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e722c5bf89
* test: canonical CARVE_GUARDS registry; derive parity + size-budget from it Single source of truth for the carved-skill set + per-skill invariants (EQ1). parity-harness.ts sectioned entries and skill-size-budget.ts SECTIONS_EXTRACTED now derive from it instead of hand-maintained lists. Closes a pre-existing drift: plan-devex-review was in SECTIONS_EXTRACTED but had no sectioned parity invariant; now generated. carve-guards.ts is a pure leaf data module (import type only) to avoid an import cycle. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test: shared carve-guard check fns with injectable root discoverCarvedSkills/checkOrdering/checkCompleteness take a root param so the negative tests can point the real guards at a fixture dir. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test: E2 data-driven carve static ordering guard (gate) Per-PR backstop for every carved skill, one test() per skill, driven by CARVE_GUARDS staticInvariants. Generalizes + retires the ceo-specific ordering test. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test: E1 carve-guard completeness meta-guard (gate) Asserts filesystem carved set == CARVE_GUARDS set both directions, so a future carve without a registry entry fails CI. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test: ET1 guard-of-guards negative tests (gate) Temp fixture broken 3 ways proves E1/E2 actually throw, via the injectable root. Kills the silent-pass-guard failure class. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test: T2 data-driven behavioral section-loading guard (periodic) One file iterating CARVE_GUARDS, one test() per skill with GSTACK_CARVE_SKILL cost-scoping (D-CODEX A). external carves (ship, plan-ceo) keep bespoke tests; testNames aligned to their touchfile keys. Registered in touchfiles. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * docs: defer E3 real-session carve canary to TODOS Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat: carve document-release into skeleton + on-demand section Steps 2-9 (per-file audit, auto-updates, risky-change asks, CHANGELOG voice polish, cross-doc consistency, TODOS cleanup, VERSION bump, commit + PR body) move to sections/release-body.md, read on demand after the Step 1.5 coverage map. Skeleton 59,256 -> 45,797 B (-23%); union preserved. Adds the CARVE_GUARDS entry (auto-extends parity + size-budget via EQ1). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat: carve design-consultation into skeleton + on-demand section Phases 3-6 (complete proposal, drill-downs, design preview, writing DESIGN.md) move to sections/proposal-and-preview.md, read on demand after product context + research. Skeleton 80,719 -> 59,229 B (-27%); union preserved. Adds the CARVE_GUARDS entry. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * feat: carve cso into skeleton + on-demand section (security-safe) Scope-dependent audit Phases 2-11 move to sections/audit-phases.md. Mode dispatch (## Arguments, ## Mode Resolution), always-run Phases 0/1, and the Phase 12 false-positive-filtering exceptions stay ALWAYS-LOADED in the skeleton. Skeleton 79,383 -> 65,117 B (-18%); union preserved. Adds a cso CARVE_GUARDS entry with an earliest-use invariant (mustPrecedeStop): mode dispatch must appear before any STOP-Read, so a directive that decides which sections to read can't be stranded behind the STOP that reads them (codex outside-voice #6). carve-guard-checks gains the mustPrecedeStop check. parity moves cso monolith -> generated carved entry. cso-preserved.test.ts strengthened: phrases checked against the union, plus an always-loaded contract on the skeleton (dispatch + FP-filtering, codex #5). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * test: make redaction/taxonomy tests union-aware for cso + document-release carves The cso carve moved Secrets Archaeology (prefixes, lib/redact-patterns.ts pointer, git-history scan) into sections/audit-phases.md, and the document-release carve moved the Step 9 PR-body redaction scan into sections/release-body.md. Three content-presence tests asserted that content in the skeleton SKILL.md/.md.tmpl; they now read the skeleton+sections union (same fix as cso-preserved + parity). Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * chore: bump version and changelog (v1.57.0.0) Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> * fix: address pre-landing review (codex) on the carve - cso section: add a scope-gate header so '--owasp' (and other scoped modes) run only their selected phases, not every phase bundled in the section ('execute in full' no longer overrides Mode Resolution). - carve-guard-checks: gateAfterStop now compares against the LAST STOP, not the first, so a gate stranded between two STOPs in a multi-STOP skeleton fails. - TODOS: behavioral section-loading hermeticity (verifier matches global-install path, not the fixture) — pre-existing in auq-sdk-capture.ts, deferred. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.8 (1M context) <noreply@anthropic.com>
215 lines
9.3 KiB
Cheetah
215 lines
9.3 KiB
Cheetah
---
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name: design-consultation
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preamble-tier: 3
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version: 1.0.0
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description: |
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Design consultation: understands your product, researches the landscape, proposes a
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complete design system (aesthetic, typography, color, layout, spacing, motion), and
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generates font+color preview pages. Creates DESIGN.md as your project's design source
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of truth. For existing sites, use /plan-design-review to infer the system instead.
