Files
gstack/browse/src/bun-polyfill.cjs
T
Garry Tan d7c732b282 fix: Windows support — Node.js server fallback for Playwright (#255)
* fix: Windows support — Node.js server fallback for Playwright

Setup hangs on Windows 11 because Bun's child_process can't handle
Playwright's --remote-debugging-pipe (fd 3/4 pipe handles). Fall back
to Node.js on Windows for both the setup verification and server
runtime. macOS/Linux completely unaffected — all Windows code behind
IS_WINDOWS / process.platform === 'win32' guards.

Based on community PR #194 by @sozairali. Fixed sed -i portability
(perl -pi -e) in build-node-server.sh for macOS compatibility.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* fix: cross-platform path handling for Windows compatibility

Replace hardcoded '/tmp' and 'dir + "/"' path checks with
platform-aware constants from new platform.ts module. On macOS/Linux
this evaluates identically ('/tmp', '/'); on Windows it uses
os.tmpdir() and path.sep. Zero behavior change on Unix.

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* test: add tests for Windows polyfill, platform constants, and Node server resolution

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* docs: Windows support in README + CHANGELOG (v0.9.1.1)

Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>

* chore: bump version and changelog (v0.9.3.0)

Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>

---------

Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
2026-03-20 12:22:11 -07:00

110 lines
2.9 KiB
JavaScript

/**
* Bun API polyfill for Node.js — Windows compatibility layer.
*
* On Windows, Bun can't launch or connect to Playwright's Chromium
* (oven-sh/bun#4253, #9911). The browse server falls back to running
* under Node.js with this polyfill providing Bun API equivalents.
*
* Loaded via --require before the transpiled server bundle.
*/
'use strict';
const http = require('http');
const { spawnSync, spawn } = require('child_process');
globalThis.Bun = {
serve(options) {
const { port, hostname = '127.0.0.1', fetch } = options;
const server = http.createServer(async (nodeReq, nodeRes) => {
try {
const url = `http://${hostname}:${port}${nodeReq.url}`;
const headers = new Headers();
for (const [key, val] of Object.entries(nodeReq.headers)) {
if (val) headers.set(key, Array.isArray(val) ? val[0] : val);
}
let body = null;
if (nodeReq.method !== 'GET' && nodeReq.method !== 'HEAD') {
body = await new Promise((resolve) => {
const chunks = [];
nodeReq.on('data', (chunk) => chunks.push(chunk));
nodeReq.on('end', () => resolve(Buffer.concat(chunks)));
});
}
const webReq = new Request(url, {
method: nodeReq.method,
headers,
body,
});
const webRes = await fetch(webReq);
nodeRes.statusCode = webRes.status;
webRes.headers.forEach((val, key) => {
nodeRes.setHeader(key, val);
});
const resBody = await webRes.arrayBuffer();
nodeRes.end(Buffer.from(resBody));
} catch (err) {
nodeRes.statusCode = 500;
nodeRes.end(JSON.stringify({ error: err.message }));
}
});
server.listen(port, hostname);
return {
stop() { server.close(); },
port,
hostname,
};
},
spawnSync(cmd, options = {}) {
const [command, ...args] = cmd;
const result = spawnSync(command, args, {
stdio: [
options.stdin || 'pipe',
options.stdout === 'pipe' ? 'pipe' : 'ignore',
options.stderr === 'pipe' ? 'pipe' : 'ignore',
],
timeout: options.timeout,
env: options.env,
cwd: options.cwd,
});
return {
exitCode: result.status,
stdout: result.stdout || Buffer.from(''),
stderr: result.stderr || Buffer.from(''),
};
},
spawn(cmd, options = {}) {
const [command, ...args] = cmd;
const stdio = options.stdio || ['pipe', 'pipe', 'pipe'];
const proc = spawn(command, args, {
stdio,
env: options.env,
cwd: options.cwd,
});
return {
pid: proc.pid,
stdout: proc.stdout,
stderr: proc.stderr,
stdin: proc.stdin,
unref() { proc.unref(); },
kill(signal) { proc.kill(signal); },
};
},
sleep(ms) {
return new Promise((resolve) => setTimeout(resolve, ms));
},
};