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* fix: Windows support — Node.js server fallback for Playwright Setup hangs on Windows 11 because Bun's child_process can't handle Playwright's --remote-debugging-pipe (fd 3/4 pipe handles). Fall back to Node.js on Windows for both the setup verification and server runtime. macOS/Linux completely unaffected — all Windows code behind IS_WINDOWS / process.platform === 'win32' guards. Based on community PR #194 by @sozairali. Fixed sed -i portability (perl -pi -e) in build-node-server.sh for macOS compatibility. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * fix: cross-platform path handling for Windows compatibility Replace hardcoded '/tmp' and 'dir + "/"' path checks with platform-aware constants from new platform.ts module. On macOS/Linux this evaluates identically ('/tmp', '/'); on Windows it uses os.tmpdir() and path.sep. Zero behavior change on Unix. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * test: add tests for Windows polyfill, platform constants, and Node server resolution Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * docs: Windows support in README + CHANGELOG (v0.9.1.1) Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com> * chore: bump version and changelog (v0.9.3.0) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com> --------- Co-authored-by: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
259 lines
8.2 KiB
Bash
Executable File
259 lines
8.2 KiB
Bash
Executable File
#!/usr/bin/env bash
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# gstack setup — build browser binary + register skills with Claude Code / Codex
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set -e
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if ! command -v bun >/dev/null 2>&1; then
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echo "Error: bun is required but not installed." >&2
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echo "Install it: curl -fsSL https://bun.sh/install | bash" >&2
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exit 1
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fi
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GSTACK_DIR="$(cd "$(dirname "$0")" && pwd)"
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SKILLS_DIR="$(dirname "$GSTACK_DIR")"
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BROWSE_BIN="$GSTACK_DIR/browse/dist/browse"
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IS_WINDOWS=0
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case "$(uname -s)" in
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MINGW*|MSYS*|CYGWIN*|Windows_NT) IS_WINDOWS=1 ;;
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esac
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# ─── Parse --host flag ─────────────────────────────────────────
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HOST="claude"
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while [ $# -gt 0 ]; do
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case "$1" in
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--host) HOST="$2"; shift 2 ;;
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--host=*) HOST="${1#--host=}"; shift ;;
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*) shift ;;
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esac
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done
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case "$HOST" in
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claude|codex|auto) ;;
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*) echo "Unknown --host value: $HOST (expected claude, codex, or auto)" >&2; exit 1 ;;
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esac
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# For auto: detect which agents are installed
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INSTALL_CLAUDE=0
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INSTALL_CODEX=0
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if [ "$HOST" = "auto" ]; then
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command -v claude >/dev/null 2>&1 && INSTALL_CLAUDE=1
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command -v codex >/dev/null 2>&1 && INSTALL_CODEX=1
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# If neither found, default to claude
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if [ "$INSTALL_CLAUDE" -eq 0 ] && [ "$INSTALL_CODEX" -eq 0 ]; then
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INSTALL_CLAUDE=1
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fi
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elif [ "$HOST" = "claude" ]; then
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INSTALL_CLAUDE=1
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elif [ "$HOST" = "codex" ]; then
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INSTALL_CODEX=1
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fi
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ensure_playwright_browser() {
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if [ "$IS_WINDOWS" -eq 1 ]; then
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# On Windows, Bun can't launch Chromium due to broken pipe handling
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# (oven-sh/bun#4253). Use Node.js to verify Chromium works instead.
