diff --git a/ARCHITECTURE.md b/ARCHITECTURE.md index 797d8b437..b230a443a 100644 --- a/ARCHITECTURE.md +++ b/ARCHITECTURE.md @@ -169,7 +169,7 @@ significantly reducing the work necessary to create a robust tool. With _modes_, we shift gears from abstract data types and algorithms to the parts of the architecture that implement the user interface for iD. Modes are -manifested in the interface by the four buttons at the top left: +manifested in the interface by the three buttons at the top left: ![Mode buttons](docs/img/modes.png) @@ -181,7 +181,8 @@ overwhelming. iD's user-facing modes consist of a base "Browse" mode, in which you can move around the map and select and edit entities, and three geometrically-oriented -drawing modes: Point, Line, and Area. In the code, these are broken down a +drawing modes, which are accessible through the mode buttons in the upper +toolbar: Point, Line, and Area. In the code, these are broken down a little bit more. There are separate modes for when an entity is selected (`iD.modes.Select`) versus when nothing is selected (`iD.modes.Browse`), and each of the geometric modes is split into one mode for starting to draw an diff --git a/docs/img/modes.png b/docs/img/modes.png index 6b5ec8603..d557ab2f6 100644 Binary files a/docs/img/modes.png and b/docs/img/modes.png differ