
15. Server exits with code 0 after 100ms
16. Agent's polling loop finds feedback.json
17. Agent reads it, summarizes to user, proceeds
```
### Regeneration Path: User Wants Different Options
```
1-6. Same as above
7. User clicks "Totally different" chiclet
8. User clicks Regenerate
9. Board JS POSTs to /api/feedback
Body: {"regenerated":true,"regenerateAction":"different","preferred":"","ratings":{},...}
10. Server writes feedback-pending.json to disk
11. Server state → "regenerating"
12. Server responds {received:true, action:"regenerate"}
13. Board shows spinner: "Generating new designs..."
14. Board starts polling GET /api/progress every 2s
Meanwhile, in the agent:
15. Agent's polling loop finds feedback-pending.json
16. Agent reads it, deletes it
17. Agent runs: $D variants --brief "totally different direction" --count 3
(ONE AT A TIME, not parallel)
18. Agent runs: $D compare --images "new-A.png,new-B.png,new-C.png" --output board-v2.html
19. Agent POSTs: curl -X POST http://127.0.0.1:54321/api/reload -d '{"html":"/path/board-v2.html"}'
20. Server swaps htmlContent to new board
21. Server state → "serving" (from reloading)
22. Board's next /api/progress poll returns {"status":"serving"}
23. Board auto-refreshes: window.location.reload()
24. User sees new board with 3 fresh variants
25. User picks one, clicks Submit → happy path from step 10
```
### "More Like This" Path
```
Same as regeneration, except:
- regenerateAction is "more_like_B" (references the variant)
- Agent uses $D iterate --image B.png --brief "more like this, keep the spacing"
instead of $D variants
```
### Fallback Path: $D serve Fails
```
1. Agent tries $D compare --serve, it fails (binary missing, port error, etc.)
2. Agent falls back to: open file:///path/board.html
3. Agent uses AskUserQuestion: "I've opened the design board. Which variant
do you prefer? Any feedback?"
4. User responds in text
5. Agent proceeds with text feedback (no structured JSON)
```
## Files That Implement This
| File | Role |
|------|------|
| `design/src/serve.ts` | HTTP server, state machine, file writing, browser launch |
| `design/src/compare.ts` | Board HTML generation, JS for ratings/picks/regen, POST logic, post-submit lifecycle |
| `design/src/cli.ts` | CLI entry point, wires `serve` and `compare --serve` commands |
| `design/src/commands.ts` | Command registry, defines `serve` and `compare` with their args |
| `scripts/resolvers/design.ts` | `generateDesignShotgunLoop()` — template resolver that outputs the polling loop and reload instructions |
| `design-shotgun/SKILL.md.tmpl` | Skill template that orchestrates the full flow: context gathering, variant generation, `{{DESIGN_SHOTGUN_LOOP}}`, feedback confirmation |
| `design/test/serve.test.ts` | Unit tests for HTTP endpoints and state transitions |
| `design/test/feedback-roundtrip.test.ts` | E2E test: browser click → JS fetch → HTTP POST → file on disk |
| `browse/test/compare-board.test.ts` | DOM-level tests for the comparison board UI |
## What Could Still Go Wrong
### Known Risks (ordered by likelihood)
1. **Agent doesn't follow sequential generate rule** — most LLMs want to parallelize. Without enforcement in the binary, this is a prompt-level instruction that can be ignored.
2. **Agent loses port number** — context compression drops the stderr output. Agent can't reload the board. Mitigation: write port to a file.
3. **Stale feedback files** — leftover `feedback-pending.json` from a crashed session confuses the next run. Mitigation: clean on startup.
4. **fs.writeFileSync crash** — no try/catch on the feedback file write. Silent server death if disk is full. User sees infinite spinner.
5. **Progress polling drift**`setInterval(fn, 2000)` over 5 minutes. In practice, JavaScript timers are accurate enough. But if the browser tab is backgrounded, Chrome may throttle intervals to once per minute.
### Things That Work Well
1. **Dual-channel feedback** — stdout for foreground mode, files for background mode. Both always active. Agent can use whichever works.
2. **Self-contained HTML** — board has all CSS, JS, and base64-encoded images inline. No external dependencies. Works offline.
3. **Same-tab regeneration** — user stays in one tab. Board auto-refreshes via `/api/progress` polling + `window.location.reload()`. No tab explosion.
4. **Graceful degradation** — POST failure shows copyable JSON. Progress timeout shows clear error message. No silent failures.
5. **Post-submit lifecycle** — board becomes read-only after submit. No zombie forms. Clear "what to do next" message.
