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gstack/ios-qa/templates/Bridges.swift.template
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// AUTO-GENERATED from gstack/ios-qa/templates/Bridges.swift.template
//
// Real UIKit-backed implementations of the three bridges StateServer
// declares: ScreenshotBridge (PNG capture), ElementsBridge (accessibility
// tree), MutationBridge (tap/swipe/type via accessibility actions + hit
// testing). Everything #if DEBUG && canImport(UIKit) so Release builds
// don't link UIKit or carry any of this code.
//
// Wire from the consuming app:
//
// #if DEBUG && canImport(UIKit)
// import DebugBridgeUI
// DebugBridgeUIWiring.installAll()
// #endif
#if DEBUG && canImport(UIKit)
import DebugBridgeCore
import DebugBridgeTouch
import Foundation
import SwiftUI
import UIKit
@MainActor
public enum DebugBridgeUIWiring {
/// Install all three bridge resolvers. Idempotent — calling multiple
/// times reinstalls the same closures. Must be called on @MainActor
/// because every UIKit access requires the main actor.
public static func installAll() {
// KIF turns on accessibility automation before walking SwiftUI's AX
// tree. Without it SwiftUI exposes only the hosting shell and taps
// can report success without invoking Button.action.
DebugBridgeTouch.prepareForAutomation()
ScreenshotBridge.resolver = { ScreenshotBridgeImpl.capturePNG() }
ElementsBridge.resolver = { ElementsBridgeImpl.snapshot() }
MutationBridge.resolver = { op, payload in MutationBridgeImpl.dispatch(op: op, payload: payload) }
}
}
/// Return the children UIKit exposes specifically to accessibility automation.
/// iOS 17 added `automationElements`; unlike the older container APIs it
/// preserves identified SwiftUI descendants inside accessibility groups.
@MainActor
private func debugBridgeAccessibilityChildren(of element: NSObject) -> [NSObject] {
if #available(iOS 17.0, *),
let automation = element.automationElements,
!automation.isEmpty {
return automation.compactMap { $0 as? NSObject }
}
if let accessibility = element.accessibilityElements,
!accessibility.isEmpty {
return accessibility.compactMap { $0 as? NSObject }
}
let count = element.accessibilityElementCount()
guard count > 0, count < 512 else { return [] }
return (0..<count).compactMap { element.accessibilityElement(at: $0) as? NSObject }
}
// MARK: - ScreenshotBridge implementation
@MainActor
enum ScreenshotBridgeImpl {
/// Capture a PNG of the active window. Uses UIGraphicsImageRenderer
/// (modern API, replaces UIGraphicsBeginImageContext). Returns nil if
/// no key window is available (e.g., app backgrounded).
static func capturePNG() -> Data? {
guard let scene = activeScene(), let window = activeKeyWindow(in: scene) else { return nil }
let bounds = window.bounds
let format = UIGraphicsImageRendererFormat.default()
// /tap consumes UIKit window points. Render at 1x so screenshot pixels
// use that same coordinate space on 2x/3x devices.
format.scale = 1
let renderer = UIGraphicsImageRenderer(bounds: bounds, format: format)
let image = renderer.image { _ in
// drawHierarchy is the documented way to snapshot real UIKit
// layers including layer-backed views. afterScreenUpdates: false
// because we want the CURRENT visible state, not a forced layout.
window.drawHierarchy(in: bounds, afterScreenUpdates: false)
}
return image.pngData()
}
private static func activeScene() -> UIWindowScene? {
UIApplication.shared.connectedScenes
.compactMap { $0 as? UIWindowScene }
.first { $0.activationState == .foregroundActive }
?? (UIApplication.shared.connectedScenes.first as? UIWindowScene)
}
private static func activeKeyWindow(in scene: UIWindowScene) -> UIWindow? {
let windows = scene.windows.filter { window in
!window.isHidden && !String(describing: type(of: window)).contains("PassThroughWindow")
}
return windows.first(where: { $0.isKeyWindow }) ?? windows.max(by: { $0.windowLevel < $1.windowLevel })
}
}
// MARK: - ElementsBridge implementation
@MainActor
enum ElementsBridgeImpl {
/// Walk the accessibility hierarchy + emit a flat list of elements.