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(
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cd "$GSTACK_DIR"
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node -e "const { chromium } = require('playwright'); (async () => { const b = await chromium.launch(); await b.close(); })()" 2>/dev/null
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)
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else
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(
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cd "$GSTACK_DIR"
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bun --eval 'import { chromium } from "playwright"; const browser = await chromium.launch(); await browser.close();'
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) >/dev/null 2>&1
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fi
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}
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# 1. Build browse binary if needed (smart rebuild: stale sources, package.json, lock)
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NEEDS_BUILD=0
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if [ ! -x "$BROWSE_BIN" ]; then
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NEEDS_BUILD=1
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elif [ -n "$(find "$GSTACK_DIR/browse/src" -type f -newer "$BROWSE_BIN" -print -quit 2>/dev/null)" ]; then
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NEEDS_BUILD=1
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elif [ "$GSTACK_DIR/package.json" -nt "$BROWSE_BIN" ]; then
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NEEDS_BUILD=1
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elif [ -f "$GSTACK_DIR/bun.lock" ] && [ "$GSTACK_DIR/bun.lock" -nt "$BROWSE_BIN" ]; then
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NEEDS_BUILD=1
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fi
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if [ "$NEEDS_BUILD" -eq 1 ]; then
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echo "Building browse binary..."
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(
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cd "$GSTACK_DIR"
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bun install
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bun run build
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)
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# Safety net: write .version if build script didn't (e.g., git not available during build)
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if [ ! -f "$GSTACK_DIR/browse/dist/.version" ]; then
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git -C "$GSTACK_DIR" rev-parse HEAD > "$GSTACK_DIR/browse/dist/.version" 2>/dev/null || true
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fi
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fi
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if [ ! -x "$BROWSE_BIN" ]; then
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echo "gstack setup failed: browse binary missing at $BROWSE_BIN" >&2
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exit 1
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fi
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# 2. Ensure Playwright's Chromium is available
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if ! ensure_playwright_browser; then
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echo "Installing Playwright Chromium..."
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(
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cd "$GSTACK_DIR"
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bunx playwright install chromium
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)
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if [ "$IS_WINDOWS" -eq 1 ]; then
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# On Windows, Node.js launches Chromium (not Bun — see oven-sh/bun#4253).
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# Ensure playwright is importable by Node from the gstack directory.
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if ! command -v node >/dev/null 2>&1; then
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echo "gstack setup failed: Node.js is required on Windows (Bun cannot launch Chromium due to a pipe bug)" >&2
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echo " Install Node.js: https://nodejs.org/" >&2
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exit 1
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fi
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echo "Windows detected — verifying Node.js can load Playwright..."
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(
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cd "$GSTACK_DIR"
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# Bun's node_modules already has playwright; verify Node can require it
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node -e "require('playwright')" 2>/dev/null || npm install --no-save playwright
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)
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fi
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fi
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if ! ensure_playwright_browser; then
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if [ "$IS_WINDOWS" -eq 1 ]; then
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echo "gstack setup failed: Playwright Chromium could not be launched via Node.js" >&2
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echo " This is a known issue with Bun on Windows (oven-sh/bun#4253)." >&2
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echo " Ensure Node.js is installed and 'node -e \"require('playwright')\"' works." >&2
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else
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echo "gstack setup failed: Playwright Chromium could not be launched" >&2
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fi
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exit 1
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fi
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# 3. Ensure ~/.gstack global state directory exists
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mkdir -p "$HOME/.gstack/projects"
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# ─── Helper: link Claude skill subdirectories into a skills parent directory ──
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link_claude_skill_dirs() {
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local gstack_dir="$1"
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local skills_dir="$2"
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local linked=()
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for skill_dir in "$gstack_dir"/*/; do
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if [ -f "$skill_dir/SKILL.md" ]; then
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skill_name="$(basename "$skill_dir")"
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# Skip node_modules
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[ "$skill_name" = "node_modules" ] && continue
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target="$skills_dir/$skill_name"
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# Create or update symlink; skip if a real file/directory exists
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if [ -L "$target" ] || [ ! -e "$target" ]; then
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ln -snf "gstack/$skill_name" "$target"
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linked+=("$skill_name")
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fi
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fi
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done
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if [ ${#linked[@]} -gt 0 ]; then
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echo " linked skills: ${linked[*]}"
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fi
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}
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# ─── Helper: link generated Codex skills into a skills parent directory ──
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# Installs from .agents/skills/gstack-* (the generated Codex-format skills)
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# instead of source dirs (which have Claude paths).
