* review: /ship depth scales to risk, not size; two rounds is the cap (R51, GSTA-167)
Non-risky code is light at any size; a risk class (money, auth, secret,
security, user data) or gate code makes it full. UI or game text counts as
docs. A fix-check counts as a round and round 2 never earns a third. The
receipt records review_loop.rounds and review_depth.risk.
Repins lib/review-depth.ts and pins lib/review-risk.ts under no-loss replay
R51 (test/review-packets-removed.test.ts): the saved panel findings re-scored
against this plan lose no blocker, and every gate, security, user-data and
money fixture keeps main's reviewers plus the full panel.
Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
* fix: pre-landing review fixes
Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
* fix: pre-landing review fixes (round 2)
Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
* review: UI text and SVGs stay code; a round-2 gate edit stops for the owner; SQL deletes match in any case (R51, Captain choice A)
Co-authored-by: capy-ai[bot] <230910855+capy-ai[bot]@users.noreply.github.com>
* fix: restore review-policy.md tail; keep uppercase DELETE FROM (R51 repair, Captain grant)
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* changelog: R51 fragment matches the final change
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* docs: ship-policy review-loop cap says two rounds (Step 14.5 audit)
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