/// Each entry has frame (in window coords), accessibility label,
/// identifier, traits as a bitmask, and a parent path. Skips
/// non-accessible / hidden views.
static func snapshot() -> [JSONDict] {
guard let scene = activeScene(), let window = activeKeyWindow(in: scene) else { return [] }
var elements: [JSONDict] = []
var visited = Set<ObjectIdentifier>()
var remaining = 2_048
collect(
view: window,
parentPath: "",
window: window,
visited: &visited,
remaining: &remaining,
into: &elements
)
return elements
}
private static func collect(
view: UIView,
parentPath: String,
window: UIWindow,
visited: inout Set<ObjectIdentifier>,
remaining: inout Int,
into elements: inout [JSONDict]
) {
guard remaining > 0, visited.insert(ObjectIdentifier(view)).inserted else { return }
remaining -= 1
// Skip hidden / zero-size / off-screen subtrees early.
if view.isHidden || view.alpha < 0.01 { return }
let frameInWindow = view.convert(view.bounds, to: window)
if !window.bounds.intersects(frameInWindow) { return }
let isAccessible = view.isAccessibilityElement
let label = view.accessibilityLabel ?? ""
let identifier = view.accessibilityIdentifier ?? ""
let traits = NSNumber(value: view.accessibilityTraits.rawValue)
let value = (view.accessibilityValue ?? "") as String
let className = String(describing: type(of: view))
let path = parentPath.isEmpty ? className : "\(parentPath) > \(className)"
// Emit if any of:
// - Marked accessible (covers UIKit-native widgets)
// - Has explicit AX label / identifier
// - Is a known interactive type (UIControl, UITextField, UIScrollView)
// - Hosts a SwiftUI view (UIHostingController's view class)
let isInteractive = view is UIControl || view is UIScrollView || view is UITextInput
let isHosting = className.contains("Hosting") || className.contains("SwiftUI")
if isAccessible || !label.isEmpty || !identifier.isEmpty || isInteractive || isHosting {
elements.append([
"path": path,
"class": className,
"label": label,
"identifier": identifier,
"value": value,
"traits": traits,
"frame": [
"x": Int(frameInWindow.origin.x),
"y": Int(frameInWindow.origin.y),
"w": Int(frameInWindow.size.width),
"h": Int(frameInWindow.size.height),
],
"is_user_interaction_enabled": view.isUserInteractionEnabled,
])
}
// Walk automation children before raw subviews. On iOS 17+ this
// exposes identified SwiftUI controls nested inside GroupBox/List.
for (index, element) in debugBridgeAccessibilityChildren(of: view).enumerated() {
if let child = element as? UIView {
collect(
view: child,
parentPath: path,
window: window,
visited: &visited,
remaining: &remaining,
into: &elements
)
} else {
appendSynthetic(
element,
path: "\(path) > <ax\(index)>",
window: window,
visited: &visited,
remaining: &remaining,
into: &elements
)
}
}
for sub in view.subviews {
collect(
view: sub,
parentPath: path,
window: window,
visited: &visited,
remaining: &remaining,
into: &elements
)
}
}
private static func appendSynthetic(
_ element: NSObject,
path: String,
window: UIWindow,
visited: inout Set<ObjectIdentifier>,
remaining: inout Int,
into elements: inout [JSONDict]
) {
guard remaining > 0, visited.insert(ObjectIdentifier(element)).inserted else { return }
remaining -= 1
let screenFrame = (element.value(forKey: "accessibilityFrame") as? CGRect) ?? .zero
let frame = window.coordinateSpace.convert(screenFrame, from: window.screen.coordinateSpace)
let label = (element.value(forKey: "accessibilityLabel") as? String) ?? ""
let identifier = (element.value(forKey: "accessibilityIdentifier") as? String) ?? ""
let value = (element.value(forKey: "accessibilityValue") as? String) ?? ""
let traits = (element.value(forKey: "accessibilityTraits") as? NSNumber)?.uint64Value ?? 0
if !label.isEmpty || !identifier.isEmpty || !value.isEmpty || traits != 0 {
elements.append([
"path": path,
"class": String(describing: type(of: element)),
"label": label,
"identifier": identifier,
"value": value,
"traits": NSNumber(value: traits),
"frame": [
"x": Int(frame.origin.x),
"y": Int(frame.origin.y),
"w": Int(frame.size.width),
"h": Int(frame.size.height),
],
"is_user_interaction_enabled": true,
])
}
// Synthetic SwiftUI nodes are themselves accessibility containers.
