Files
gstack/browse/src/bun-polyfill.cjs
ac20ef1e13 v1.91.16.0 fix: safe installs and upgrades, skills start everywhere, truthful completion (parallel wave) (#3014)
* fix(make-pdf,design): real TOC page numbers and anchors; design models move to gpt-5.5 + gpt-image-2 (#2903, #2807)

* ci: pin every action to a SHA, Scorecard, checksummed Bun, scoped Codex CLI in the CI image, macOS named-regressions job (#1948, #1706, #1997)

* fix(cso,browse): Windows/macOS lease identity, retention skips bad runs, truthful 'not assessed' reports, env.kv false positive, Windows browse spawn fixes (#2894, #2912, #2048, #2637, #2805)

* fix(outside-voice): one Codex model precedence for probe and dispatch, bounded timeouts with KILL escalation, probe cache identity, guarded mktemp, skills hidden in nested Codex (#2776, #2914, #2787, #2881, #2847)

* feat(setup): install registry, ./setup --status, staged activation, per-scope migrations, host tiers and conformance kit, OpenCode/Hermes fixes, Copilot CLI (experimental), disabled_skills, slimmer CLAUDE.md (#1925, #2879, #2347, #2338, #2626, #2629, #2825, #2015, #393, #1206, #2096)

Co-authored-by: Andrey Esipov <61357035+andrey-esipov@users.noreply.github.com>
Co-authored-by: Matthew Williams <5863886+ridermw@users.noreply.github.com>
Co-authored-by: Rocky Wu <92764750+lolisaigao1234@users.noreply.github.com>

* fix(preamble): skills start in worktree-isolated Claude Code sessions — one literal skill-start line, context-recovery helper, no eval in skill blocks, $N token tripwire, honest plan-mode precedence (#2763, #2896, #2851)

* fix(setup): per-install renders for renamed, vendored and custom-config installs, space-safe alias roots, per-host /cso launcher path (#1882, #2906)

* test: free tests never write the real HOME (home-write tripwire), no orphaned browse daemons, symlinked-TMPDIR (macOS) fixes, gbrain-on-PATH isolation (#2895, #2816, #2829, #2841, #2982, #2911, #2909, #2908, #2910)

* chore: integrate wave follow-ups — regenerate all hosts, README model docs, TODOS, touchfiles, duration seeds, Bun 1.3 telemetry test fix, replay fixtures pinned to their recorded bytes

* v1.91.14.0: release metadata

* test(browse): group-kill cleanup falls back to the leader when macOS returns EPERM for a live group

* ci: Codex login steps run under bash (the CI container's default sh rejects pipefail)

* fix: full-suite repairs — private state roots for 7 real-HOME writers, truthful home-guard attribution with --attribute-home, gstack-paths shim in ship-hook fixtures, Copilot in team-init probes, test-of-test detector, cookie review fixture pinned to the approved excerpt

* fix(windows): LF for Dockerfiles, normalized home-guard exclusions, path.relative fixture containment, ship push test spawn timeouts

* test(design-detect): widen the whole-scan budget test's timing margins so a loaded macOS runner can't time out the single-batch call

* fix(evals): qa protocol names defined for the judge, async PTY judge so overlapping sessions keep their cleanup deadline, bws setup cases use the standard JUDGE_MS tier

* test(pty): the non-blocking judge case is POSIX-only (its fake judge is a shebang script, like the PTY harness it covers)

* test(evals): ship-coverage-audit names absolute skill paths, uses Read, and skips the Step 7 artifact nothing consumes (removes the mechanism behind 3 of 4 historical timeouts)

* test: deflake terminal-agent concurrent startup (write the placeholder record before spawning, like the product) and qa-evidence resumed pipe (barrier on a full high-water mark instead of a sleep)

* fix(design): daemon log stream handles open errors instead of crashing the daemon; shutdown test awaits the stubbed exit

* test(evals): skillify checks the product's resolved state root (no GSTACK_HOME bypass), negative cases check every root; tpa shims live outside the agent's cwd and answer consistently

