/** * Canonical carved-skill guard registry — the single source of truth for which * skills are carved (skeleton SKILL.md + on-demand sections/*.md) and what each * carve must guarantee. * * PURE LEAF DATA MODULE (codex outside-voice #1, refined-plan pass): this file * has NO runtime imports — `import type` only. parity-harness.ts and * skill-size-budget.test.ts derive their carved-skill lists FROM here (no * parallel hand-maintained lists), so a runtime import back into either of them * would create a cycle. Keep it data. * * Consumers: * - test/carve-section-ordering.test.ts (E2, gate) → staticInvariants * - test/carve-section-loading.test.ts (T2, periodic) → requiredReads + scenario * - test/carve-guard-completeness.test.ts (E1, gate) → the set must equal the * filesystem carved set * - test/carve-guards-negative.test.ts (ET1, gate) → injects a broken fixture * - test/helpers/parity-harness.ts → sectioned/maxSkeletonBytes/minBytes/mustContain * - test/skill-size-budget.test.ts → SECTIONS_EXTRACTED = CARVED_SKILLS * * Adding a carve = add one entry here (atomically, in the same commit as the * skeleton + manifest + sections — codex #4 — so E1's bidirectional parity never * false-positives mid-commit). */ /** Static (skeleton-shape) invariants the per-PR ordering guard (E2) asserts. */ export interface CarveStaticInvariants { /** * Substrings that MUST remain in the always-loaded skeleton. Empty = skip * (the skill has no distinctive pre-STOP anchor worth pinning beyond the * universal STOP/section-index checks E2 already runs). */ mustStayInSkeleton: string[]; /** * Substrings that MUST appear in the skeleton BEFORE the first STOP-Read * (earliest-use, codex #6). For cso: mode-dispatch directives (## Arguments, * ## Mode Resolution) must be resolved before any section is read — a dispatch * directive stranded after the STOP can't govern which sections to read. * Empty/undefined = skip (most skills). */ mustPrecedeStop?: string[]; /** * Substrings that MUST be in the union (skeleton + sections) but MUST NOT be in * the skeleton — i.e. the heavy body that the carve relocated. Empty = skip. */ mustMoveToSection: string[]; /** * If set, this marker must appear in the skeleton AFTER the last STOP-Read * directive (e.g. the EXIT PLAN MODE GATE that fires once section work returns). * Undefined = the skill has no post-STOP gate (operational/conversational carve). */ gateAfterStop?: string; } export interface CarveGuard { skill: string; /** Section .md filenames the manifest lists and the skeleton must STOP-Read. */ expectedSections: string[]; /** * Sections the behavioral test (T2) asserts the agent actually Read when driven * by `scenario`. A non-empty subset of expectedSections — the ones the scenario * is built to require. The registry owns this so "registered ⇒ asserted" is * structural (codex #2), not policed. */ requiredReads: string[]; /** * Fixture prompt that drives a real `claude -p` run down the STOP-Read path for * this skill (codex #7). The behavioral test asserts the run reached the STOP * (read requiredReads), not merely that nothing was read. */ scenario: string; staticInvariants: CarveStaticInvariants; /** * How the behavioral guard (T2) exercises this skill: * - 'plan' → write a PLAN.md fixture, run the review against it * - 'prompt' → no fixture file; the scenario prompt alone drives the run * - 'external' → covered by a dedicated bespoke test (complex fixtures, e.g. * ship's git/VERSION/CHANGELOG state). The data-driven loop * skips it; E1 asserts `externalTest` exists instead. */ behavioral: 'plan' | 'prompt' | 'external'; /** Required when behavioral === 'external': path (repo-relative) to the dedicated test. */ externalTest?: string; /** Parity: max bytes for the always-loaded skeleton (asserts the carve shrank it). */ maxSkeletonBytes: number; /** Parity: min bytes for the skeleton+sections union (total behavior