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link_codex_skill_dirs() {
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local gstack_dir="$1"
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local skills_dir="$2"
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local agents_dir="$gstack_dir/.agents/skills"
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local linked=()
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if [ ! -d "$agents_dir" ]; then
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echo " warning: no .agents/skills/ directory found — run 'bun run build' first" >&2
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return 1
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fi
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for skill_dir in "$agents_dir"/gstack*/; do
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if [ -f "$skill_dir/SKILL.md" ]; then
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skill_name="$(basename "$skill_dir")"
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target="$skills_dir/$skill_name"
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# Create or update symlink
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if [ -L "$target" ] || [ ! -e "$target" ]; then
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ln -snf "$skill_dir" "$target"
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linked+=("$skill_name")
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fi
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fi
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done
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if [ ${#linked[@]} -gt 0 ]; then
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echo " linked skills: ${linked[*]}"
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fi
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}
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# ─── Helper: create .agents/skills/gstack/ sidecar symlinks ──────────
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# Codex/Gemini/Cursor read skills from .agents/skills/. We link runtime
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# assets (bin/, browse/dist/, review/, qa/, etc.) so skill templates can
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# resolve paths like $SKILL_ROOT/review/design-checklist.md.
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create_agents_sidecar() {
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local repo_root="$1"
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local agents_gstack="$repo_root/.agents/skills/gstack"
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mkdir -p "$agents_gstack"
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# Sidecar directories that skills reference at runtime
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for asset in bin browse review qa; do
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local src="$GSTACK_DIR/$asset"
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local dst="$agents_gstack/$asset"
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if [ -d "$src" ] || [ -f "$src" ]; then
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if [ -L "$dst" ] || [ ! -e "$dst" ]; then
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ln -snf "$src" "$dst"
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fi
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fi
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done
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}
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# 4. Install for Claude (default)
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SKILLS_BASENAME="$(basename "$SKILLS_DIR")"
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if [ "$INSTALL_CLAUDE" -eq 1 ]; then
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if [ "$SKILLS_BASENAME" = "skills" ]; then
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link_claude_skill_dirs "$GSTACK_DIR" "$SKILLS_DIR"
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echo "gstack ready (claude)."
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echo " browse: $BROWSE_BIN"
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else
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echo "gstack ready (claude)."
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echo " browse: $BROWSE_BIN"
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echo " (skipped skill symlinks — not inside .claude/skills/)"
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fi
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fi
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# 5. Install for Codex
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if [ "$INSTALL_CODEX" -eq 1 ]; then
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CODEX_SKILLS="$HOME/.codex/skills"
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CODEX_GSTACK="$CODEX_SKILLS/gstack"
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mkdir -p "$CODEX_SKILLS"
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# Symlink gstack source for runtime assets (bin/, browse/dist/)
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if [ -L "$CODEX_GSTACK" ] || [ ! -e "$CODEX_GSTACK" ]; then
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ln -snf "$GSTACK_DIR" "$CODEX_GSTACK"
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fi
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# Install generated Codex-format skills (not Claude source dirs)
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link_codex_skill_dirs "$GSTACK_DIR" "$CODEX_SKILLS"
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echo "gstack ready (codex)."
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echo " browse: $BROWSE_BIN"
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echo " codex skills: $CODEX_SKILLS"
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fi
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# 6. Create .agents/ sidecar symlinks (useful for Codex/Gemini/Cursor workspace-local)
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if [ "$INSTALL_CODEX" -eq 1 ]; then
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# Detect repo root: if we're inside a skills directory, go up two levels
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if [ "$SKILLS_BASENAME" = "skills" ]; then
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REPO_ROOT="$(dirname "$SKILLS_DIR")"
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else
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REPO_ROOT="$GSTACK_DIR"
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fi
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create_agents_sidecar "$REPO_ROOT"
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fi
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# 7. First-time welcome + legacy cleanup
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if [ ! -d "$HOME/.gstack" ]; then
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mkdir -p "$HOME/.gstack"
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echo " Welcome! Run /gstack-upgrade anytime to stay current."
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fi
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rm -f /tmp/gstack-latest-version
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