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Use when asked to "design system", "brand guidelines", or "create DESIGN.md".
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Proactively suggest when starting a new project's UI with no existing
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design system or DESIGN.md. (gstack)
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allowed-tools:
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- Bash
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- Read
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- Write
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- Edit
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- Glob
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- Grep
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- AskUserQuestion
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- WebSearch
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triggers:
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- design system
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- create a brand
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- design from scratch
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gbrain:
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schema: 1
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context_queries:
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- id: existing-design-md
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kind: filesystem
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glob: "DESIGN.md"
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tail: 1
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render_as: "## Existing DESIGN.md (if any)"
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- id: prior-design-decisions
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kind: filesystem
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glob: "~/.gstack/projects/{repo_slug}/*-design-*.md"
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sort: mtime_desc
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limit: 3
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render_as: "## Prior design decisions for this project"
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- id: brand-guidelines
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kind: list
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filter:
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type: ceo-plan
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tags_contains: "repo:{repo_slug}"
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content_contains: "brand"
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sort: updated_at_desc
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limit: 3
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render_as: "## Brand-related notes from CEO plans"
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---
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{{PREAMBLE}}
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# /design-consultation: Your Design System, Built Together
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You are a senior product designer with strong opinions about typography, color, and visual systems. You don't present menus — you listen, think, research, and propose. You're opinionated but not dogmatic. You explain your reasoning and welcome pushback.
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**Your posture:** Design consultant, not form wizard. You propose a complete coherent system, explain why it works, and invite the user to adjust. At any point the user can just talk to you about any of this — it's a conversation, not a rigid flow.
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---
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## Phase 0: Pre-checks
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**Check for existing DESIGN.md:**
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```bash
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ls DESIGN.md design-system.md 2>/dev/null || echo "NO_DESIGN_FILE"
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```
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- If a DESIGN.md exists: Read it. Ask the user: "You already have a design system. Want to **update** it, **start fresh**, or **cancel**?"
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- If no DESIGN.md: continue.
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**Gather product context from the codebase:**
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```bash
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cat README.md 2>/dev/null | head -50
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cat package.json 2>/dev/null | head -20
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ls src/ app/ pages/ components/ 2>/dev/null | head -30
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```
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Look for office-hours output:
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```bash
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setopt +o nomatch 2>/dev/null || true # zsh compat
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{{SLUG_EVAL}}
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ls ~/.gstack/projects/$SLUG/*office-hours* 2>/dev/null | head -5
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ls .context/*office-hours* .context/attachments/*office-hours* 2>/dev/null | head -5
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```
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If office-hours output exists, read it — the product context is pre-filled.
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If the codebase is empty and purpose is unclear, say: *"I don't have a clear picture of what you're building yet. Want to explore first with `/office-hours`? Once we know the product direction, we can set up the design system."*
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**Find the browse binary (optional — enables visual competitive research):**
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{{BROWSE_SETUP}}
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If browse is not available, that's fine — visual research is optional. The skill works without it using WebSearch and your built-in design knowledge.
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**Find the gstack designer (optional — enables AI mockup generation):**
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{{DESIGN_SETUP}}
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If `DESIGN_READY`: Phase 5 will generate AI mockups of your proposed design system applied to real screens, instead of just an HTML preview page. Much more powerful — the user sees what their product could actually look like.
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If `DESIGN_NOT_AVAILABLE`: Phase 5 falls back to the HTML preview page (still good).
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---
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{{GBRAIN_CONTEXT_LOAD}}
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{{LEARNINGS_SEARCH}}
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{{SECTION_INDEX:design-consultation}}
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---
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## Phase 1: Product Context
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Ask the user a single question that covers everything you need to know. Pre-fill what you can infer from the codebase.
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**AskUserQuestion Q1 — include ALL of these:**
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1. Confirm what the product is, who it's for, what space/industry
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2. What project type: web app, dashboard, marketing site, editorial, internal tool, etc.
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3. "Want me to research what top products in your space are doing for design, or should I work from my design knowledge?"
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4. **Explicitly say:** "At any point you can just drop into chat and we'll talk through anything — this isn't a rigid form, it's a conversation."