## Test Coverage
### What's Tested
| Flow | Test | File |
|------|------|------|
| Submit → feedback.json on disk | browser click → file | `feedback-roundtrip.test.ts` |
| Post-submit UI lockdown | inputs disabled, success shown | `feedback-roundtrip.test.ts` |
| Regenerate → feedback-pending.json | chiclet + regen click → file | `feedback-roundtrip.test.ts` |
| "More like this" → specific action | more_like_B in JSON | `feedback-roundtrip.test.ts` |
| Spinner after regenerate | DOM shows loading text | `feedback-roundtrip.test.ts` |
| Full regen → reload → submit | 2-round trip | `feedback-roundtrip.test.ts` |
| Server starts on random port | port 0 binding | `serve.test.ts` |
| HTML injection of server URL | __GSTACK_SERVER_URL check | `serve.test.ts` |
| Invalid JSON rejection | 400 response | `serve.test.ts` |
| HTML file validation | exit 1 if missing | `serve.test.ts` |
| Timeout behavior | exit 1 after timeout | `serve.test.ts` |
| Board DOM structure | radios, stars, chiclets | `compare-board.test.ts` |
### What's NOT Tested
| Gap | Risk | Priority |
|-----|------|----------|
| Double-click submit race | Low — inputs disable on first response | P3 |
| Progress polling timeout (150 iterations) | Medium — 5 min is long to wait in a test | P2 |
| Server crash during regeneration | Medium — user sees infinite spinner | P2 |
| Network timeout during POST | Low — localhost is fast | P3 |
| Backgrounded Chrome tab throttling intervals | Medium — could extend 5-min timeout to 30+ min | P2 |
| Large feedback payload | Low — board constructs fixed-shape JSON | P3 |
| Concurrent sessions (two boards, one server) | Low — each $D serve gets its own port | P3 |
| Stale feedback file from prior session | Medium — could confuse new polling loop | P2 |
## Potential Improvements
### Short-term (this branch)
1. **Write port to file**`serve.ts` writes `serve.port` to disk on startup. Agent reads it anytime. 5 lines.
2. **Clean stale files on startup**`serve.ts` deletes `feedback*.json` before starting. 3 lines.
3. **Guard double-click** — check `state === 'done'` at top of `handleFeedback()`. 2 lines.
4. **try/catch file write** — wrap `fs.writeFileSync` in try/catch, return 500 on failure. 5 lines.
### Medium-term (follow-up)
5. **WebSocket instead of polling** — replace `setInterval` + `GET /api/progress` with a WebSocket connection. Board gets instant notification when new HTML is ready. Eliminates polling drift and backgrounded-tab throttling. ~50 lines in serve.ts + ~20 lines in compare.ts.
6. **Port file for agent** — write `{"port": 54321, "pid": 12345, "html": "/path/board.html"}` to `$_DESIGN_DIR/serve.json`. Agent reads this instead of parsing stderr. Makes the system more robust to context loss.
7. **Feedback schema validation** — validate the POST body against a JSON schema before writing. Catch malformed feedback early instead of confusing the agent downstream.
### Long-term (design direction)
8. **Persistent design server** — instead of launching `$D serve` per session, run a long-lived design daemon (like the browse daemon). Multiple boards share one server. Eliminates cold start. But adds daemon lifecycle management complexity.
9. **Real-time collaboration** — two agents (or one agent + one human) working on the same board simultaneously. Server broadcasts state changes via WebSocket. Requires conflict resolution on feedback.
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# Design: gstack Visual Design Generation (`design` binary)
Generated by /office-hours on 2026-03-26
Branch: garrytan/agent-design-tools
Repo: gstack
Status: DRAFT
Mode: Intrapreneurship
## Context
gstack's design skills (/office-hours, /design-consultation, /plan-design-review, /design-review) all produce **text descriptions** of design — DESIGN.md files with hex codes, plan docs with pixel specs in prose, ASCII art wireframes. The creator is a designer who hand-designed HelloSign in OmniGraffle and finds this embarrassing.
The unit of value is wrong. Users don't need richer design language — they need an executable visual artifact that changes the conversation from "do you like this spec?" to "is this the screen?"
## Problem Statement
Design skills describe design in text instead of showing it. The Argus UX overhaul plan is the example: 487 lines of detailed emotional arc specs, typography choices, animation timing — zero visual artifacts. An AI coding agent that "designs" should produce something you can look at and react to viscerally.
## Demand Evidence
The creator/primary user finds the current output embarrassing. Every design skill session ends with prose where a mockup should be. GPT Image API now generates pixel-perfect UI mockups with accurate text rendering — the capability gap that justified text-only output no longer exists.
## Narrowest Wedge
A compiled TypeScript binary (`design/dist/design`) that wraps the OpenAI Images/Responses API, callable from skill templates via `$D` (mirroring the existing `$B` browse binary pattern). Priority integration order: /office-hours → /plan-design-review → /design-consultation → /design-review.
## Agreed Premises
1. GPT Image API (via OpenAI Responses API) is the right engine. Google Stitch SDK is backup.
2. **Visual mockups are default-on for design skills** with an easy skip path — not opt-in. (Revised per Codex challenge.)
3. The integration is a shared utility (not per-skill reimplementation) — a `design` binary that any skill can call.
4. Priority: /office-hours first, then /plan-design-review, /design-consultation, /design-review.
## Cross-Model Perspective (Codex)
Codex independently validated the core thesis: "The failure is not output quality within markdown; it is that the current unit of value is wrong." Key contributions:
- Challenged premise #2 (opt-in → default-on) — accepted
- Proposed vision-based quality gate: use GPT-4o vision to verify generated mockups for unreadable text, missing sections, broken layout, auto-retry once
- Scoped 48-hour prototype: shared `visual_mockup.ts` utility, /office-hours + /plan-design-review only, hero mockup + 2 variants
## Recommended Approach: `design` Binary (Approach B)
### Architecture
**Shares the browse binary's compilation and distribution pattern** (bun build --compile, setup script, $VARIABLE resolution in skill templates) but is architecturally simpler — no persistent daemon server, no Chromium, no health checks, no token auth. The design binary is a stateless CLI that makes OpenAI API calls and writes PNGs to disk. Session state (for multi-turn iteration) is a JSON file.
