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d7c732b282
* fix: Windows support — Node.js server fallback for Playwright Setup hangs on Windows 11 because Bun's child_process can't handle Playwright's --remote-debugging-pipe (fd 3/4 pipe handles). Fall back to Node.js on Windows for both the setup verification and server runtime. macOS/Linux completely unaffected — all Windows code behind IS_WINDOWS / process.platform === 'win32' guards. Based on community PR #194 by @sozairali. Fixed sed -i portability (perl -pi -e) in build-node-server.sh for macOS compatibility. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: cross-platform path handling for Windows compatibility Replace hardcoded '/tmp' and 'dir + "/"' path checks with platform-aware constants from new platform.ts module. On macOS/Linux this evaluates identically ('/tmp', '/'); on Windows it uses os.tmpdir() and path.sep. Zero behavior change on Unix. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * test: add tests for Windows polyfill, platform constants, and Node server resolution Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: Windows support in README + CHANGELOG (v0.9.1.1) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: bump version and changelog (v0.9.3.0) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
110 lines
2.9 KiB
JavaScript
110 lines
2.9 KiB
JavaScript
/**
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* Bun API polyfill for Node.js — Windows compatibility layer.
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*
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* On Windows, Bun can't launch or connect to Playwright's Chromium
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* (oven-sh/bun#4253, #9911). The browse server falls back to running
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* under Node.js with this polyfill providing Bun API equivalents.
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*
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* Loaded via --require before the transpiled server bundle.
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*/
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'use strict';
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const http = require('http');
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const { spawnSync, spawn } = require('child_process');
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globalThis.Bun = {
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serve(options) {
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const { port, hostname = '127.0.0.1', fetch } = options;
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const server = http.createServer(async (nodeReq, nodeRes) => {
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try {
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const url = `http://${hostname}:${port}${nodeReq.url}`;
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const headers = new Headers();
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for (const [key, val] of Object.entries(nodeReq.headers)) {
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if (val) headers.set(key, Array.isArray(val) ? val[0] : val);
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}
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let body = null;
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if (nodeReq.method !== 'GET' && nodeReq.method !== 'HEAD') {
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body = await new Promise((resolve) => {
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const chunks = [];
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nodeReq.on('data', (chunk) => chunks.push(chunk));
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nodeReq.on('end', () => resolve(Buffer.concat(chunks)));
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});
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}
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const webReq = new Request(url, {
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method: nodeReq.method,
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headers,
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body,
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});
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const webRes = await fetch(webReq);
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nodeRes.statusCode = webRes.status;
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webRes.headers.forEach((val, key) => {
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nodeRes.setHeader(key, val);
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});
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const resBody = await webRes.arrayBuffer();
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nodeRes.end(Buffer.from(resBody));
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} catch (err) {
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nodeRes.statusCode = 500;
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nodeRes.end(JSON.stringify({ error: err.message }));
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}
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});
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server.listen(port, hostname);
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return {
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stop() { server.close(); },
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port,
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hostname,
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};
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},
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spawnSync(cmd, options = {}) {
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const [command, ...args] = cmd;
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const result = spawnSync(command, args, {
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stdio: [
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options.stdin || 'pipe',
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options.stdout === 'pipe' ? 'pipe' : 'ignore',
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options.stderr === 'pipe' ? 'pipe' : 'ignore',
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],
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timeout: options.timeout,
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env: options.env,
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cwd: options.cwd,
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});
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return {
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exitCode: result.status,
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stdout: result.stdout || Buffer.from(''),
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stderr: result.stderr || Buffer.from(''),
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};
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},
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spawn(cmd, options = {}) {
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const [command, ...args] = cmd;
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const stdio = options.stdio || ['pipe', 'pipe', 'pipe'];
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const proc = spawn(command, args, {
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stdio,
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env: options.env,
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cwd: options.cwd,
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});
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return {
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pid: proc.pid,
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stdout: proc.stdout,
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stderr: proc.stderr,
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stdin: proc.stdin,
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unref() { proc.unref(); },
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kill(signal) { proc.kill(signal); },
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};
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},
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sleep(ms) {
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return new Promise((resolve) => setTimeout(resolve, ms));
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},
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};
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