// Recurse even when this grouping node has no metadata of its own.
for (index, child) in debugBridgeAccessibilityChildren(of: element).enumerated() {
if let childView = child as? UIView {
collect(
view: childView,
parentPath: path,
window: window,
visited: &visited,
remaining: &remaining,
into: &elements
)
} else {
appendSynthetic(
child,
path: "\(path) > <ax\(index)>",
window: window,
visited: &visited,
remaining: &remaining,
into: &elements
)
}
}
}
private static func activeScene() -> UIWindowScene? {
UIApplication.shared.connectedScenes
.compactMap { $0 as? UIWindowScene }
.first { $0.activationState == .foregroundActive }
?? (UIApplication.shared.connectedScenes.first as? UIWindowScene)
}
private static func activeKeyWindow(in scene: UIWindowScene) -> UIWindow? {
let windows = scene.windows.filter { window in
!window.isHidden && !String(describing: type(of: window)).contains("PassThroughWindow")
}
return windows.first(where: { $0.isKeyWindow }) ?? windows.max(by: { $0.windowLevel < $1.windowLevel })
}
}
// MARK: - MutationBridge implementation
@MainActor
enum MutationBridgeImpl {
/// Route a mutation op to the right handler. Returns true on success,
/// false on failure (which the StateServer surfaces as 400 to the agent).
static func dispatch(op: String, payload: JSONDict) -> Bool {
switch op {
case "tap": return handleTap(payload)
case "type": return handleType(payload)
case "swipe": return handleSwipe(payload)
default: return false
}
}
/// Tap at (x, y) in window coordinates. Prefer accessibility activation,
/// which is stable for SwiftUI buttons across OS releases, then fall back
/// to KIF-derived UITouch synthesis for gesture-only/custom controls.
private static func handleTap(_ payload: JSONDict) -> Bool {
guard let x = payload["x"] as? NSNumber,
let y = payload["y"] as? NSNumber else { return false }
let point = CGPoint(x: x.doubleValue, y: y.doubleValue)
guard let scene = activeScene(), let window = activeKeyWindow(in: scene) else { return false }
if let element = findActivatableAXElement(at: point, in: window),
element.accessibilityActivate() {
return true
}
return DebugBridgeTouch.sendTap(at: point, in: window)
}
private static func findActivatableAXElement(at point: CGPoint, in window: UIWindow) -> NSObject? {
let screenPoint = window.screen.coordinateSpace.convert(point, from: window.coordinateSpace)
var best: NSObject?