**New dependency:** `openai` npm package (add to `devDependencies`, NOT runtime deps). Design binary compiled separately from browse so openai doesn't bloat the browse binary.
```
design/
├── src/
│ ├── cli.ts # Entry point, command dispatch
│ ├── commands.ts # Command registry (source of truth for docs + validation)
│ ├── generate.ts # Generate mockups from structured brief
│ ├── iterate.ts # Multi-turn iteration on existing mockups
│ ├── variants.ts # Generate N design variants from brief
│ ├── check.ts # Vision-based quality gate (GPT-4o)
│ ├── brief.ts # Structured brief type + assembly helpers
│ └── session.ts # Session state (response IDs for multi-turn)
├── dist/
│ ├── design # Compiled binary
│ └── .version # Git hash
└── test/
└── design.test.ts # Integration tests
```
### Commands
```bash
# Generate a hero mockup from a structured brief
$D generate --brief "Dashboard for a coding assessment tool. Dark theme, cream accents. Shows: builder name, score badge, narrative letter, score cards. Target: technical users." --output /tmp/mockup-hero.png
# Generate 3 design variants
$D variants --brief "..." --count 3 --output-dir /tmp/mockups/
# Iterate on an existing mockup with feedback
$D iterate --session /tmp/design-session.json --feedback "Make the score cards larger, move the narrative above the scores" --output /tmp/mockup-v2.png
# Vision-based quality check (returns PASS/FAIL + issues)
$D check --image /tmp/mockup-hero.png --brief "Dashboard with builder name, score badge, narrative"
# One-shot with quality gate + auto-retry
$D generate --brief "..." --output /tmp/mockup.png --check --retry 1
# Pass a structured brief via JSON file
$D generate --brief-file /tmp/brief.json --output /tmp/mockup.png
# Generate comparison board HTML for user review
$D compare --images /tmp/mockups/variant-*.png --output /tmp/design-board.html
# Guided API key setup + smoke test
$D setup
```
**Brief input modes:**
- `--brief "plain text"` — free-form text prompt (simple mode)
- `--brief-file path.json` — structured JSON matching the `DesignBrief` interface (rich mode)
- Skills construct a JSON brief file, write it to /tmp, and pass `--brief-file`
**All commands are registered in `commands.ts`** including `--check` and `--retry` as flags on `generate`.
### Design Exploration Workflow (from eng review)
The workflow is sequential, not parallel. PNGs are for visual exploration (human-facing), HTML wireframes are for implementation (agent-facing):
```
1. $D variants --brief "..." --count 3 --output-dir /tmp/mockups/
→ Generates 2-5 PNG mockup variations
2. $D compare --images /tmp/mockups/*.png --output /tmp/design-board.html
→ Generates HTML comparison board (spec below)
3. $B goto file:///tmp/design-board.html
→ User reviews all variants in headed Chrome
4. User picks favorite, rates, comments, clicks [Submit]
Agent polls: $B eval document.getElementById('status').textContent
Agent reads: $B eval document.getElementById('feedback-result').textContent
→ No clipboard, no pasting. Agent reads feedback directly from the page.
5. Claude generates HTML wireframe via DESIGN_SKETCH matching approved direction
→ Agent implements from the inspectable HTML, not the opaque PNG
```
### Comparison Board Design Spec (from /plan-design-review)
**Classifier: APP UI** (task-focused, utility page). No product branding.
**Layout: Single column, full-width mockups.** Each variant gets the full viewport
width for maximum image fidelity. Users scroll vertically through variants.
```
┌─────────────────────────────────────────────────────────────┐
│ HEADER BAR │
│ "Design Exploration" . project name . "3 variants" │
│ Mode indicator: [Wide exploration] | [Matching DESIGN.md] │
├─────────────────────────────────────────────────────────────┤
│ │
│ ┌───────────────────────────────────────────────────────┐ │
│ │ VARIANT A (full width) │ │
│ │ [ mockup PNG, max-width: 1200px ] │ │
│ ├───────────────────────────────────────────────────────┤ │
│ │ (●) Pick ★★★★☆ [What do you like/dislike?____] │ │
│ │ [More like this] │ │
│ └───────────────────────────────────────────────────────┘ │
│ │
│ ┌───────────────────────────────────────────────────────┐ │
│ │ VARIANT B (full width) │ │
│ │ [ mockup PNG, max-width: 1200px ] │ │
│ ├───────────────────────────────────────────────────────┤ │
│ │ ( ) Pick ★★★☆☆ [What do you like/dislike?____] │ │
│ │ [More like this] │ │
│ └───────────────────────────────────────────────────────┘ │
│ │
│ ... (scroll for more variants) │
│ │
│ ─── separator ───────────────────────────────────────── │
│ Overall direction (optional, collapsed by default) │
│ [textarea, 3 lines, expand on focus] │
│ │
│ ─── REGENERATE BAR (#f7f7f7 bg) ─────────────────────── │
│ "Want to explore more?" │
│ [Totally different] [Match my design] [Custom: ______] │
│ [Regenerate ->] │
│ ───────────────────────────────────────────────────────── │
│ [ ✓ Submit ] │
└─────────────────────────────────────────────────────────────┘
```
**Visual spec:**
- Background: #fff. No shadows, no card borders. Variant separation: 1px #e5e5e5 line.
