Commit Graph
6 Commits
Author SHA1 Message Date
Garry TanandClaude Fable 5 07b225a40c test: register wave-3 carves (qa, browse, retro) — guards, touchfiles, pins, baselines
CARVE_GUARDS gains the three entries; qa's monolith invariant retires.
auq-format carve-safety now keys on the skeleton+sections union shipping
the AUQ block (first tier-1 carve: browse never renders it by design).
Baselines: parity v1.69.1.0 at 18 sectioned skills; ratchet recaptured.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 17:47:32 +00:00
Garry TanandClaude Fable 5 706091cbf9 chore(guards): register wave-2 carves (15 carved skills); autoplan monolith retires; baselines follow
CARVE_GUARDS gains autoplan (behavioral: external via the chain eval), spec,
and setup-gbrain; autoplan's MONOLITH_INVARIANTS entry retires. Touchfiles:
setup-gbrain periodic dep lists gain the section tmpls + fixture helper; the
stale-brain-refs scan covers setup-gbrain/sections. Regen + goldens + branch
baseline + ratchet recaptured.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 17:03:12 +00:00
Garry TanandClaude Fable 5 00737fcb1b chore(guards): register wave-1 carves; monolith invariants retire; baselines + ratchet follow
CARVE_GUARDS gains review/codex/land-and-deploy (12 carved skills total);
their MONOLITH_INVARIANTS entries retire (invariants now generate from the
registry, cso precedent). Touchfiles: carve-section-loading covers the three
new carves; the codex + land-and-deploy LLM-judge dep lists widen to their
sections. Regen + goldens + branch-internal baseline + ratchet ceilings
recaptured (review 24,052 -> skeleton-based ceiling; union floors hold).

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 16:36:16 +00:00
Garry TanandClaude Fable 5 c7488f7e38 chore(test): baseline + ratchet follow Phase 3 (OV9); OV8 evaluated — shrink floor stays
Branch-internal baseline recaptured; ratchet ceilings down again. OV8's
floor-retirement question, evaluated as planned after Phase 3: the 80% shrink
floor stays — it uniquely catches accidental body deletion in non-carved
skills BETWEEN ratchet recaptures, and the capture command has amortized the
fixture-refresh cost that motivated retiring it.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 16:09:08 +00:00
Garry TanandClaude Fable 5 7f780ef530 chore(test): carve floors/ceilings recomputed; baseline + ratchet follow Phase 2 (OV9)
All 9 carved skills re-anchored to post-Phase-2 measurements (cso's union had
tripped its 72,000 floor at 71,379; design-consultation had 252B of margin).
maxSkeletonBytes ceilings tightened to measured+~600B. Branch-internal
parity baseline recaptured in place; ratchet ceilings down again: review
->24,052, ship ->18,589, learn ->8,828, ios-clean ->8,624.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 16:03:53 +00:00
Garry TanandClaude Fable 5 135bf5d420 chore(test): re-baseline size floors + ratchet ceilings down (EOV1/OV9 protocol)
parity-baseline-v1.69.1.0.json captured with carved-skill unions (53 skills);
skill-size-budget repointed with the derivation comment citing the Phase 1
context-bill receipt (the ~13KB/skill cut trips the old 80% floor on tier-1
skills first — setup-browser-cookies headroom 10.8KB < the cut). The v1.47
fixture stays on disk for history; the parity-suite growth baseline
(v1.64.1.0) is untouched. Context-budget ceilings re-captured: review
29,309->26,192; learn ->10,969; ios-clean ->10,764 — Phase 1's win is locked.

Co-Authored-By: Claude Fable 5 <noreply@anthropic.com>
2026-08-25 15:37:00 +00:00