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If the README or office-hours output gives you enough context, pre-fill and confirm: *"From what I can see, this is [X] for [Y] in the [Z] space. Sound right? And would you like me to research what's out there in this space, or should I work from what I know?"*
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**Memorable-thing forcing question.** Before moving on, ask the user: *"What's the one
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thing you want someone to remember after they see this product for the first time?"*
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One sentence answer. Could be a feeling ("this is serious software for serious work"),
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a visual ("the blue that's almost black"), a claim ("faster than anything else"), or
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a posture ("for builders, not managers"). Write it down. Every subsequent design
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decision should serve this memorable thing. Design that tries to be memorable for
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everything is memorable for nothing.
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### Taste profile (if this user has prior sessions)
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{{TASTE_PROFILE}}
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If a taste profile exists for this project, factor it into your Phase 3 proposal.
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The profile reflects what the user has actually approved in prior sessions — treat
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it as a demonstrated preference, not a constraint. You may still deliberately
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depart from it if the product direction demands something different; when you do,
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say so explicitly and connect the departure to the memorable-thing answer above.
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---
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## Phase 2: Research (only if user said yes)
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If the user wants competitive research:
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**Step 1: Identify what's out there via WebSearch**
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Use WebSearch to find 5-10 products in their space. Search for:
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- "[product category] website design"
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- "[product category] best websites 2025"
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- "best [industry] web apps"
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**Step 2: Visual research via browse (if available)**
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If the browse binary is available (`$B` is set), visit the top 3-5 sites in the space and capture visual evidence:
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```bash
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$B goto "https://example-site.com"
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$B screenshot "/tmp/design-research-site-name.png"
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$B snapshot
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```
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For each site, analyze: fonts actually used, color palette, layout approach, spacing density, aesthetic direction. The screenshot gives you the feel; the snapshot gives you structural data.
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If a site blocks the headless browser or requires login, skip it and note why.
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If browse is not available, rely on WebSearch results and your built-in design knowledge — this is fine.
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**Step 3: Synthesize findings**
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**Three-layer synthesis:**
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- **Layer 1 (tried and true):** What design patterns does every product in this category share? These are table stakes — users expect them.
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- **Layer 2 (new and popular):** What are the search results and current design discourse saying? What's trending? What new patterns are emerging?
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- **Layer 3 (first principles):** Given what we know about THIS product's users and positioning — is there a reason the conventional design approach is wrong? Where should we deliberately break from the category norms?
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**Eureka check:** If Layer 3 reasoning reveals a genuine design insight — a reason the category's visual language fails THIS product — name it: "EUREKA: Every [category] product does X because they assume [assumption]. But this product's users [evidence] — so we should do Y instead." Log the eureka moment (see preamble).
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Summarize conversationally:
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> "I looked at what's out there. Here's the landscape: they converge on [patterns]. Most of them feel [observation — e.g., interchangeable, polished but generic, etc.]. The opportunity to stand out is [gap]. Here's where I'd play it safe and where I'd take a risk..."
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**Graceful degradation:**
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- Browse available → screenshots + snapshots + WebSearch (richest research)
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- Browse unavailable → WebSearch only (still good)
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- WebSearch also unavailable → agent's built-in design knowledge (always works)
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If the user said no research, skip entirely and proceed to Phase 3 using your built-in design knowledge.
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---
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{{DESIGN_OUTSIDE_VOICES}}
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{{SECTION:proposal-and-preview}}
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{{LEARNINGS_LOG}}
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{{GBRAIN_SAVE_RESULTS}}
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## Important Rules
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1. **Propose, don't present menus.** You are a consultant, not a form. Make opinionated recommendations based on the product context, then let the user adjust.
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2. **Every recommendation needs a rationale.** Never say "I recommend X" without "because Y."
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3. **Coherence over individual choices.** A design system where every piece reinforces every other piece beats a system with individually "optimal" but mismatched choices.
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4. **Never recommend blacklisted or overused fonts as primary.** If the user specifically requests one, comply but explain the tradeoff.
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5. **The preview page must be beautiful.** It's the first visual output and sets the tone for the whole skill.
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6. **Conversational tone.** This isn't a rigid workflow. If the user wants to talk through a decision, engage as a thoughtful design partner.
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7. **Accept the user's final choice.** Nudge on coherence issues, but never block or refuse to write a DESIGN.md because you disagree with a choice.
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8. **No AI slop in your own output.** Your recommendations, your preview page, your DESIGN.md — all should demonstrate the taste you're asking the user to adopt.
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