- Typography: system font stack. Header: 16px semibold. Labels: 14px semibold. Feedback placeholder: 13px regular #999.
- Star rating: 5 clickable stars, filled=#000, unfilled=#ddd. Not colored, not animated.
- Radio button "Pick": explicit favorite selection. One per variant, mutually exclusive.
- "More like this" button: per-variant, triggers regeneration with that variant's style as seed.
- Submit button: #000 background, white text, right-aligned. Single CTA.
- Regenerate bar: #f7f7f7 background, visually distinct from feedback area.
- Max-width: 1200px centered for mockup images. Margins: 24px sides.
**Interaction states:**
- Loading (page opens before images ready): skeleton pulse with "Generating variant A..." per card. Stars/textarea/pick disabled.
- Partial failure (2 of 3 succeed): show good ones, error card for failed with per-variant [Retry].
- Post-submit: "Feedback submitted! Return to your coding agent." Page stays open.
- Regeneration: smooth transition, fade out old variants, skeleton pulses, fade in new. Scroll resets to top. Previous feedback cleared.
**Feedback JSON structure** (written to hidden #feedback-result element):
```json
{
"preferred": "A",
"ratings": { "A": 4, "B": 3, "C": 2 },
"comments": {
"A": "Love the spacing, header feels right",
"B": "Too busy, but good color palette",
"C": "Wrong mood entirely"
},
"overall": "Go with A, make the CTA bigger",
"regenerated": false
}
```
**Accessibility:** Star ratings keyboard navigable (arrow keys). Textareas labeled ("Feedback for Variant A"). Submit/Regenerate keyboard accessible with visible focus ring. All text #333+ on white.
**Responsive:** >1200px: comfortable margins. 768-1200px: tighter margins. <768px: full-width, no horizontal scroll.
**Screenshot consent (first-time only for $D evolve):** "This will send a screenshot of your live site to OpenAI for design evolution. [Proceed] [Don't ask again]" Stored in ~/.gstack/config.yaml as design_screenshot_consent.
Why sequential: Codex adversarial review identified that raster PNGs are opaque to agents (no DOM, no states, no diffable structure). HTML wireframes preserve a bridge back to code. The PNG is for the human to say "yes, that's right." The HTML is for the agent to say "I know how to build this."
### Key Design Decisions
**1. Stateless CLI, not daemon**
Browse needs a persistent Chromium instance. Design is just API calls — no reason for a server. Session state for multi-turn iteration is a JSON file written to `/tmp/design-session-{id}.json` containing `previous_response_id`.
- **Session ID:** generated from `${PID}-${timestamp}`, passed via `--session` flag
- **Discovery:** the `generate` command creates the session file and prints its path; `iterate` reads it via `--session`
- **Cleanup:** session files in /tmp are ephemeral (OS cleans up); no explicit cleanup needed
**2. Structured brief input**
The brief is the interface between skill prose and image generation. Skills construct it from design context:
```typescript
interface DesignBrief {
goal: string; // "Dashboard for coding assessment tool"
audience: string; // "Technical users, YC partners"
style: string; // "Dark theme, cream accents, minimal"
elements: string[]; // ["builder name", "score badge", "narrative letter"]
constraints?: string; // "Max width 1024px, mobile-first"
reference?: string; // Path to existing screenshot or DESIGN.md excerpt
screenType: string; // "desktop-dashboard" | "mobile-app" | "landing-page" | etc.
}
```
**3. Default-on in design skills**
Skills generate mockups by default. The template includes skip language:
```
Generating visual mockup of the proposed design... (say "skip" if you don't need visuals)
```
**4. Vision quality gate**
After generating, optionally pass the image through GPT-4o vision to check:
- Text readability (are labels/headings legible?)
- Layout completeness (are all requested elements present?)
- Visual coherence (does it look like a real UI, not a collage?)
Auto-retry once on failure. If still fails, present anyway with a warning.
**5. Output location: explorations in /tmp, approved finals in `docs/designs/`**
- Exploration variants go to `/tmp/gstack-mockups-{session}/` (ephemeral, not committed)
- Only the **user-approved final** mockup gets saved to `docs/designs/` (checked in)
- Default output directory configurable via CLAUDE.md `design_output_dir` setting
- Filename pattern: `{skill}-{description}-{timestamp}.png`
- Create `docs/designs/` if it doesn't exist (mkdir -p)
- Design doc references the committed image path
- Always show to user via the Read tool (which renders images inline in Claude Code)
- This avoids repo bloat: only approved designs are committed, not every exploration variant
- Fallback: if not in a git repo, save to `/tmp/gstack-mockup-{timestamp}.png`
**6. Trust boundary acknowledgment**
Default-on generation sends design brief text to OpenAI. This is a new external data flow vs. the existing HTML wireframe path which is entirely local. The brief contains only abstract design descriptions (goal, style, elements), never source code or user data. Screenshots from $B are NOT sent to OpenAI (the reference field in DesignBrief is a local file path used by the agent, not uploaded to the API). Document this in CLAUDE.md.
