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Engine (scripts/lib/shard-engine.ts) gains the W2 primitives: per-shard tmp/Chromium sandbox + async cleanup backstop, log-path allocation and full-stream log capture, one duration-seed reader/writer with a lane predicate, LanePolicy (seed predicate + zero-execution verdict), strictShardStatus, and the shared CLI flag loop. runShardChild takes an optional companion (signal/settle) and waits a bounded 250ms to reap a wall-killed child. Free lane stops spawning shards itself: runFreeShard uses runShardChild with trackShardBrowser as the companion (win32 path unchanged: no process group, no negative-pid kill). Its sync state-dir removal stays lane policy. Paid lane uses the sandbox, log, seed, verdict and flag primitives; the hollow-shard guard applies PAID_LANE_POLICY. Lane outcomes are unchanged (free keeps >= 0 seeds and file-count zero-exec rule; paid keeps > 0 seeds, warning under selection and passed-empty under EVALS_ALL). paid-free-boundary's closure assertion now names the engine module, where the strict classifier lives.