Fix breathe behavior

This commit is contained in:
Bryan Housel
2016-09-24 00:13:28 -04:00
parent 545cd4a44d
commit 12afac526b
+24 -19
View File
@@ -1,13 +1,16 @@
import * as d3 from 'd3';
import _ from 'lodash';
export function Breathe() {
var duration = 800,
selector = '.selected.shadow, .selected .shadow',
selected = d3.select(null),
classed = '',
params = {},
done;
done = false,
timer;
function reset(selection) {
selection
@@ -17,6 +20,7 @@ export function Breathe() {
.style('r', null);
}
function setAnimationParams(transition, fromTo) {
transition
.style('stroke-opacity', function(d) { return params[d.id][fromTo].opacity; })
@@ -25,6 +29,7 @@ export function Breathe() {
.style('r', function(d) { return params[d.id][fromTo].width; });
}
function calcAnimationParams(selection) {
selection
.call(reset)
@@ -53,18 +58,18 @@ export function Breathe() {
});
}
function run(surface, fromTo) {
var toFrom = (fromTo === 'from' ? 'to': 'from'),
currSelected = surface.selectAll(selector),
currClassed = surface.attr('class'),
n = 0;
currClassed = surface.attr('class');
if (done || currSelected.empty()) {
selected.call(reset);
return;
}
if (!_.isEqual(currSelected, selected) || currClassed !== classed) {
if (!_.isEqual(currSelected.data(), selected.data()) || currClassed !== classed) {
selected.call(reset);
classed = currClassed;
selected = currSelected.call(calcAnimationParams);
@@ -72,37 +77,37 @@ export function Breathe() {
selected
.transition()
.call(setAnimationParams, fromTo)
.duration(duration)
.each(function() { ++n; })
.call(setAnimationParams, fromTo)
.on('end', function() {
if (!--n) { // call once
surface.call(run, toFrom);
}
surface.call(run, toFrom);
});
}
var breathe = function(surface) {
done = false;
d3.timer(function() {
if (done) return true;
var currSelected = surface.selectAll(selector);
if (currSelected.empty()) return false;
timer = d3.timer(function() {
// wait for elements to actually become selected
if (surface.selectAll(selector).empty()) {
return false;
}
surface.call(run, 'from');
timer.stop();
return true;
}, 200);
}, 20);
};
breathe.off = function() {
done = true;
d3.timerFlush();
timer.stop();
selected
.transition()
.call(reset)
.duration(0);
.interrupt()
.call(reset);
};
return breathe;
}