**7. Rate limit mitigation**
Variant generation uses staggered parallel: start each API call 1 second apart via `Promise.allSettled()` with delays. This avoids the 5-7 RPM rate limit on image generation while still being faster than fully serial. If any call 429s, retry with exponential backoff (2s, 4s, 8s).
### Template Integration
**Add to existing resolver:** `scripts/resolvers/design.ts` (NOT a new file)
- Add `generateDesignSetup()` for `{{DESIGN_SETUP}}` placeholder (mirrors `generateBrowseSetup()`)
- Add `generateDesignMockup()` for `{{DESIGN_MOCKUP}}` placeholder (full exploration workflow)
- Keeps all design resolvers in one file (consistent with existing codebase convention)
**New HostPaths entry:** `types.ts`
```typescript
// claude host:
designDir: '~/.claude/skills/gstack/design/dist'
// codex host:
designDir: '$GSTACK_DESIGN'
```
Note: Codex runtime setup (`setup` script) must also export `GSTACK_DESIGN` env var, similar to how `GSTACK_BROWSE` is set.
**`$D` resolution bash block** (generated by `{{DESIGN_SETUP}}`):
```bash
_ROOT=$(git rev-parse --show-toplevel 2>/dev/null)
D=""
[ -n "$_ROOT" ] && [ -x "$_ROOT/.claude/skills/gstack/design/dist/design" ] && D="$_ROOT/.claude/skills/gstack/design/dist/design"
[ -z "$D" ] && D=~/.claude/skills/gstack/design/dist/design
if [ -x "$D" ]; then
echo "DESIGN_READY: $D"
else
echo "DESIGN_NOT_AVAILABLE"
fi
```
If `DESIGN_NOT_AVAILABLE`: skills fall back to HTML wireframe generation (existing `DESIGN_SKETCH` pattern). Design mockup is a progressive enhancement, not a hard requirement.
**New functions in existing resolver:** `scripts/resolvers/design.ts`
- Add `generateDesignSetup()` for `{{DESIGN_SETUP}}` — mirrors `generateBrowseSetup()` pattern
- Add `generateDesignMockup()` for `{{DESIGN_MOCKUP}}` — the full generate+check+present workflow
- Keeps all design resolvers in one file (consistent with existing codebase convention)
### Skill Integration (Priority Order)
**1. /office-hours** — Replace the Visual Sketch section
- After approach selection (Phase 4), generate hero mockup + 2 variants
- Present all three via Read tool, ask user to pick
- Iterate if requested
- Save chosen mockup alongside design doc
**2. /plan-design-review** — "What better looks like"
- When rating a design dimension <7/10, generate a mockup showing what 10/10 would look like
- Side-by-side: current (screenshot via $B) vs. proposed (mockup via $D)
**3. /design-consultation** — Design system preview
- Generate visual preview of proposed design system (typography, colors, components)
- Replace the /tmp HTML preview page with a proper mockup
**4. /design-review** — Design intent comparison
- Generate "design intent" mockup from the plan/DESIGN.md specs
- Compare against live site screenshot for visual delta
### Files to Create
| File | Purpose |
|------|---------|
| `design/src/cli.ts` | Entry point, command dispatch |
| `design/src/commands.ts` | Command registry |
| `design/src/generate.ts` | GPT Image generation via Responses API |
| `design/src/iterate.ts` | Multi-turn iteration with session state |
| `design/src/variants.ts` | Generate N design variants |
| `design/src/check.ts` | Vision-based quality gate |
| `design/src/brief.ts` | Structured brief types + helpers |
| `design/src/session.ts` | Session state management |
| `design/src/compare.ts` | HTML comparison board generator |
| `design/test/design.test.ts` | Integration tests (mock OpenAI API) |
| (none — add to existing `scripts/resolvers/design.ts`) | `{{DESIGN_SETUP}}` + `{{DESIGN_MOCKUP}}` resolvers |
### Files to Modify
| File | Change |
|------|--------|
| `scripts/resolvers/types.ts` | Add `designDir` to `HostPaths` |
| `scripts/resolvers/index.ts` | Register DESIGN_SETUP + DESIGN_MOCKUP resolvers |
| `package.json` | Add `design` build command |
| `setup` | Build design binary alongside browse |
| `scripts/resolvers/preamble.ts` | Add `GSTACK_DESIGN` env var export for Codex host |
| `test/gen-skill-docs.test.ts` | Update DESIGN_SKETCH test suite for new resolvers |
| `setup` | Add design binary build + Codex/Kiro asset linking |
| `office-hours/SKILL.md.tmpl` | Replace Visual Sketch section with `{{DESIGN_MOCKUP}}` |
| `plan-design-review/SKILL.md.tmpl` | Add `{{DESIGN_SETUP}}` + mockup generation for low-scoring dimensions |