* test(evals): coverage-audit detector splits parallel columns at │ rails and [+] groups; coverage prompts name absolute skill paths; TODOs from the gate eval census

* fix(plan-eng-review): scope gate always sends the menu (no headless 'Scope pending' exit); PTY harness ends idle turn-ends and API-error panels promptly with a precise diagnostic

* test(evals): one position-bound coverage-read rule credits read-only && chains (labels, context ranges, git displays in either order) and still rejects forged output

* fix(ship): documentation section has one saved source inserted by cat (never retyped); spawned-marker evidence is the child output; refreshed codex/factory ship goldens

* test(docsync): the byte-exact insert positive is POSIX-only (the bash-command observer refuses backslash paths by design)

* test(evals): plan-design-with-ui focus-title rule accepts the comma-less 'dimensions or focus' wording (replayed on the captured CI run, negative controls kept)

* fix(qa-callers): exploratory preflight says the scope/method Reads come after exploratory.md; design-review scan check credits an executed scan proven by one engine run over the changed files

---------

Co-authored-by: Andrey Esipov <61357035+andrey-esipov@users.noreply.github.com>
Co-authored-by: Matthew Williams <5863886+ridermw@users.noreply.github.com>
Co-authored-by: Rocky Wu <92764750+lolisaigao1234@users.noreply.github.com>
2026-10-03 07:54:09 -07:00

