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Carved skills (skeleton + sections/*.md) need parity checks that see relocated content, or moving a phrase into a section reads as 'lost': - readSkillForParity(): union skeleton + all sections/*.md - checkSkillParity sectioned mode: content checks against the union; minBytes/ maxSizeRatio against union bytes (total behavior preserved); maxSkeletonBytes asserts the always-loaded skeleton actually shrank. Lowering minBytes to fit a small skeleton would otherwise make the size floor toothless [Codex #12]. Built + tested BEFORE the carve so ship's invariant can flip to sectioned in the same commit it lands. Monolith path byte-identical (verified: pre-existing investigate 1.053 ratio drift fails the same with this change stashed). 7 sectioned-parity tests + existing parity tests green. Co-Authored-By: Claude Opus 4.8 (1M context) <noreply@anthropic.com>