var bestArea: CGFloat = .infinity
var visited = Set<ObjectIdentifier>()
var remaining = 2_048
func consider(frame: CGRect, traits: UInt64, element: NSObject) {
guard frame.contains(screenPoint),
(traits & UIAccessibilityTraits.button.rawValue) != 0 else { return }
let area = frame.width * frame.height
if area > 0 && area < bestArea {
best = element
bestArea = area
}
}
func visit(_ element: NSObject) {
guard remaining > 0, visited.insert(ObjectIdentifier(element)).inserted else { return }
remaining -= 1
if let view = element as? UIView {
guard !view.isHidden, view.alpha >= 0.01,
view.convert(view.bounds, to: window).contains(point) else { return }
if view.isAccessibilityElement {
consider(frame: view.accessibilityFrame, traits: view.accessibilityTraits.rawValue, element: view)
}
for child in debugBridgeAccessibilityChildren(of: view) { visit(child) }
for child in view.subviews { visit(child) }
} else {
let frame = (element.value(forKey: "accessibilityFrame") as? CGRect) ?? .zero
let traits = (element.value(forKey: "accessibilityTraits") as? NSNumber)?.uint64Value ?? 0
consider(frame: frame, traits: traits, element: element)
for child in debugBridgeAccessibilityChildren(of: element) { visit(child) }
}
}
visit(window)
return best
}
/// Set text on the first responder if it's a UITextField or UITextView.
private static func handleType(_ payload: JSONDict) -> Bool {
guard let text = payload["text"] as? String else { return false }
guard let scene = activeScene(), let window = activeKeyWindow(in: scene) else { return false }
guard let responder = findFirstResponder(in: window) else { return false }
if let field = responder as? UITextField {
field.text = text
field.sendActions(for: .editingChanged)
return true
}
if let view = responder as? UITextView {
view.text = text
view.delegate?.textViewDidChange?(view)
return true
}
return false
}
/// Swipe via UIScrollView programmatic scroll OR via setContentOffset on
/// the deepest UIScrollView in the hit-tested ancestor chain. Less
/// faithful than synthesized touches but covers common scroll scenarios.
private static func handleSwipe(_ payload: JSONDict) -> Bool {
guard let fx = payload["from_x"] as? NSNumber,
let fy = payload["from_y"] as? NSNumber,
let tx = payload["to_x"] as? NSNumber,
let ty = payload["to_y"] as? NSNumber else { return false }
let from = CGPoint(x: fx.doubleValue, y: fy.doubleValue)
let to = CGPoint(x: tx.doubleValue, y: ty.doubleValue)
guard let scene = activeScene(), let window = activeKeyWindow(in: scene) else { return false }
guard let hit = window.hitTest(from, with: nil) else { return false }
// Find the nearest enclosing UIScrollView.
var node: UIView? = hit
while let cur = node {
if let scroll = cur as? UIScrollView {
let dx = from.x - to.x
let dy = from.y - to.y
var off = scroll.contentOffset
off.x = max(0, min(scroll.contentSize.width - scroll.bounds.width, off.x + dx))
off.y = max(0, min(scroll.contentSize.height - scroll.bounds.height, off.y + dy))
// Automation commands return synchronously; do not report
// success while the target is still moving underneath the
// next tap coordinate.
scroll.setContentOffset(off, animated: false)
return true
}
node = cur.superview
}
return false
}
// MARK: helpers
private static func walkUp(_ view: UIView) -> UIView? {
var node: UIView? = view
while let cur = node {
if cur is UIControl { return cur }
node = cur.superview
}
return view
}
private static func findFirstResponder(in view: UIView) -> UIResponder? {
if view.isFirstResponder { return view }
for sub in view.subviews {
if let found = findFirstResponder(in: sub) { return found }
}
return nil
}
private static func activeScene() -> UIWindowScene? {
UIApplication.shared.connectedScenes
.compactMap { $0 as? UIWindowScene }
.first { $0.activationState == .foregroundActive }
?? (UIApplication.shared.connectedScenes.first as? UIWindowScene)
}
private static func activeKeyWindow(in scene: UIWindowScene) -> UIWindow? {
let windows = scene.windows.filter { window in
!window.isHidden && !String(describing: type(of: window)).contains("PassThroughWindow")
}
return windows.first(where: { $0.isKeyWindow }) ?? windows.max(by: { $0.windowLevel < $1.windowLevel })
}
}
#endif // DEBUG && canImport(UIKit)