### Existing Code to Reuse
| Code | Location | Used For |
|------|----------|----------|
| Browse CLI pattern | `browse/src/cli.ts` | Command dispatch architecture |
| `commands.ts` registry | `browse/src/commands.ts` | Single source of truth pattern |
| `generateBrowseSetup()` | `scripts/resolvers/browse.ts` | Template for `generateDesignSetup()` |
| `DESIGN_SKETCH` resolver | `scripts/resolvers/design.ts` | Template for `DESIGN_MOCKUP` resolver |
| HostPaths system | `scripts/resolvers/types.ts` | Multi-host path resolution |
| Build pipeline | `package.json` build script | `bun build --compile` pattern |
### API Details
**Generate:** OpenAI Responses API with `image_generation` tool
```typescript
const response = await openai.responses.create({
model: "gpt-4o",
input: briefToPrompt(brief),
tools: [{ type: "image_generation", size: "1536x1024", quality: "high" }],
});
// Extract image from response output items
const imageItem = response.output.find(item => item.type === "image_generation_call");
const base64Data = imageItem.result; // base64-encoded PNG
fs.writeFileSync(outputPath, Buffer.from(base64Data, "base64"));
```
**Iterate:** Same API with `previous_response_id`
```typescript
const response = await openai.responses.create({
model: "gpt-4o",
input: feedback,
previous_response_id: session.lastResponseId,
tools: [{ type: "image_generation" }],
});
```
**NOTE:** Multi-turn image iteration via `previous_response_id` is an assumption that needs prototype validation. The Responses API supports conversation threading, but whether it retains visual context of generated images for edit-style iteration is not confirmed in docs. **Fallback:** if multi-turn doesn't work, `iterate` falls back to re-generating with the original brief + accumulated feedback in a single prompt.
**Check:** GPT-4o vision
```typescript
const check = await openai.chat.completions.create({
model: "gpt-4o",
messages: [{
role: "user",
content: [
{ type: "image_url", image_url: { url: `data:image/png;base64,${imageData}` } },
{ type: "text", text: `Check this UI mockup. Brief: ${brief}. Is text readable? Are all elements present? Does it look like a real UI? Return PASS or FAIL with issues.` }
]
}]
});
```
**Cost:** ~$0.10-$0.40 per design session (1 hero + 2 variants + 1 quality check + 1 iteration). Negligible next to the LLM costs already in each skill invocation.
### Auth (validated via smoke test)
**Codex OAuth tokens DO NOT work for image generation.** Tested 2026-03-26: both the Images API and Responses API reject `~/.codex/auth.json` access_token with "Missing scopes: api.model.images.request". Codex CLI also has no native imagegen capability.
**Auth resolution order:**
1. Read `~/.gstack/openai.json``{ "api_key": "sk-..." }` (file permissions 0600)
2. Fall back to `OPENAI_API_KEY` environment variable
3. If neither exists → guided setup flow:
- Tell user: "Design mockups need an OpenAI API key with image generation permissions. Get one at platform.openai.com/api-keys"
- Prompt user to paste the key
- Write to `~/.gstack/openai.json` with 0600 permissions
- Run a smoke test (generate a 1024x1024 test image) to verify the key works
- If smoke test passes, proceed. If it fails, show the error and fall back to DESIGN_SKETCH.
4. If auth exists but API call fails → fall back to DESIGN_SKETCH (existing HTML wireframe approach). Design mockups are a progressive enhancement, never a hard requirement.
**New command:** `$D setup` — guided API key setup + smoke test. Can be run anytime to update the key.
## Assumptions to Validate in Prototype
1. **Image quality:** "Pixel-perfect UI mockups" is aspirational. GPT Image generation may not reliably produce accurate text rendering, alignment, and spacing at true UI fidelity. The vision quality gate helps, but success criterion "good enough to implement from" needs prototype validation before full skill integration.
2. **Multi-turn iteration:** Whether `previous_response_id` retains visual context is unproven (see API Details section).
3. **Cost model:** Estimated $0.10-$0.40/session needs real-world validation.
**Prototype validation plan:** Build Commit 1 (core generate + check), run 10 design briefs across different screen types, evaluate output quality before proceeding to skill integration.