277 lines
11 KiB
JavaScript

/**
* Bun API polyfill for Node.js — Windows compatibility layer.
*
* On Windows, Bun can't launch or connect to Playwright's Chromium
* (oven-sh/bun#4253, #9911). The browse server falls back to running
* under Node.js with this polyfill providing Bun API equivalents.
*
* Loaded via --require before the transpiled server bundle.
*/
'use strict';
const http = require('http');
const { spawnSync: nodeSpawnSync, spawn: nodeSpawn } = require('child_process');
// Node's spawn on Windows without shell:true only matches an EXACT
// executable name — no PATHEXT resolution the way a real shell (or
// Bun.spawn, which this file exists to polyfill) does. A bare command
// name like 'bun' (no .exe/.cmd) then fails ENOENT even though `bun`
// works fine typed at a prompt (confirmed live in #2461: this is what
// produced "[browse] FATAL uncaught exception: spawn bun ENOENT" from
// terminal-agent-control.ts's respawn path, once daemon output was
// actually being captured to a file instead of silently discarded).
//
// Two things this is NOT fixed with, both tried and rejected in #2461:
//
// 1. shell:true + array args. This file is also reached (via server.ts →
// write-commands.ts/meta-commands.ts → cookie-import-browser.ts/
// browser-skill-commands.ts) by calls that pass genuinely variable
// content — browser-skill-commands.ts spreads `...opts.skillArgs`,
// sourced from `$B skill run <name> --arg k=v`'s passthrough CLI args,
// into the spawned argv. shell:true on Windows routes through cmd.exe,
// and Node's own array-arg handling for that combination does NOT
// neutralize cmd.exe metacharacters (& | ^ % < >) — verified in #2461 by
// directly spawning a resolved .cmd path with an arg containing
// `& echo INJECTED > proof.txt`: the file was created. Hand-rolled
// double-quote-only escaping doesn't close that either.
//
// 2. Resolve the .exe/.cmd path ourselves and spawn it with NO shell.
// Works for .exe targets, but Node refuses (EINVAL) to spawn a
// .cmd/.bat file without shell:true — deliberately, as part of Node's
// CVE-2024-27980 fix for implicit unsafe .cmd execution. bun's own
// Windows install (npm global) is exactly a .cmd shim, so this path is
// not optional to support.
//
// cross-spawn (previously a transitive dep, now direct) is the established
// library for precisely this problem: PATHEXT resolution AND correct
// Windows/cmd.exe argument escaping together. #2461 verified the injection
// payload above reaches the child as a single literal argument while
// normal resolution (`bun --version`) still works.
const crossSpawn = require('cross-spawn');
globalThis.Bun = {
serve(options) {
const { port, hostname = '127.0.0.1', fetch } = options;
const server = http.createServer(async (nodeReq, nodeRes) => {
try {
const url = `http://${hostname}:${port}${nodeReq.url}`;
const headers = new Headers();
for (const [key, val] of Object.entries(nodeReq.headers)) {
if (val) headers.set(key, Array.isArray(val) ? val[0] : val);
}
let body = null;
if (nodeReq.method !== 'GET' && nodeReq.method !== 'HEAD') {
body = await new Promise((resolve) => {
const chunks = [];
nodeReq.on('data', (chunk) => chunks.push(chunk));
nodeReq.on('end', () => resolve(Buffer.concat(chunks)));
});
}
const webReq = new Request(url, {
method: nodeReq.method,
headers,
body,
});
const webRes = await fetch(webReq);
nodeRes.statusCode = webRes.status;
webRes.headers.forEach((val, key) => {
nodeRes.setHeader(key, val);
});
const resBody = await webRes.arrayBuffer();
nodeRes.end(Buffer.from(resBody));
} catch (err) {
nodeRes.statusCode = 500;
nodeRes.end(JSON.stringify({ error: err.message }));
}
});
server.listen(port, hostname);
return {
stop() { server.close(); },
port,
hostname,
};
},
spawnSync(cmd, options = {}) {
const [command, ...args] = cmd;
const spawnSyncFn = process.platform === 'win32' ? crossSpawn.sync : nodeSpawnSync;
const result = spawnSyncFn(command, args, {
stdio: [
options.stdin || 'pipe',
options.stdout === 'pipe' ? 'pipe' : 'ignore',
options.stderr === 'pipe' ? 'pipe' : 'ignore',
],
timeout: options.timeout,
env: options.env,
cwd: options.cwd,
// Node defaults windowsHide to false; Bun.spawn hides the console
// window. Without this the shim silently inverts the behavior on the
// one platform it exists to serve — every console child pops a window.
// Forwarded (not hardcoded) so an explicit windowsHide:false survives.
windowsHide: options.windowsHide !== false,
});
return {
exitCode: result.status,
stdout: result.stdout || Buffer.from(''),
stderr: result.stderr || Buffer.from(''),
};
},
spawn(cmd, options = {}) {
const [command, ...args] = cmd;
const stdio = options.stdio || ['pipe', 'pipe', 'pipe'];
const spawnFn = process.platform === 'win32' ? crossSpawn : nodeSpawn;
const proc = spawnFn(command, args, {
stdio,
env: options.env,
cwd: options.cwd,
// stdio:'ignore' silences a child's output but does not suppress its
