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fix(ios): 3 architecture bugs surfaced by real-iPhone device test
End-to-end verification on a connected iPhone 17 Pro Max via CoreDevice tunnel exposed three bugs the TS-stubbed and macOS-XCTest layers missed: 1. acceptLocalOnly=true was too tight. Network.framework's "local" gate only allows ::1 / 127.0.0.1, silently dropping CoreDevice tunnel peers (the very transport the architecture is designed for). The device log showed "Ignoring non-local connection from fd72:8347:2ead::2" — the Mac's tunnel-side address. Replaced with explicit per-connection ULA gate (RFC 4193 fc00::/7) in isLoopbackPeer. 2. DebugBridgeCore (Foundation+Network) referenced DebugOverlayWindow which lives in DebugBridgeUI (UIKit). Backwards module dep. Compiled on macOS only because canImport(UIKit) stripped it; broke on iOS. Moved the overlay install responsibility to the consuming app's wiring (DebugBridgeWiring.swift.template already shows the pattern). 3. @Observable macro + @Snapshotable property wrapper conflict. Both try to synthesize backing storage; can't coexist on the same property. The production guidance is: nest snapshot-eligible state in a struct inside an ObservableObject (or use the canonical-state-struct atomicity strategy). Fixture switched to a plain class to demonstrate. Smoke loop on the real device now passes 7/8 endpoints: - /healthz (200), /tap unauth (401), /auth/rotate (200), boot-token reuse rejected (401), /session/acquire (200), /state/snapshot (200 with schema envelope), /session/release (200). /tap with valid session returns 200 HTTP + op:false because the FixtureApp doesn't wire MutationBridge.resolver to a real UI tap — expected for a minimal fixture; the production wiring template handles it. Also adds: - test/fixtures/ios-qa/FixtureApp/Sources/FixtureApp/FixtureAppApp.swift (SwiftUI @main entry that boots StateServer) - test/fixtures/ios-qa/FixtureApp/Sources/FixtureApp/Info.plist - test/fixtures/ios-qa/FixtureApp/project.yml (xcodegen project spec with DEVELOPMENT_TEAM 623FYQ2M88, bundle id com.gstack.iosqa.fixture) End-to-end verified path: xcodegen generate xcodebuild -allowProvisioningUpdates -allowProvisioningDeviceRegistration devicectl device install app devicectl device process launch devicectl device copy from --source tmp/gstack-ios-qa.token curl -6 http://[<corodevice-ipv6>]:9999/...
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@@ -1,19 +1,20 @@
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// AUTO-GENERATED from gstack/ios-qa/templates/DebugBridgeManager.swift.template
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//
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// Bootstraps StateServer + DebugOverlay on app launch. Reads the codegen
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// output, registers accessors, and starts the listeners. Everything is
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// #if DEBUG-gated; this file does not exist in Release builds.
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// Bootstraps StateServer on app launch. Lives in DebugBridgeCore (no UIKit
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// dependency). The DebugOverlay install is wired separately by the consuming
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// app — it lives in DebugBridgeUI which depends on DebugBridgeCore (not the
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// other way around). Everything is #if DEBUG-gated; this file does not exist
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// in Release builds.
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#if DEBUG
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import Foundation
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import SwiftUI
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@MainActor
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public final class DebugBridgeManager {
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public static let shared = DebugBridgeManager()
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public func start(appState: AppState, recording: Bool = false) {
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public func start(appState: AppState) {
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// 1. Register the canonical AppState struct + accessor wiring.
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// AppStateAccessor.register(_:) is generated by gen-accessors-tool.
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AppStateAccessor.register(appState)
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@@ -21,10 +22,12 @@ public final class DebugBridgeManager {
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// 2. Boot the StateServer.
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StateServer.shared.start()
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// 3. Install the DebugOverlay window.
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#if canImport(UIKit)
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DebugOverlayWindow.shared.install(recording: recording)
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#endif
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// 3. The consuming app installs DebugOverlayWindow separately. See
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// the example in DebugBridgeWiring.swift.template:
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//
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// #if canImport(UIKit)
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// DebugOverlayWindow.shared.install(recording: recording)
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// #endif
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}
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}
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