## CEO Expansion Scope (accepted via /plan-ceo-review SCOPE EXPANSION)
### 1. Design Memory + Exploration Width Control
- Auto-extract visual language from approved mockups into DESIGN.md
- If DESIGN.md exists, constrain future mockups to established design language
- If no DESIGN.md (bootstrap), explore WIDE across diverse directions
- Progressive constraint: more established design = narrower exploration band
- Comparison board gets REGENERATE section with exploration controls:
- "Something totally different" (wide exploration)
- "More like option ___" (narrow around a favorite)
- "Match my existing design" (constrain to DESIGN.md)
- Free text input for specific direction changes
- Regenerate refreshes the page, agent polls for new submission
### 2. Mockup Diffing
- `$D diff --before old.png --after new.png` generates visual diff
- Side-by-side with changed regions highlighted
- Uses GPT-4o vision to identify differences
- Used in: /design-review, iteration feedback, PR review
### 3. Screenshot-to-Mockup Evolution
- `$D evolve --screenshot current.png --brief "make it calmer"`
- Takes live site screenshot, generates mockup showing how it SHOULD look
- Starts from reality, not blank canvas
- Bridge between /design-review critique and visual fix proposal
### 4. Design Intent Verification
- During /design-review, overlay approved mockup (docs/designs/) onto live screenshot
- Highlight divergence: "You designed X, you built Y, here's the gap"
- Closes the full loop: design -> implement -> verify visually
- Combines $B screenshot + $D diff + vision analysis
### 5. Responsive Variants
- `$D variants --brief "..." --viewports desktop,tablet,mobile`
- Auto-generates mockups at multiple viewport sizes
- Comparison board shows responsive grid for simultaneous approval
- Makes responsive design a first-class concern from mockup stage
### 6. Design-to-Code Prompt
- After comparison board approval, auto-generate structured implementation prompt
- Extracts colors, typography, layout from approved PNG via vision analysis
- Combines with DESIGN.md and HTML wireframe as structured spec
- Bridges "approved design" to "agent starts coding" with zero interpretation gap
### Future Engines (NOT in this plan's scope)
- Magic Patterns integration (extract patterns from existing designs)
- Variant API (when they ship it, multi-variation React code + preview)
- Figma MCP (bidirectional design file access)
- Google Stitch SDK (free TypeScript alternative)
## Open Questions
1. When Variant ships an API, what's the integration path? (Separate engine in the design binary, or a standalone Variant binary?)
2. How should Magic Patterns integrate? (Another engine in $D, or a separate tool?)
3. At what point does the design binary need a plugin/engine architecture to support multiple generation backends?
## Success Criteria
- Running `/office-hours` on a UI idea produces actual PNG mockups alongside the design doc
- Running `/plan-design-review` shows "what better looks like" as a mockup, not prose
- Mockups are good enough that a developer could implement from them
- The quality gate catches obviously broken mockups and retries
- Cost per design session stays under $0.50
## Distribution Plan
The design binary is compiled and distributed alongside the browse binary:
- `bun build --compile design/src/cli.ts --outfile design/dist/design`
- Built during `./setup` and `bun run build`
- Symlinked via existing `~/.claude/skills/gstack/` install path
## Next Steps (Implementation Order)
### Commit 0: Prototype validation (MUST PASS before building infrastructure)
- Single-file prototype script (~50 lines) that sends 3 different design briefs to GPT Image API
- Validates: text rendering quality, layout accuracy, visual coherence
- If output is "embarrassingly bad AI art" for UI mockups, STOP. Re-evaluate approach.
- This is the cheapest way to validate the core assumption before building 8 files of infrastructure.
### Commit 1: Design binary core (generate + check + compare)
- `design/src/` with cli.ts, commands.ts, generate.ts, check.ts, brief.ts, session.ts, compare.ts
- Auth module (read ~/.gstack/openai.json, fallback to env var, guided setup flow)
- `compare` command generates HTML comparison board with per-variant feedback textareas
- `package.json` build command (separate `bun build --compile` from browse)
- `setup` script integration (including Codex + Kiro asset linking)
- Unit tests with mock OpenAI API server
### Commit 2: Variants + iterate
- `design/src/variants.ts`, `design/src/iterate.ts`
- Staggered parallel generation (1s delay between starts, exponential backoff on 429)
- Session state management for multi-turn
- Tests for iteration flow + rate limit handling
### Commit 3: Template integration
- Add `generateDesignSetup()` + `generateDesignMockup()` to existing `scripts/resolvers/design.ts`
- Add `designDir` to `HostPaths` in `scripts/resolvers/types.ts`
- Register DESIGN_SETUP + DESIGN_MOCKUP in `scripts/resolvers/index.ts`
- Add GSTACK_DESIGN env var export to `scripts/resolvers/preamble.ts` (Codex host)
- Update `test/gen-skill-docs.test.ts` (DESIGN_SKETCH test suite)
- Regenerate SKILL.md files
### Commit 4: /office-hours integration
- Replace Visual Sketch section with `{{DESIGN_MOCKUP}}`
- Sequential workflow: generate variants → $D compare → user feedback → DESIGN_SKETCH HTML wireframe
- Save approved mockup to docs/designs/ (only the approved one, not explorations)
### Commit 5: /plan-design-review integration
- Add `{{DESIGN_SETUP}}` and mockup generation for low-scoring dimensions
- "What 10/10 looks like" mockup comparison
### Commit 6: Design Memory + Exploration Width Control (CEO expansion)
- After mockup approval, extract visual language via GPT-4o vision
- Write/update DESIGN.md with extracted colors, typography, spacing, layout patterns
- If DESIGN.md exists, feed it as constraint context to all future mockup prompts
- Add REGENERATE section to comparison board HTML (chiclets + free text + refresh loop)
- Progressive constraint logic in brief construction
### Commit 7: Mockup Diffing + Design Intent Verification (CEO expansion)
- `$D diff` command: takes two PNGs, uses GPT-4o vision to identify differences, generates overlay
- `$D verify` command: screenshots live site via $B, diffs against approved mockup from docs/designs/
- Integration into /design-review template: auto-verify when approved mockup exists
### Commit 8: Screenshot-to-Mockup Evolution (CEO expansion)
- `$D evolve` command: takes screenshot + brief, generates "how it should look" mockup
- Sends screenshot as reference image to GPT Image API
- Integration into /design-review: "Here's what the fix should look like" visual proposals
### Commit 9: Responsive Variants + Design-to-Code Prompt (CEO expansion)
- `--viewports` flag on `$D variants` for multi-size generation
- Comparison board responsive grid layout
- Auto-generate structured implementation prompt after approval
- Vision analysis of approved PNG to extract colors, typography, layout for the prompt
## The Assignment
Tell Variant to build an API. As their investor: "I'm building a workflow where AI agents generate visual designs programmatically. GPT Image API works today — but I'd rather use Variant because the multi-variation approach is better for design exploration. Ship an API endpoint: prompt in, React code + preview image out. I'll be your first integration partner."