// console window on Windows. The terminal-agent respawn (server.ts
// watchdog, 60s ticker) popped a visible bun.exe window on every
// respawn until this was forwarded. Forwarded, not hardcoded, so an
// explicit windowsHide:false survives.
windowsHide: options.windowsHide !== false,
// Without it a Windows child joins the parent's kill-on-close job and
// dies with the parent (#2637).
detached: options.detached === true,
});
// Drain stdout/stderr eagerly into in-memory buffers. Bun's spawn buffers
// these for the consumer; Node's Readables are pull-based, so if the caller
// awaits `proc.exited` before reading, anything past the OS pipe buffer
// (~16-64 KB) back-pressures the child until it blocks in write() and
// `exit` never fires. Eager draining keeps the pipes flowing regardless
// of read order; replay below is via fresh Web ReadableStreams.
//
// Cap the buffer so a runaway child can't OOM the server. 16 MB is
// generous: DPAPI outputs are tiny, tasklist is <1 KB, and the
// browser-skill consumer has its own 1 MB readCapped. Once the cap is
// reached we keep draining the pipe (so the child never blocks) but
// discard further bytes. Override via GSTACK_SPAWN_MAX_BUFFER (bytes).
const MAX_BUFFER = Math.max(
0,
parseInt(process.env.GSTACK_SPAWN_MAX_BUFFER || '', 10) || 16 * 1024 * 1024,
);
const drain = (stream) => {
if (!stream) return { done: Promise.resolve(), chunks: [], cancel() {} };
const state = { chunks: [], bytes: 0, truncated: false, cancelled: false, finished: false };
let finish;
const done = new Promise((resolve) => {
finish = () => {
if (state.finished) return;
state.finished = true;
resolve();
};
stream.on('data', (chunk) => {
if (state.cancelled) return;
if (state.bytes >= MAX_BUFFER) { state.truncated = true; return; }
if (state.bytes + chunk.length <= MAX_BUFFER) {
state.chunks.push(chunk);
state.bytes += chunk.length;
} else {
const remaining = MAX_BUFFER - state.bytes;
state.chunks.push(chunk.subarray(0, remaining));
state.bytes = MAX_BUFFER;
state.truncated = true;
}
});
// Any terminal event resolves: 'end' on normal close, 'error' on a
// stream-level error, 'close' as the belt-and-suspenders for spawn
// failures where Node fires 'close' but neither 'end' nor 'error'.
stream.once('end', finish);
stream.once('error', finish);
stream.once('close', finish);
});
return { done, chunks: state.chunks, cancel() {
if (state.cancelled) return;
state.cancelled = true;
state.chunks.length = 0;
state.bytes = 0;
finish();
stream.destroy();
} };
};
const stdoutDrain = drain(proc.stdout);
const stderrDrain = drain(proc.stderr);
// Bun's spawn exposes `proc.exited` as a Promise resolving to the exit
// code; several call sites — DPAPI decryption, isBrowserRunning,
// browser-skill-commands — `await proc.exited` directly or via
// Promise.race with a timeout. Without this, those awaits resolve to
// `undefined` immediately and the operation looks like a silent failure.
// Resolve only after both pipes have finished draining so consumers that
// read stdout AFTER awaiting exit see the full output, not a partial buffer.
const exited = new Promise((resolveExited) => {
let exitStatus;
proc.once('exit', (code, signal) => {
// Match Bun: exit code on normal exit; 128 + signal number on signal;
// 0 if neither was reported.
if (code !== null) exitStatus = code;
else if (signal) exitStatus = 128 + (require('os').constants.signals[signal] || 0);
else exitStatus = 0;
});
proc.once('error', () => {
if (exitStatus === undefined) exitStatus = 1;
});
// Wait for either 'exit' (normal child lifecycle) or 'error' (spawn
// failure — Node fires error without exit when the binary is missing).
// Either path resolves the lifecycle promise; without listening to both
// a spawn error hangs `await proc.exited` until the consumer's own
// timeout fires.
const lifecycle = new Promise((r) => {
proc.once('exit', r);
proc.once('error', r);
});
Promise.all([lifecycle, stdoutDrain.done, stderrDrain.done])
.then(() => resolveExited(exitStatus !== undefined ? exitStatus : 0));
});
// Replay buffered output as a fresh Web ReadableStream. `start()` observes
// the drain before enqueueing so `new Response(proc.stdout).text()` yields
// the complete output regardless of whether the consumer reads before or
// after awaiting `proc.exited`. Stream is single-shot (locked after one
// read), matching Bun's behavior.
const replay = (d) => {
let cancelled = false;
return new ReadableStream({
start(controller) {
d.done.then(() => {
if (cancelled) return;
for (const chunk of d.chunks) {
controller.enqueue(chunk instanceof Uint8Array ? chunk : new Uint8Array(chunk));
}
controller.close();
});
},
cancel() {
cancelled = true;
d.cancel();
},
});
};
return {
pid: proc.pid,
stdout: replay(stdoutDrain),
stderr: replay(stderrDrain),
stdin: proc.stdin,
exited,
unref() { proc.unref(); },
kill(signal) { proc.kill(signal); },
};
},
sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
},
};