preserved). */ minUnionBytes: number; /** Parity: content phrases the union must preserve. */ mustContain: string[]; /** * Parity: optional per-skill override for the union size-growth ceiling vs the * v1.53.0.0 baseline (default 1.05). Bumped only when a deliberate cross-cutting * preamble feature legitimately grows a smaller carved skeleton past 5%. */ maxSizeRatio?: number; } export const CARVE_GUARDS: Record = { ship: { skill: 'ship', expectedSections: [ 'tests.md', 'test-coverage.md', 'plan-completion.md', 'review-army.md', 'greptile.md', 'adversarial.md', 'changelog.md', 'pr-body.md', ], requiredReads: ['review-army.md', 'changelog.md'], scenario: 'This is a FRESH version-changing ship: the branch has a real code change, VERSION still equals the base version (needs a bump), and CHANGELOG.md needs a new entry. Follow the skill flow for a version-changing ship: run the pre-landing review and prepare the CHANGELOG entry. Produce the ship plan / review report. Do NOT actually commit, push, or open a PR.', staticInvariants: { mustStayInSkeleton: [], mustMoveToSection: [], // ship is operational (multi-STOP, not a plan review); no single post-STOP gate. gateAfterStop: undefined, }, behavioral: 'external', externalTest: 'test/skill-e2e-ship-section-loading.test.ts', maxSkeletonBytes: 90_000, minUnionBytes: 120_000, mustContain: ['VERSION', 'CHANGELOG', 'review', 'merge', 'PR'], }, 'plan-ceo-review': { skill: 'plan-ceo-review', expectedSections: ['review-sections.md'], requiredReads: ['review-sections.md'], scenario: 'Review the plan in PLAN.md. Hold the current scope (HOLD SCOPE mode) — do not challenge or expand scope. Run the full CEO review and produce the review report.', staticInvariants: { mustStayInSkeleton: ['## Step 0: Nuclear Scope Challenge'], mustMoveToSection: ['### Section 1: Architecture Review', '## Mode Quick Reference'], gateAfterStop: 'EXIT PLAN MODE GATE', }, behavioral: 'external', externalTest: 'test/skill-e2e-plan-ceo-review-section-loading.test.ts', maxSkeletonBytes: 90_000, minUnionBytes: 80_000, mustContain: ['SCOPE EXPANSION', 'SELECTIVE EXPANSION', 'HOLD SCOPE', 'SCOPE REDUCTION'], }, 'plan-eng-review': { skill: 'plan-eng-review', expectedSections: ['review-sections.md'], requiredReads: ['review-sections.md'], scenario: 'Review the plan in PLAN.md. Accept the current scope. Run the full engineering review (architecture, code quality, tests, performance) and produce the review report.', staticInvariants: { mustStayInSkeleton: ['### Step 0: Scope Challenge'], mustMoveToSection: ['### 1. Architecture review'], gateAfterStop: 'EXIT PLAN MODE GATE', }, behavioral: 'plan', maxSkeletonBytes: 62_000, minUnionBytes: 70_000, mustContain: ['Architecture', 'Code Quality', 'Test', 'Performance'], }, 'plan-design-review': { skill: 'plan-design-review', expectedSections: ['review-sections.md'], requiredReads: ['review-sections.md'], scenario: 'Review the plan in PLAN.md for design and UX. Accept the current scope. Run the full design review passes and produce the review report.', staticInvariants: { mustStayInSkeleton: [], mustMoveToSection: ['### Pass 1: Information Architecture'], gateAfterStop: 'EXIT PLAN MODE GATE', }, behavioral: 'plan', maxSkeletonBytes: 82_000, minUnionBytes: 70_000, mustContain: ['design', 'visual'], }, 'plan-devex-review': { skill: 'plan-devex-review', expectedSections: ['review-sections.md'], requiredReads: ['review-sections.md'], scenario: 'Review the plan in PLAN.md for developer experience. Accept the current scope. Run the full DX review passes and produce the review report.', staticInvariants: { mustStayInSkeleton: [], mustMoveToSection: ['### Pass 1: Getting Started Experience'], gateAfterStop: 'EXIT PLAN MODE GATE', }, behavioral: 'plan', maxSkeletonBytes: 76_000, minUnionBytes: 70_000, mustContain: ['developer experience', 'Getting Started'], }, 'office-hours': { skill: 'office-hours', expectedSections: ['design-and-handoff.md'], requiredReads: ['design-and-handoff.md'], scenario: 'Run office hours for this product idea through to the end: have the diagnostic conversation, explore alternatives, then write the design doc and run the relationship handoff (Phases 5-6).', staticInvariants: { mustStayInSkeleton: [], mustMoveToSection: [], // office-hours is conversational; the design-doc/handoff section has no // post-STOP review gate in the skeleton. gateAfterStop: undefined, }, behavioral: 'prompt', maxSkeletonBytes: 96_000, minUnionBytes: 70_000, mustContain: ['design doc', 'problem statement'], }, 'document-release': { skill: 'document-release', expectedSections: ['release-body.md'], requiredReads: ['release-body.md'], scenario: 'A PR has shipped a new CLI flag and touched README.md and CHANGELOG.md. Skip the git pre-flight shell commands (assume the diff adds --new-flag and updates those two docs). Run the documentation workflow: build the coverage map, then audit the docs, apply updates, and polish the CHANGELOG voice. Produce the documentation health summary.', staticInvariants: { mustStayInSkeleton: ['## Step 1: Pre-flight', '## Step 1.5: Coverage Map'], mustMoveToSection: ['## Step 2: Per-File Documentation Audit', '## Step 5: CHANGELOG Voice Polish'], // Operational skill (no plan-mode review gate). gateAfterStop: undefined, }, behavioral: 'prompt', maxSkeletonBytes: 50_000, minUnionBytes: 55_000, mustContain: ['CHANGELOG', 'Diataxis', 'coverage'], // The AUQ-failure prose fallback (v1.57.2.0) adds ~2KB to every skill's // always-loaded preamble; on this small carved skeleton that lands at ~5.9% // over the pre-carve/pre-AUQ v1.53.0.0 baseline. Headroom for the // cross-cutting addition; all other skills keep the strict 1.05 ceiling. maxSizeRatio: 1.08, }, 'design-consultation': { skill: 'design-consultation', expectedSections: ['proposal-and-preview.md'], requiredReads: ['proposal-and-preview.md'], scenario: 'The user gave product context (a B2B analytics dashboard for ops teams) and declined the research phase. Skip browser/design tool setup. Proceed to build the complete design-system proposal, then write DESIGN.md. Produce the proposal and the DESIGN.md content.', staticInvariants: { mustStayInSkeleton: ['## Phase 0: Pre-checks', '## Phase 1: Product Context', '## Phase 2: Research'], mustMoveToSection: ['## Phase 3: The Complete Proposal', '## Phase 6: Write DESIGN.md'], gateAfterStop: undefined, }, behavioral: 'prompt', maxSkeletonBytes: 64_000, minUnionBytes: 72_000, mustContain: ['Typography', 'Color', 'Aesthetic Direction'], }, cso: { skill: 'cso', expectedSections: ['audit-phases.md'], requiredReads: ['audit-phases.md'], scenario: 'Run a security audit on this repository in --owasp mode (OWASP Top 10 only). Resolve the mode, do the Phase 0 stack detection and Phase 1 attack-surface census, then run the scoped audit phases and produce the findings report. Skip any step that needs network access.', staticInvariants: { // Dispatch + always-run + FP-filtering phases are ALWAYS loaded (security). mustStayInSkeleton: [ '## Arguments', '## Mode Resolution', '### Phase 0', '### Phase 1', '### Phase 12', '### Phase 13', '### Phase 14', ], // Earliest-use: mode must be resolvable before any section is read (codex #6). mustPrecedeStop: ['## Arguments', '## Mode Resolution'], // Scope-dependent audit detail moved to the section. mustMoveToSection: [ '### Phase 2: Secrets Archaeology', '### Phase 9: OWASP Top 10 Assessment', '### Phase 10: STRIDE Threat Model', ], gateAfterStop: undefined, }, behavioral: 'prompt', maxSkeletonBytes: 70_000, minUnionBytes: 72_000, mustContain: ['OWASP', 'STRIDE', 'daily', 'comprehensive', 'verif'], }, }; /** Sorted carved-skill names. Consumers derive their lists from this — no parallel lists. */ export const CARVED_SKILLS: readonly string[] = Object.freeze( Object.keys(CARVE_GUARDS).sort(), );