## Verification
1. `bun run build` compiles `design/dist/design` binary
2. `$D generate --brief "Landing page for a developer tool" --output /tmp/test.png` produces a real PNG
3. `$D check --image /tmp/test.png --brief "Landing page"` returns PASS/FAIL
4. `$D variants --brief "..." --count 3 --output-dir /tmp/variants/` produces 3 PNGs
5. Running `/office-hours` on a UI idea produces mockups inline
6. `bun test` passes (skill validation, gen-skill-docs)
7. `bun run test:evals` passes (E2E tests)
## What I noticed about how you think
- You said "that isn't design" about text descriptions and ASCII art. That's a designer's instinct — you know the difference between describing a thing and showing a thing. Most people building AI tools don't notice this gap because they were never designers.
- You prioritized /office-hours first — the upstream leverage point. If the brainstorm produces real mockups, every downstream skill (/plan-design-review, /design-review) has a visual artifact to reference instead of re-interpreting prose.
- You funded Variant and immediately thought "they should have an API." That's investor-as-user thinking — you're not just evaluating the company, you're designing how their product fits into your workflow.
- When Codex challenged the opt-in premise, you accepted it immediately. No ego defense. That's the fastest path to the right answer.
## Spec Review Results
Doc survived 1 round of adversarial review. 11 issues caught and fixed.
Quality score: 7/10 → estimated 8.5/10 after fixes.
Issues fixed:
1. OpenAI SDK dependency declared
2. Image data extraction path specified (response.output item shape)
3. --check and --retry flags formally registered in command registry
4. Brief input modes specified (plain text vs JSON file)
5. Resolver file contradiction fixed (add to existing design.ts)
6. HostPaths Codex env var setup noted
7. "Mirrors browse" reframed to "shares compilation/distribution pattern"
8. Session state specified (ID generation, discovery, cleanup)
9. "Pixel-perfect" flagged as assumption needing prototype validation
10. Multi-turn iteration flagged as unproven with fallback plan
11. $D discovery bash block fully specified with fallback to DESIGN_SKETCH
## Eng Review Completion Summary
- Step 0: Scope Challenge — scope accepted as-is (full binary, user overrode reduction recommendation)
- Architecture Review: 5 issues found (openai dep separation, graceful degrade, output dir config, auth model, trust boundary)
- Code Quality Review: 1 issue found (8 files vs 5, kept 8)
- Test Review: diagram produced, 42 gaps identified, test plan written
- Performance Review: 1 issue found (parallel variants with staggered start)
- NOT in scope: Google Stitch SDK integration, Figma MCP, Variant API (deferred)
- What already exists: browse CLI pattern, DESIGN_SKETCH resolver, HostPaths system, gen-skill-docs pipeline
- Outside voice: 4 passes (Claude structured 12 issues, Codex structured 8 issues, Claude adversarial 1 fatal flaw, Codex adversarial 1 fatal flaw). Key insight: sequential PNG→HTML workflow resolved the "opaque raster" fatal flaw.
- Failure modes: 0 critical gaps (all identified failure modes have error handling + tests planned)
- Lake Score: 7/7 recommendations chose complete option
## GSTACK REVIEW REPORT
| Review | Trigger | Why | Runs | Status | Findings |
|--------|---------|-----|------|--------|----------|
| Office Hours | `/office-hours` | Design brainstorm | 1 | DONE | 4 premises, 1 revised (Codex: opt-in->default-on) |
| CEO Review | `/plan-ceo-review` | Scope & strategy | 1 | CLEAR | EXPANSION: 6 proposed, 6 accepted, 0 deferred |
| Eng Review | `/plan-eng-review` | Architecture & tests (required) | 1 | CLEAR | 7 issues, 0 critical gaps, 4 outside voices |
| Design Review | `/plan-design-review` | UI/UX gaps | 1 | CLEAR | score: 2/10 -> 8/10, 5 decisions made |
| Outside Voice | structured + adversarial | Independent challenge | 4 | DONE | Sequential PNG->HTML workflow, trust boundary noted |
**CEO EXPANSIONS:** Design Memory + Exploration Width, Mockup Diffing, Screenshot Evolution, Design Intent Verification, Responsive Variants, Design-to-Code Prompt.
**DESIGN DECISIONS:** Single-column full-width layout, per-card "More like this", explicit radio Pick, smooth fade regeneration, skeleton loading states.
**UNRESOLVED:** 0
**VERDICT:** CEO + ENG + DESIGN CLEARED. Ready to implement. Start with Commit 0 (prototype validation).